hello it's ricardo and welcome back to elite dangerous there's been a change of plan and
update 12 will be with us on the 8th of june 2022 was to be released um on tuesday the 7th of june
that all came out via an email on monday just after the good old queen's jubilee
they found a problem they've had a good sense in my opinion to push this back
to the eighth to rectify the problems that they found now this can be some quality life
improvements there's going to be a new mission and about 200 probably 201 bug fixes now
so let's take a look to see what's included in elite dangerous slash odyssey update 12.
so as is customary before any release with elite dangerous frontier have been great and has sent
out the patch notes in advance of the update now like i mentioned this was meant to be on tuesday
the seventh and the patch notes to be released on tuesday the 7th they've had a problem with
the update they've pushed it back but we still get the updates the patch notes okay which is
great um and the in-game update comes out on the 8th no dramas personally i think this is a great
way of making sure they button things down the last thing this game needs is an update to go out
there in it to goose drastically more things than what it fixes i mean i'm not sure how much more
face should we say frontier and this game can lose before people just say
come on like um but no they had the good sense good software release cycle of pushing this back
to make sure things are right and i've been waiting quite happily to see what's actually
in the patch notes because it does detail an awful lot of fixes during the frontier live streams been
stating this in excess of 100 hot fixes uh to be fixed on the game in this patch and a new mission
and some other quality of life improvements so let's dive right in so ball crow there's
released that update at 4 30 p.m gmt fantastic you can't fault it can you um here it is as it
was said it'll go live on the 8th of june 2022 and servers will be down for approximately four hours
as in the patch notes we've been come accustomed to with these updates lately they have a features
of note section that kind of highlights everything this again this is no different they've added an
illegal variant of the settlement defense mission where you work for a criminal faction and have to
repel omnipole um the pre-engineered frameshift drives that have been obtained they say through
recent in-game events they were quite a while ago let's be fair i think right around about christmas
time um can now have experimental effects applied this change also includes descriptions tool tips
and fixes to various ui flows and the development and customer support teams would like to thank
everybody who complained let's face it that's what it is um i'd be impatient on this a
shipyard terminal has been added to the on foot areas within detention centers this means that
if you die on planet you do something naughty you get sent to a detention center your ship
gets impounded and sent to your detention center where you're currently incarcerated
it stops you actually having to go and get a taxi to wherever you've got to go but that doesn't mean
you haven't got to get a taxi sometimes you may need to get a taxi depending on what ship
you've been incarcerated by flying right so you've got done something naughty they said ah
we're gonna have that mambo with a 18 light year jump range that you can't use for love nor many
they have to get a taxi and then transfer the ship to you at a later date you can now interact
with the bartender while sitting at the bar if you're within range which is great because you
have to get off your stool walk to the bartender try and get a space then talk to him you sat at
the bar dude why don't you just do it there and the screen attached to the owner's chair that's
a good choice of word owner's chair that's the captain's chair dude that's the commander's chair
right on the fleet carrier is now interactable whilst well seated and we'll take the owner to
the carrier management by and that was always something i thought well what's going on here
you've got a lovely animation if you're sitting down in your chair very nicely captain kirk
right slightly leaning forward a little bit the panel swings around on its arm fantastic really
good what can you do with it nothing well now it gets you to the carrier management you buy
but are we satisfied with that what about that panel then that's in the captain's ready room
on the fleet carrier you know off to the right or slash left-hand side depending where you're
looking at but you've got a table and all the rest of it great little replicator it's a captain's
ready room you know what it's all about there's no teal grey hot in there but it has got a screen
and if that's going to come in a future update because that would be a small thing to do as
well wouldn't it really anyway features of notes so in short settlement defense mission
you play you work for the baddies not the goodies pre-engineered frame shift drives
can now be modified and have embellishments attached to them experimental effects and whatnot
a shipyard terminal added to one foot areas within detention centers so you can record your
ship that sort of thing um also when a player's bounty is claimed whilst they're on foot their
active ship will be pounded at the attention center they're sent to so you can always recall
another ship should you want to i suppose really or if you can't be bothered and you're a streamer
you just jump in a taxi i think it's good um you can interact with the bartender
um and added the ability to access a number of ui elements while seated to just comms panels
