It was met with high praise and made adjustments to the structure of the game and actually included a good single-player campaign
But there was a catch the endgame was monetized like crazy
We hear the term pay to win quite a bit in videogames now
And that's because well a lot of publishers try their best to squeeze money out of us the consumers in any way they can one
of the biggest ways they do that is by making a system where pain gives you a distinct or indirect advantage over those who
Don't pony up the money then they try their best to be sneaky about it
But they're not always successful in today my friends we are going to expose them. What is up everybody chaos here
Welcome to the channel. Welcome to the video. We're going to be checking out ten of the worst
pay2win
First-person shooters of all time specifically we are going to focus in on FPS games. Let's get into it
Be sure to remember but just because a game is on this list today. That does not mean the game is bad
It means the business model was bad. In fact that just makes things more tragic because most of the games on this list
They're actually good. They just ended up getting a lot of heat from the gaming community
Because of their business model at hand drop a like guys
Make sure you have those notifications turned on ring that bell and here we go. Let's start things off with an easy one
infinite warfare
It is one of the most hated first-person shooters of its time due to its setting in its business model
Now you can argue all you want about whether or not the game was judged too. Harshly
The business model was not the best a lot of people point to this game as being one that does loot boxes
Right, and I can agree with that to an extent
I guess it does loot boxes better than others, but it was still pretty egregious
There's hundreds of weapon variants in the game some of which are blatantly
Overpowered so they can try to entice you to break out the wallet
The reason why people say infinite Warfare's business model was good was because you could grind the game
for scrap
Which was currency that lets you straight-up buy the stuff you wanted but the scrap earned rate was super slow and the guns were
Super expensive many people would rather have just dropped money for supply drops and rolled the dice and that's the problem
There were guns that were too to be overpowered and they were locked behind a system designed to get you to spend money to
Skip that grind that my friends is pay to win
We're sticking with call of duty here at number nine black ops three another Cod game that people don't exactly look
Fondly upon in terms of the business model the gameplay
Fantastic, it's definitely one of the best cod games in the last decade but the business model
Well that rubbed people the wrong way a while after launch Treyarch started adding new guns to the game
But the only way to get them was out of a Supply Drop and your chances were
Estimated and I think it was about point eight percent
Earning supply drops was also extremely slow through gameplay
So a lot of people resorted to just buying them with real money now some of the Supply Drop weapons
They were pretty light like the HD 40 and all the melee weapons
but then you had others they were obviously overpowered like the Enix shadow claw the marshal in the
Xmc. Now at least infinite warfare gave you a more direct path to grinding this stuff you wanted but black ops 3 they didn't give
You that path you either got lucky with your point eight chances or you were out of luck completely now
I loved black ops 3 but the business model. It's indefensible and number eight Far Cry new dawn. I
This game was just a misstep all the way around if you ask me
I have all four new Far Cry games
But this isn't the way to do it new dawn was a standalone spin-off the Far Cry 5
which meant it had a lot of recycled content repetitive gameplay a lot of bugs glitches and
Microtransactions the Far Cry 5 it had microtransactions too, but they were mostly harmless and unnecessary
However, the spin-off well
Now lots of time savers crafting material stuff that a lot of loot based games have now by coughing up
Real-world money you could bypass a ton of new dawns progression systems straight outright which didn't exactly sit
Well with people who just bought an overpriced and repetitive Far Cry spin-off with recycled content the game
It's not high on my list at number 7 destiny 2 now when?
destiny 2 launched it was met with high praise and made adjustments to the structure of the game and actually
Included a good single-player campaign, but there was a catch
The endgame was monetized like crazy now aside from the fact of the DLC expansions were terribly overpriced at the time
there was also an issue with the ever verse store by going to the ever verse you could cough up some money for Ingram's which
Had a chance of containing armor pieces for your character now Activision defended this by saying the engrams
Also dropped through gameplay, which is true, but just because I mean it was still totally RNG
It was far more effective to just cough up some real or a real-world cash and buy them in bulk
Destiny - now thankfully has been overhauled after Bungie split from Activision, but the beginning I it was rough at number 6
Advanced warfare 8w was the first Call of Duty game to have supply jobs and weapon variants
And while I will admit - it was exciting in the moment because it was fresh and new
It did not take long for things to get kind of bad weapon variants were abundant in this game
And like I said about infinite warfare that would give various stat changes and performance boost to certain guns
Which I mean there was some really good ones that were blatantly overpowered so they can entice you to spend money
But whereas infinite warfare lets you grind for those guns advanced warfare was completely 100%
RNG and since there was so much stuff in the loophole
It was super rare that you would actually get what you were looking for. There's still guns. I never got to this day
I never got to experience
Van's warfare was a fun game
It did a lot of stuff good but the business model is pretty slimy and I think a lot of us were way, too
forgiving of it in the moment including myself
Now we've reached the top 5
Fallout 76 such an interesting case study
Bethesda seemed like they had earplugs in the entire time while things have gotten better
That's the story of the life with all these games. They launched horrible and then they get better
It's hard not to laugh at the blunders along the way with fallout 76 after the game launched full-price completely broken and terribly shallow
but des des started adding in various forms of
microtransactions instead of fixing those blatant issues
there are even a few cases impossible pay2win elements being added but one of the most egregious
Was the addition of repair kits these were items that would fix up broken or damaged items and you could buy them with real money
Now you could find repair kits out in the wild if you were lucky
But why would you do that?
