Hey, so we're here at GDC 2017
the Game Developers Conference
in downtown San Francisco.
We're gonna poke around the show floor
and see what kind of awesome games we can find.
Well, shit, we don't know where we're going!
I'm here with Lucy
the developer of One Night Stand.
Why don't you tell us a little bit about
what the game is about
for people who may not be familiar with it.
So, you wake up one morning after
a drunken night out:
something we all can relate to--
at some point or another.
Right.
And then you roll over and you see this girl,
like, right next to you,
and you have no idea who she is,
how you got there...
What I really enjoyed about the game
is I felt as I was playing it, like,
it was a very different kind of interaction
from what games so often give me.
Which, I so often feel like
I'm in a position of, kind of, power,
or like, determining, how the dynamic is going to be
between me and another character.
And when I played One Night Stand,
I really felt like,
this is a situation in which myself,
and this other character are kind of trying to
come to some kind of mutual understanding.
And it just felt so much more genuine,
and so much more like how I want
relationships and interactions in games to feel.
I felt much more like I was actually talking
to another real person;
as opposed to just
like, "somebody" --
a vessel for my expressions and desires.
That's great,
because that's kind of what
I was hoping to achieve.
Tacoma is the upcoming game
from Fullbright,
who made the critically-acclaimed Gone Home,
which is one of my favorite games ever.
And it takes place in a spaceship in the future
and I think one of the primary characters
is a woman of color,
which is pretty awesome.
I got a chance to play a little bit
and it's really interesting.
They're really playing up with
the mechanics in a different way.
So the thing with Gone Home was that
there was no combat mechanics and
no puzzle mechanics;
it was entirely environmental storytelling.
And so now,
they're doing a different kind of
environmental storytelling that I'm
really interested and excited in.
This is The Flame and the Flood
here at the IGF booth,
one of the most memorable games
that I played last year.
It's a survival game set in a beautiful
and haunting post-collapse America.
The music is amazing;
they have songs written for the game,
and it's just a really captivating and very difficult
but really satisfying experience.
alt.ctrl.GDC is this really cool,
kind of unique area
at the larger expo hall of GDC.
It's an alternative control exhibit --
but it's really sort of hardware,
and experimental, and weird,
and there's just lots of interesting people
trying interesting things.
Let's go take a look at Knights and Bikes!
Knights and Bikes is a game that had
a successful Kickstarter campaign.
It's about two young female friends
who live in a poverty-stricken town
and who really escape into their imaginations,
I think,
as a way of dealing with some of the things
that are going on in their families
and in their town.
So, it has these fantasy quest elements to it
but also has a lot of really grounded stuff about
friendship and hardship.
I can't wait for this game to be released.
Stardew Valley is awesome and I hate it
because I was like,
"Oh, I'm going to check out this game!"
and then like, 30 hours later,
I was still playing it.
This is Diaries of a Spaceport Janitor,
another one of my favorite games of last year.
What I love about Diaries of a Spaceport Janitor
is that it's a game set in this exciting
spaceport location with all kinds of aliens
seemingly coming to and fro and going on their
galactic adventures like Ratchet and Clank,
but you are a janitor,
and you're stuck there.
You're basically just struggling
to get food to eat; to pay your rent,
and you don't have the luxury of just jetting off
on those global adventures.
And so, as a game
it really makes you think about
systems of capitalism,
of labor, of economy
in ways that games usually don't --
while still being this really colorful, vibrant world
that you can explore and that has
things to discover in it.
So as you can see,
there's so many great games on display here
at GDC --
some of them already out,
some of them coming out soon;
there's so many that it's impossible
for us to see them all.
But thank you so much for joining us
for this quick look at GDC 2017.