okay then well i haven't actually noticed that we have to look at that in game and there's all
that fuss around the beat carrier owner's chair on the bridge being interactive and taking you
to the carrier a um carrier by then a bit of work around a.i and we're not going to go through all
that because that's quite lengthy but one of the best ones of choice there i've picked out
is they prevented hostility between friendly ships when in the presence of a significantly
common area you know the friend of my enemy is my friend or the enemy of my enemy is my friend
that's what i was trying to say which makes sense um and when that didn't make an awful lot of sense
which i didn't know what it means is the npc's in fleet carriers will no longer have conversations
as if they're in starport i don't get it i'm not sure what the context is there
they fixed a host of audio and mixing problems and also on the character
graphical and clipping issues they've gone around and looked at your commander and they fixed a
load of this some around the rockhound workhorse vintage outfits you know um fixed hair appearing
alongside hats on the front line solution vendors that sort of thing in regards to ships and srvs
they've got five items that they've significantly addressed and called out of note ship kits should
now correctly block a vanity camera so no clipping through your ship kits good stuff they fixed a
few scarlet crate errors and added localized names for some industrial ship kit items and
the ambient temperature of the ship's location is now taken into consideration when a ship is
running cold enough to have previously built up ice on the canopy so frosty area frosty windscreen
i think that's pretty cool and it's a little thing because that artifact already exists in game
graphic settings well look at this fix an issue where setting ambient occlusion to
low would cause artifacts that's a good one and fix an issue where a triangular pattern
would be present in a planet normals on certain gpus there's a host of graphical settings there
i would say about 10 that they've actually done they've fixed a few tweaks as well for switching
to vr this is not to be confused with vr support coming back into the game which is a dying shame
but there are two items there they've done with vr so for all you vr users like myself
fix an issue where a black box could appear on the main menu in certain scenarios when either
in or switching to vr and they fix an issue where the introduction during the on-foot
tutorial would not be correctly displayed when in vr so vr related but not vr research
anarchy factions will now offer full market value for stolen commodities good because what
was the point anyway brilliant performance and optimization which i think is perhaps one of the
most important things they've reduced the amount of work by avatars that are not visible walking
behind barriers that you can't see or not shadowed lighting more rendered now efficiently rebalance
the use of cache particle lighting optimizations to on foot animate animation blending and others
missions well they fix some npcs getting stuck when dropping dropping in during a defense mission
well what about getting stuck actually inside the building you've got no access to that's something
or stuck into a wall perhaps that means that fixed a broken inbox message sent during mega
ship missions okay fleet carriers fix server errors when using fleet carrier services that have
individual tariffs fix the yellow you adder when confirming the transfer of items and fixed a fleet
carrier jumps be impossible fixed fleet carrier jumps being possible to schedule during cooldown
okay stability this is a good one fix for anti-zemo conflict zones progression
sometimes getting stuck fix for issues connecting to telepresence multi-crew sessions fix an unable
to load commander data error not add that one and fix the bug preventing players from joining some
newly created private groups there's a load of art fixes i've got to say there's about i
wouldn't like to say i would like to say 40 fixes and we're certainly not going to go through that
it deals with vanity cameras it deals with badges it deals with additional lighting and shading
again the ui has had an awful lot of love as well fixed weapons being ordered incorrectly at pioneer
supplies not at that one uh for example mission help pop-ups now correctly listen to the back
bindings again and they've gone through a lot of fixes on vfx they've got one two three four
five six fixes they've caught up um fix every balance of previously missing capital ship heat
ray particle defects great general fixes look they fix some things around modified guardian weapons
fixed server errors when using fleet carriers they fix glasses sunglasses only appearing at
close distances good stuff but for all us horizons commanders who are still
playing on console there's been a little love applied here as well they've fixed facilities
not showing up in the system map for stations anarchy factions now offer full market value
fixed server errors when using fleet carriers it's all in the patch notes a very concise
update i would say it's huge and i'm sure you're not going to go through all of that i've been
wobbling on for the best 12 minutes as it is but let's just say it's concise there's a lot of fixes
like what they said and i think there's probably about 200 actual fixes applied here if we were to
count them all up on the forum post but as always i will put the forum post in the description
so you can read that at your leisure like and subscribe if you haven't done so and give a thumbs
up to this video because it was exhausting doing thanks very much i'll see you soon
you