Considering how many people now own iPads just for gaming it was only fair for us to
finally start providing footage from both iPad and iPhone releases of universal games.
However we'd like to know how you feel about the changes - is there anything we could be
doing to make things better for you?
Keep in mind price tracking and scores are handled by our site.
Let jump in to the Friday News Wrap-Up for the 13th of July, 2012.
Having recently watched a complete retrospective on the Ultima PC RPG series, I feel the idea
of having multiple people attempting to become the Avatar is more than a little weird, but
then again Ultima Forever is going to be an MMORPG and it wouldn't be the first time a
game like this has made no sense.
The real point here is that the free-to-play MMO will have a Diablo-ish feel to the gameplay
and whether you play it on the PC or the iPad, you'll be able to play together.
Sign-ups for a closed beta are currently available and we'll let you know when we have more info.
Speaking of old-school RPGs, developer Eric Kinkead has been working on a CRPG title for
old-school fans of the genre to enjoy.
Sure it's a bit of a niche product, but I'm already digging the minimalistic style of
the game's visuals and control scheme - what used to take an entire keyboard to play has
been reduced to a handful of buttons and swipes.
It's not really a first for the App Store, what with games like Undercroft and Descend
RPG already being available, but if you prefer the retro touch, QuestLord should be out late
this Summer.
Raptisoft is the kind of developer I've come to believe is worth taking a chance on - almost
every single release has been fun to play, and the Solomon series has remained one of
my steadfast favorites ever since picking up Keep when it came out.
The latest in the series 'Dark' has been announced and while it has a lot in common with 'Boneyard',
there are a lot of new gameplay features including summoning to take in to account.
Along with this, most of the back catalog of titles from Raptisoft are going to be overhauled
with Retina Display graphics, amongst other things.
A full list of features for 'Dark' is in the links below.
Before you start to worry about the over-simplification of iOS games, I should point out that the
upcoming release of Alien Breed by Team 17 is slated to contain levels from both the
original Alien Breed and the Special Edition, as well a brand new 'Convergence'. iCade controls
will be available for those who happen to have them and if you're a fan of the original
titles you can turn on the Amiga-style graphics or stick with the updated 'Retina' ones.
IAPs will be available, but we won't know how much they impact the game until we see
them in action.
Due some time in August.
Ahh the good old sling shot endless game - we meet again.
At least this time the theme is one I can appreciate - Jay & Silent Bob.
Sporting an appearance that bears more than a passing similarity to the ones used in the
animated series, the mischievous duo are trying to see how far Bob can fly with the assistance
of a large rubber-band gun and some firecrackers.
Set an angle, let go and tap the screen to blast 'lunchbox' around the screen or use
up your ammunition to remove a game-halting hazard from your way.
Your ultimate aim is to master the area you're in, with various objectives rewarding you
with cash that can be spent on upgrades that can subsequently help you out.
At times these missions border on being silly as they can be very luck-based, but the real
dampener is that the game lacks anything to keep you invested in the current run - you'll
either score it large or you'll fail miserably.
Add in game menus that take a few seconds to register any action and replaying over-and-over
can quickly become tedious.
Fans of Kevin Smith and his works may get a kick out of the many references packed in
over the levels you can play in, but aside from that it's a weak entry in an almost abandoned
genre.
Consider this Pick of the Week a belated recognition of a game deserving of the honor.
I could be more honest and say that nothing over the last week has really piqued my interest
for the award, but there's no doubting that had I reviewed this game when it came out,
it would have definitely been a top pick.
This does raise a second point though as we'll now be able to award two picks of the week
if there happen to be any iPad exclusives that are deemed to be good enough - we'll
always place a preference on iPhone and Universal Apps though, as they can be played on all
devices, generally making them better value all-around.
And that's our Wrap-Up for this week.
Don't forget to check out Dave's news posts up on our website - he's been working hard
on providing additional content for our followers and it's as easy as keeping track of us via
Twitter or Facebook to keep up with all the news.
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for the games you've been thinking about picking up.
Have a great weekend!