What is happening ladies and gentlemen, this is Minh from Architecture Inspirations.
In the previous videos of this series, you've seen me transferring a Revit model to Sketchup,
then apply materials and finally render it with Vray.
Today I'm gonna show you a breakdown of my post-production process in Photoshop.
Let's get started.
The first thing I do is open Photoshop and import my files that I've saved after the rendering.
This include the VFB Channels and most importantly the Raw render that I use as the base image.
The VFB channels can be anything that you've chosen to export prior to your rendering.
The most useful one for me is the Material ID which I've mentioned in the last video.
Sometimes I'd also like to export other channels
like the Z-depth, Reflection, and Refraction channels
After importing the render files as different layers,
I only leave the base image on
and turn all of the other VFB channels off and save them for later.
There are essentially two parts that make up background,
first is the sky, and second is the surrounding buildings.
Adding a sky to your rendering is one of the easiest thing to do in Photoshop,
but I advise you not to overlook this part because the sky really sets the mood for the whole image.
If you want to know some tips on choosing a perfect sky for your image,
Alex Hogrefe wrote an amazing post on this topic.
I'll put the link in the description box below so you can learn it from the master himself.
The second part of the background is the surrounding buildings,
which is just as important because this will show the context of the site.
Without it the viewer will question:
where the f*** does this take place?
is on an island?
or is it just floating in space?
Adding background buildings is necessary if you have empty spaces in your rendering like I do in this one.
I didn't model anything there because sometimes it's just easier to add surrounding buildings later in Photoshop
I usually don't spend a ton of time on this
it doesn't need to be perfect
because it's such a small part of the image that most people don't even notice the flaws.
The ground plane consists of well anything that's on the ground
Like the grass or additional texture that makes your rendering looks more realistic
such as these textures that I've overlay on top of the roads and curbs.
Adding trees, cars, and people to your image
is really important because it really make the scenery more lively and exciting.
There are two ways to add these entourage in your rendering,
One is by using 3D components of them in your model and render it altogether.
Two is to use 2D cutouts later in Photoshop.
You can always use a combination of both,
like for this rendering here,
I found that using 3D model of the cars and 2D cutouts of the people and trees worked best for me.
Now that you got the hard stuff out of the way,
It's time to have some fun and add some sweet effects to your image, like:
Fog
Depth of Field
Tilt shift
Motion Blur
Bloom effect
Lens Flare
You name it
just add whatever feels right for you.
Now that your image is complete, finish it off using plugins.
Google has a plugin for Photoshop called Google Nik Collection.
It used to cost money but is now completely free
so grab it while can and use it to make your rendering look f***ing awesome
I'll leave the link in the description box below so you can try it out yourself.
I'll also leave a link of this article by Alex,
in which he gives some amazing tips on managing your Layers in Photoshop.
This video was actually inspired by that article so I gotta give him tons of credits for that.
And that's all I have for today,
but that's not all that I have to say about this topic.
You know everything that we just went through,
I will create a more thorough step-by-step tutorial for each of these process in the upcoming weeks
so Smash that subscribe button if you want to see more.
Stay inspired guys, and I will see you,
next time.