Hey my name is Freddy Wong, I´m here with the Creator Academy,
here to talk to you about alternate frame rates,
specifically frame rates up to 60 frames a second.
As Freddy is running, you´ll see his hands are moving and they are blurry,
at 24 Frames per second.
The jump rope is moving very crisp and clear, at 60 frames per second.
Why would you use something, up to 60 frames per second? Well...
..the same reason why you would use different aspect ratios,
different color correction.
Or maybe shooting it in black and white.
It´s all changing the form of what you´re doing,
And by changing the form, you´re hopefully
also affecting the way your content is received.
60 frames per second has a very specific look,
because you have, well, 60 frames per second.
It´s a little bit smoother, wait, is this in 60?
Is this in 60?
Because look at that!
Normally something like this, in 24 frames per second,
would be sort of smeary, motion blurry, what have you,
but here, haha,
every moment, every weird hand movement I´m making right now
is captured in excruciating detail.
60 frames a second is great,
for getting the sort of motion you get in fast scenes, in fight scenes,
car chases, anything that has very fast motion.
You probably won´t notice, 60 frames a second,
in something like say a big, long, steady landscape shot.
But it has an effect in the way motion is seen,
elsewhere.
Video Game High school is actually a show, where we used a split frame rate,
where all the stuff happening in the real world, we shot at 24 frames per second,
and everything that´s happening inside the video game, we shot at 48 frames per second.
So the idea was, with 48 you had more
of a video game-y smooth look.
This was a really easy way to distinguish the difference between
what the video game world was and the real world.
Normally when people have done this, with things like color correction,
aspect ratio, for The Matrix for example, right?
Everything in the real world of that movie is blue,
and everything inside the matrix is green tinted.
We didn´t want to do something so drastic, like with color correction,
so we decided to evoke that difference visually
by changing up the frame rate.
There´s like a new generation of viewers,
viewers who are sort of more used to things at a higher fame rate,
things like video games, which might play at 60 frames a second.
And you get a lot of benefits.
Like take for example, the sort of shot of a car wheel, spinning.
At 24 frames a second in a lot of movies,
the car wheel starts to spin but then it looks like it´s starting to spin backwards.
It´s kind of a weird effect.
A helicopter blade, anything that´s sort of fast and spinning.
At 60 frames a second at higher frame rates gets you around that,
by getting the direction right.
24 frames a second is great but it also has these weird motion artifacts,
that we´ve now, at this day and age, have come to accept,
because that´s the way movies always have been,
but that doesn´t mean that´s how movies always have to be.
And the question really, at the end of the day, comes to:
If you like that look and if that look serves the story that you are trying to tell.
If there´s action, and even if you don´t end up liking the look
of 60 frames per second,
I always recommend shooting at a higher frame rate,
or even double your frame rate,
just because if you ever wanna do a slow motion effect,
you can always just have that there,
and have that...ehm...ehm...ability to go into slow mo.
I like using higher frame rates for things that are action oriented,
or are very quick moving,
you know, i think that the look of it is a very realistic look.
You know, I think it starts to fool your eye
into looking at what you´re seeing as something
that´s sort of no longer through the lens of like cinema,
but more sort of a real life, look at something.
And what I found is, that a lot of times it helps,
unless you´re doing like a more realistic Vlog, or something
that is a little more documentary style.
It puts you in there a lot more,
as a viewer, than compared to something like 24 frames a second,
where you´re like, oh this is clearly a movie.
So what´s cool about YouTube enabling 60 frames a second is,
again, it opens up more of a palate,
in terms of what you as a creator can do.
You know, for capturing game footage, if you're doing game commentary,
or any sort of video game stuff.
It allows you to capture things at a very smooth frame rate,
and really play back at exactly what you´re seeing.
If you´re doing live action stuff, you´re working with cameras,
you´re working with....ehm...ehm..shooting things,
then it allows you to have another option,
in your big palate of tools,
in terms of how you want to express your story,
your image, and what you wanna get across in your videos.
This has been Freddy Wong, if you´re interested in YouTube Videos,
you should check out my YouTube Channel,
it´s YouTube.com/rocketjump.
If you´re interested in more tutorials and how to´s and explanations
check out the Creator Academy.
No links right here.