Hi, this is Anne with Graphic Design How To, and today I'm going to go over
one of the new features in Adobe Illustrator 2022, and that is 3D and
Materials. Now Illustrator already came with a 3D function, but this is just an update to that,
and it makes it a lot more user friendly and intuitive. All right, let's get started!!
Okay, so I've opened Adobe Illustrator 2022, and by the way, this will not work unless you're in
the newest version of Illustrator, the one that was just released a couple weeks ago. Okay,
so first, we're going to create a new file. So I'll come up here to choose New File, and then I'm
just going to come up here to Print right up here at the top, and then choose Letter, and then we'll
Create. Now I'm going to draw a few shapes on my canvas, and this video is for beginners, so I'm
going to show you how to do that - but I'll try to put a timestamp on the video, so you can just
skip to the next section if you already know how to draw shapes. So first, I'm going to hit L on my
keyboard to draw a circle. That'll bring me right over here to the Circle tool. And I'm just going
to hold Shift to draw this circle. I'll hit D on my keyboard to give it a white fill and a black
outline. I'm just gonna double click in the white and change that to maybe red, and I'll get rid of
the stroke. Next I'll do a square, so I'll hit M on my keyboard, hold Shift and just draw a square.
I'm going to bring the fill to the front, and I'll come over here to my color panel. And by the way,
you'll want to go to Window > Color right here, if you don't have this panel open. I'm just going
to choose a green. Next, we're going to do a hexagon, so I'll get my polygon. And I'm just
going to hold Shift and Option and draw from the center. That's Shift and ALT on a PC...a
nice polygon shape. And this one, I'm going to hit Shift X to make It a stroke only. I'll get in my
Stroke panel. And by the way, if you're not seeing this panel, that is Window > Control, right here.
So that should make it pop up. And I'm just going to increase my stroke right up here at the top
to about 17, and I'm going to change the color of this one to blue.
Finally, I'm gonna get the Star tool right here. And I'm just going to hold Shift and
Option - that's Shift and ALT on a PC - and then I'm going to switch my fill and stroke on that.
So make it a little bit bigger by pulling on a corner, and I'm going to make this one purple.
I also want to put a little hole in the middle, so I'm going to hit L on my keyboard. I'll start from
the middle and hold Shift and Option, or Shift and ALT on a PC. So I'm going to select both pieces
and then hit Shift M, which will bring me to the Shape Builder tool right over here.
And then I'll hold Option and just click in the middle to cut the circle out of the star.
Okay, so we've got our four shapes. I'm going to highlight them and just center them a little
better on the canvas, and then I'm going to make a few copies of these. So I'm going to hold Shift
and Option or Shift and ALT to make a copy below, and then I'll just hit Command D or Control D
a couple times. Now to use the 3D and Materials, you really needs to have fills only,
so I'm going to highlight all of these hexagons with a stroke. I'm just going to come up here
to Object > Expand to expand that stroke. We'll do both fill and stroke and say OK. So now when
we highlight everything by selecting all, which is Command A or CTRL A, you'll see we only have
a fill. We have different colors of fills, and that's why there's a question mark here.
Okay, so we do have all different fills, and now we'll open our 3D and Materials panel.
So this is under Window, and it's right here, and we have a lot of different options. In here
we've got Plane, Extrude, Revolve and Inflate, and then we've got Materials here and Lighting here.
Now I want to show you what happens when we select all four of these shapes and choose Plane. They
just put it on a separate two-dimensional plane. A little boring, and I don't really see myself
using this feature very much. Now select the second set and we'll choose Extrude.
When we do this, if we have one piece selected, you'll have a lot of options and I'll go through
those here in a minute. I'm going to select the next set and we'll choose Revolve.
This will take the shape and kind of repeat it around the circle,
if that makes sense. I'm going to reduce these and then move them apart a little bit
and then finally we have Inflate, so I'll click that one.
And then it just basically makes it look like each piece is filled with air. All right,
so let's start up here with Extrude. I'm going to zoom in on this red cylinder and I'm just going to
click it. And since we only have one selected, we can change the attributes of the extrusion. So we
can change the depths by just clicking this, I'm going to put it at...we'll put it at 20.
We can turn on the bevel, and you can see here what's happened. We can choose a bevel shape.
I'll just stick with Classic, but we have a lot of different options here. We can change our
width of the bevel, the height, and then we can also have it repeat. And you can see what happens
when we do that - the space will control the space between the repeats. Let's get a few more in here,
and so you can see what happens there. And right now, the bevel is sort of sticking out. But we
can also do bevel inside by checking this. Now another interesting thing is this little widget
right here. This gives us some pretty cool little controls. So if we hover on the edge,
we get a rotate button, and so we can rotate it around like this.
If we get right on the vertical bar, we can rotate it back and forth like this,
if we get on the horizontal and we can rotate it up and down.
