this game I'm making is difficult
but it didn't start like this a year ago I started making a platformer in Godot with simple moving
and jumping around it's kind of flowy and missing a few key things that I think are important for
Platformers like coyote timing if you're at this position and jump and fall down that's gonna
feel very unresponsive so clearly timing gives the player a little bit of leeway When jumping
off a ledge and jump buffering if you press jump here you're so close to the ground that you might
expect a jump but the character is not on the ground yet so it might not jump and that would
feel really unresponsive to the player as well so jump buffer and allows some leeway where if you
press jump within a range of the floor it will still register the jump when the player touches
the floor another thing is increased gravity on four I think this is just preference really
but I think gives a more snappier and weighted feeling jump I don't really like floaty controls
the Final Touch was variable jumping where you hold the button to jump higher or Let It Go for
shorter jumps so I can introduce a whole bunch of precise platforming challenges with different
types of jumps and with all that in I now had a very basic platformer but it's not very different
from the Platformers already out there what if you didn't control the character's movement and
it just moved back and forth endlessly where you change direction by bouncing off walls and
this was super fun imagine that you could jump between walls like propelling you upwards as well
so I added in wall bouncing so so now instead of jumping off a wall and just coming back down you
get a slight propulsion upwards which helps you do some wall bounces that's all well and good
for the movement but what kind of game is it well rather than a level based system like Super Mario
levels I thought that because of the constant movement this would make an awesome hardcore
rage Precision platformer where your goal is to reach the top and if you fall you lose progress
just like getting over it or jumping which were huge Inspirations for this and that's it we got
Lumber he jumps this is Lumbah Jump one button gameplay to control the jump height with a goal
to reach the top of the map through increasingly difficult platforming sections or fall over and
over until you rage quit it can't be kind of painful to play and it might reduce yes from
your lifespan but it can also be very entertaining to watch as I found when play testing on streams
not like that and I get it it's a simple game but this is my goal finish a game no unnecessary
features no scope creep just jump Lumber jump to hold myself accountable on finishing this I've
already put it on Steam which is all placeholder right now but you can wish list the game which
really helps out a lot another reason I'm making this is that I'm a huge fan of games that are
simple to pick up but hard to master there's a unique sense of satisfaction when overcoming a
difficult problem a big inspiration for this has been rock climbing which I've been doing
for a little while now in rock climbing in order to progress on a wall you might come
across a difficult section where you fall off in order to get back there to practice it you have
to become comfortable with the problems faced in the section beforehand the more comfortable you
get the more you can overcome until you finally reach the top when you look at it again you kind
of look at it differently maybe you could do it in a more efficient way or by using a different
technique a Lumbah Jump feels very similar to that obviously without the threat of actually
falling to your death which I think is a bonus either way it can be very satisfying to master
a previously difficult area speed running and beating your previous time or reducing the amount
of Falls you have will be a big part of this I also thought of an even more hardcore mode which
you'll unlock after you beat it where you can't fall or you will burn I know it's kind of scope
creep I can't help it I just thought it was a cool idea and while the concept is fairly simple there
are some difficult challenges in the development here's my rough roadmap so far so I've been over
the idea and the core mechanics but the first huge task is level design it's all handmade hand
tested based purely on logic and Instinct I'm not going to procedurally generate anything because I
think a hand-built design is super important for an experience like this to get those rage moments
just right but this obviously comes at the cost of it being a really difficult and time consuming
process I know this because I've been working on the level design on and off for about a year
now my lifespan has definitely reduced simply making this game fortunately I think I'm about
80 or 90 of the way through my first pass when I'm finished that I plan to do some play testing
to iron out the floors and make it even better my placeholder Graphics were very boring sorry Phil
so I made a mock-up or vertical slice to give an idea of how the rest of the game is going
to look I decided on this High bit pixel art in a natural or organic hard drawn style to help give
a lot of atmosphere here and a unique feeling per screen which makes the level art the second huge
task for this project simply due to the amount of hand-drawn backgrounds I need to make thankfully
my background is in art so I've got some art process tips up my sleeve to speed up the
workflow until then I got kind of sick of lumber just looking weird and unresponsive I mean what's
going on there sliding around so I got to work on some character animations in a Sprite I got
an idol animation I tried out multiple different running animations I already know that Naruto one
will be everyone's favourite but I decided to go with this one maybe I'll put the Naruto one
as like an Easter egg unlock or something we got the jumping wall bouncing and of course the Splat
I managed to put these in the game to test them out but there's still some problems with it and
I need to tweak them and re-export the Sprites so I'll get this fixed and share some more progress
in the next video but let me know what you think so far is this the type of game you would play
or do you value your own sanity and health make sure you subscribe so you don't miss the next
video and while we wait why don't you check out this game art video thanks for watching