When you could just go buy them in bulk and have them at your Hiep all the time
This game as a whole is a blueprint of how not to do a fallout MMO at number four
Warface now this game started off on the right foot but it's had so many missteps over the years due to changes in management and
publishing
Warface was released back in 2013
it's a free-to-play modern military shooter that takes a whole lot of influence from games like Cod counter-strike and Battlefield now at first
They were onto something but over the years it's gotten worse and worse with various
Microtransactions and obvious pay2win schemes where you can pay for a statistical advantage over base players
Now I understand that free games have to make their money. I get it
But this was also around two thousand fourteen to sixteen when aggressive micro transactions were heating up in the gaming industry
Warface had been up and down over the years and it seems like it's in a pretty decent spot right now
It's got a 69 percent approval rating on Steam
It's not bad, but I feel like it's only a matter of time before something snaps again
This is a game with such good foundations but such
inconsistent leadership
now we spin back around to black ops for
This game had a bad reputation with the call of duty community still does because of how hard it was
Monetized now aside from all the ridiculous cosmetic items in the daily shop and the babel pass
Black ops 4 also had to bundle some DLC weapons that you had to either grind for or pay for and of course
Almost all these DLC weapons weren't saintly powerful
But what made things even worse was a few months later?
Treyarch and Activision decided to add the DLC weapons to the blackout battle royale mode
But only if you owned them meaning if you had paid for these super powerful guns, you could bring them into battle rial
But if you didn't own them
You were stuck with the base floor loot guns which in many cases and they were they were statistically worse
It was a blatant pay to win
scenario and to this day black ops 4 is not
Exactly fondly looked upon because of that the gameplay was solid and it got better over time
But the business model it was terrible into my opinion. It's hands-down the greediest Call of Duty game to date at number two
Battlefield play for free. Do you guys remember this Jim at all, do you?
battlefield play for free was a PC exclusive
Battlefield game developed by dice and published by EA in early 2011. It played like a cool grey
It's battlefield game and for a while people were digging it
He a really had something going here
But then they had to snap out a reality and become a again around December of that year
The weapons system was overhauled
They nerfed all the base weapons and cranked up the power and the price of others
People who had already paid for certain guns were furious that their gear was now pretty much
Unviable and they would have to start paying up to stay in competitive stances and the community was pissed
battlefield play for free ended up losing much of its player base after this and the servers were shut down a few years later if
This game had managed. Well, if it been managed fairly, there's no doubt in my mind
It would still be going today. And at number one today. There's no shocker here Star Wars Battlefront to
2017 pria
Overhaul, I'm sure you guys knew it was coming it launched in the worst state ever into this day
It's one of the worst examples of a pay2win game all made worse by the fact that it was $60 on launch day
Battlefront 2 used the system called star cards which would increase certain stats when you equipped him like increased health increased damage
So and so forth things that gave you straight-up statistical advantages over other players in game, but how did you earn these star cards?
well
you either
grinded for dozens and dozens of hours to get a couple that you wanted or you just bought them in bulk with real money it
Was a terrible system somebody could literally have a huge advantage over
somebody else just because they open their wallet and that was unacceptable and there was other stuff too when it came to unlocking and like
Vader and all that stuff ea was raked over the coals for this one
They eventually overhauled the game
Battlefront 2 is actually in a good spot now and it has a loyal following which is kind of impressive considering where it came from
Now hopefully EA took this to heart and doesn't try to pull it again in a few years
When we'd get another one, which we probably will and there you have it my friends
Those are ten of the worst
pay2win FPS games of all time some of our in better spots now some of them they didn't make it if you guys enjoyed the
Video drop a like and I'll see you soon