This is sparta!
So I recently released an update for my game and it somehow had 4 times more players than
release…
how is that even possible?
But every time I scroll through my comments, every single one of them is still asking me
to add VR support to my game.
And I wasn’t really planning on adding it until I saw this comment right here that said
that even the most unscary, terribly designed, and poorly made games can suddenly become
masterpieces in VR.
So I decided that it might not be a bad idea after all to add it to my game.
Now the problem is that I’ve never made a VR game before and unlike normal games where
the worst a bug can do is cra—sh the game and make players restart, a VR game can give
people something called motion sickness.
Now I’m not a doctor, but I’m pretty sure you can literally die from motion sickness,
so I need to be extra careful with how I add it to my game.
So the way most people tell you to prevent motion sickness is by letting the player teleport
to nearby locations, but I think it’d be pretty weird to see your teammates just teleporting
around the map in multiplayer.
So instead, I added an option to snap your rotation, which helps prevent motion sickness
and as an added bonus gives the game a little extra scare factor.
So in VR mode, not only can you flex on everyone just by having a $5000 GPU and $2000 headset
needed to even play the game in the first place, but you can also literally flex on
people in game because I added hyper realistic physics based arms with advanced inverse kinematic
technology and AI powered hand tracking which definitely helps increase the immersion and
allows you to do a lot of things that normal players can’t like being able to bend over
and use bug spray between your legs, tactically blocking the flashlight with own hand, and
probably the most overpowered one - being able to pet the hounds so hopefully I won’t
have to nerf these if they cause too much of an advantage.
So after setting up all the interactables, menus, items, and other systems, I can confidently
say that you can not die from motion sickness, because if you could then I’d probably be
in the emergency room right now.
Now I’d recommend setting the game to either medium or low graphics and making sure your
computer is strong enough to handle it.
And it’s meant to be played in a clear area with enough space around you, preferably alone
in a dark basement without any human interaction for years on end for the best immersion.
So make sure you aren’t trying to play it using a 10 year old chromebook or you probably
won’t have a very fun time.
Now I know most of you guys probably don’t have a VR headset so I can’t just leave
it at that and call it the new game of the year, so I’m gonna have to add some more
levels and entities.
So the first new level I’m gonna add is Level 7, also known as Thalassophobia, which
means the fear of the ocean.
Now you might be thinking, what kind of person is afraid of the ocean.
But I’m not talking about that kind of ocean, I’m talking about this kind of ocean.
So Level 7 is a class 4 unsafe level and resembles an impossibly large ocean that seems to infinitely
stretch in all directions.
Despite the absence of fixed light sources within the level, a dim natural light is present
across the entire level.
Detailed exploration of this ocean is sparse due to the extreme danger and the level only
contains one room known as the entrance room, which is fully furnished and can be used as
a home base for those who dare to explore the ocean.
So I threw in a giant ocean and slowly modeled out the entrance room and added a few boats
that you can use to explore the map.
Now it’d be pretty boring if you were just rowing around in a boat for hours on end so
I’m gonna add the entity in this level, known as “The Thing in Level 7”, which
is a huge fish-like entity that lurks in the deep ocean and is very aggressive, and very
rare to appear.
It can swallow an entire human being whole and is more likely to attack the longer you
spend in the ocean”.
So I got this model and made it slowly stalk you and if it chases you for long enough,
then it’ll start swimming towards you so make sure you’re constantly going from house
to house and don’t spend too much time in the ocean.
Now the way you escape the level is by finding an entrance to a cave, and I hate to break
it to you but you aren’t gonna find one on the surface.
You’ll need to find scuba diving gear laying around the map and dive all the way to the
bottom of the ocean to find the cave.
And be sure to stay still if you see any danger so it can’t see your movement or you’ll
be fish food.
So before I add the next level, which might be the scariest one so far be sure to hit
the like button and subscribe, or a hound will no-clip into your room.
And we just hit 500k subs which is insane so I thought I’d thank you guys with something
special so I’m gonna do a face reveal.
So here it is… this is what the guy in the hazmat suit’s face looks like.
His name is Rupert and he’s a 67 year old man from Ohio.
So next time you’re laughing at the animations with your friends, just remember that there’s
an actual human being under that suit with arthritis and chronic back pain.
So the next level I’m gonna add is…
Wait… before you do that, have you ever considered that maybe you should just return
to what the backrooms are truly meant to be - empty, liminal spaces.
Now that’s the real thing that makes them scary.
You don’t need all of these levels and monsters, it’s just ruining the original idea behind
the backrooms, which are meant to be quiet and lonely.
So the next level I’m gonna add is Level 8, which is made of huge caverns and small
cave systems that twist and turn like normal underground systems.
Many dangerous Entities reside in the level, such as Smilers, Skin-Stealers, Wretches,
Male and Female Deathmoths, and Hounds.
So I blocked out this cave system and replaced the cubes with different cave pieces and added
some fog and adjusted the lighting to give it an eerie atmosphere and then went throughout
the level and spammed a bunch of entities that’ll randomly spawn in various locations
so you can’t just memorize the safe way to go.
And speaking of Skin Stealers, so many people have been asking me to buff them since it’s
too easy to tell who they are, but I don’t know about you guys but if a 2000 IQ ChatGPT-powered
AI was trying to convince me they were a real player I would just rage quit if they turned
into a skin stealer.
But in level 8, it’s definitely gonna be pretty tricky to tell who’s a skin stealer
and who isn’t because unlike other levels where you can see them chasing you from across
the map, these guys will be slowly lurking around the caves with flashlights.
And to make it even harder, sometimes the paths will close behind your teammates and
split you up, so be extremely careful and tell everyone to pull out their card immediately
if you see someone with a flashlight.
So those are all the new levels and entities I’m gonna add in this video and VR support
is already in the game if you want to check it out and this isn’t meant to be a VR game
and I’m definitely not a VR developer so it’s probably going to have a lot of bugs
but don’t freak out since I’ll be right here to fix them up.
Also super important note - the game is called "Escape the Backrooms.
So make sure you double check the name before you accidently buy the wrong game and then
bully me in the comment section.
Now the new levels and entities aren’t in the game yet since I don’t want to just
throw them in random places in the game without connecting them to more levels, so I’m gonna
wait until part 3 to add them along with even more new levels and entities and some brand
new features, so be sure to subscribe and hit the bell notification icon so you won’t
miss my next video where I add them.