Now as you're rotating it, you'll see a really low res version, but when you release, you get a
much higher res version, which is really cool. And as you use this little widget, you'll notice your
presets down here have changed, so you can also manually do it here by typing in numbers or using
these sliders. Okay, now I'm going to switch to my rectangle, and this one is already extruded. Also,
I forgot to mention the cap right here. We have it set on solid, but we can also make this
hollow. I'm going to turn it back to solid. Now I wanted to show you this - you still have access
to your original vector shape, even though this is extruded right now. So we have round corners here,
for example. You can see this little white dot with a dot inside, you can just click on that
and pull in your corner to round your corners. I'm going to undo. You can also just click on
one of the four points and round only that corner like this. So that is a pretty cool option too.
You can even cut things out at this point. So I'm going to hit L on my keyboard. I'm
just going to draw a circle right here, and then I'm going to hit Command Y or Control Y
to get to the outline view mode. The reason I'm in outline mode is because it's a little hard to
tell what's going on in this mode. I'm hitting Command Y or CTRL Y to toggle that off and on.
So I'm going to hit Shift N to get to my Shape Builder tool, and then I'll hold Option/ALT
and just click this middle piece, which will cut it out. If we hit Command Y or control Y,
you can see what's happened. So we've got a little piece, which actually,
I'm going to make this a little bit bigger so you can see what's going on.
But you can definitely change parts of the vector, and they'll update in the 3D version. All right,
so next I want to cover Materials, which is right here. Illustrator comes with a bunch of pre-loaded
materials that you can apply to your objects, I'm going to choose this cardboard one right here,
and if we zoom in really close, you can see that it really does look like cardboard.
We have a lot of options once we choose a specific material. I'm going to toggle this carrot up, and
then I'll open Material Properties. So here we can change our resolution. If I change this to 2048,
it just puts more pixels in there, it's going to be a little hard to tell.
It did change, but I don't know if you're able to see that. But let's put it at 512.
You can really see it starts getting pixelated, so I'm going to put this at 1024. We can also
change the color of our cardboard. I'm going to put it just a little lighter, that looks good.
We can change our roughness, the fiber density, and the intensity. And a lot of these things,
it's really hard to tell a difference if you mess with them, but these Position Controls will change
how the cardboard lays on the object. So if we change those, you can see it slightly changing.
And then if we change the density, this is sort of the size of the pattern.
Then you can change technical parameters, the Luminosity, the Contrast....your
Hue Shift is going to actually change the color of your cardboard, I'm kind of liking purple,
and then your Saturation will be how much purple is laid down on it. And then your Normal Intensity
is how much of that cardboard texture you're going to see. So if we want a lot of texture showing,
you should set that to the high end. For this star, I'm going to choose a different texture,
maybe one of these metallic ones. And the Material Properties, you've probably noticed,
have changed based on this material. So you can change your brass color variations,
roughness, you can change how much dirt is in it, you can even add oxidation.
So the more you play around with these, the more you'll get used to how they behave.
Now, if you choose a default base material, you have the option of increasing the metallicness
of it. So we can make it look more and more metallic, if we want to bump it all the way up to
1, for example. And then we can adjust the roughness here, too.
Okay, let's look at Lighting. Now with the lighting, you have four different presets:
we've got standard, diffused, top left, and then right. So I usually start with standard here,
and then you're going to kind of increase the intensity. You can change your lighting color,
although I like to leave it like this, because if you change it dramatically, it just doesn't look
good in my opinion. But if you're putting it into a scene, and you're having color reflect onto it,
it's a really good option to be able to change that. We can change our height,
the softness, and the intensity here. We also have the option of shadows, so I'm going to click that.
And you'll notice that the shadow is cut off, and we can increase our shadow bounds right down here,
but another option is to try a different preset, so I'm going to choose diffuse,
and that'll give me my whole shadow right back here. And some of these others will work too. Now
there's a little button up here, that's called Ray Tracing. And this is a way to increase the
quality of your rendering. I don't really mess with this until I'm ready to export because it
will slow your computer down, but if you click the little arrow beside it, you can turn it on here,
and then you can change your quality to high, reduce noise, etc, and then render.
So I'll go ahead and do that, and it does take a minute, and you can toggle this button off
and on. As I said I just leave it alone until I'm ready to export. Now to export, you can do a few
different things. We can open our Asset Export Window underneath Windows, which is right here,
and then just click and drag and pull these onto your Asset Export Window.
Right now they're going to be exported at their 100% size as a PNG. We can also add a scale,
and we can choose OBJ, which is a 3D file format that you can open in other 3D programs
like Dimension, for example. So I've got all three selected. I'm just going to hit Export.
I'll put them right here in the same file. I'm going to replace the ones that I already did
a second ago, and then we can see our OBJ assets here, and our PNG assets here. So that's how
the new 3D and Materials Window works. I hope you feel a little more comfortable
with it. All right, if you liked this video and you want to see more videos like this,
just hit the Subscribe button and the little bell next to it, and you'll be notified every
time a new video comes out. All right, I'll see you in the next video. Thank you!!!