in this video we're going to be creating epic sunset using a Roth film footage
and we're gonna be working with the file from inspired Rome so here we have drum
footage zipping in or flying towards downtown so
we're gonna be turning this into that okay and it's gonna be very simple very
straightforward so first thing that I want to do because it's not the proper
well you can always adjust it but it's not 4k GCI so what I'm gonna do just the
zoom in a little bit so it matches my timeline okay just like this and I'm
gonna do a new note and this note I'm gonna call saturation okay so we're
gonna go into saturation tab and I'm just going to increase a 200% so we have
nice saturated shot okay so after that what I'm gonna do is do exposure okay
it's gonna be basic exposure I'm just gonna drop it using offset so it kind of
touches bottom a little bit but not too much I really hate when blacks kind of
go all the way down all right so now I'm gonna do new note and we're gonna be
doing parallel in the first parallel note over here on top I'm gonna do a
little basic kind of look to it so I'm gonna go in the blue channel and I'm
just going to drop it just a tiny bit so it's kind of a little bit more
interesting some interesting look going on okay so this looks fine now what else
I can do so in the second note I'm going to do a little gradient okay just like
this I'm gonna drop it down and for this gradient I want to work exclusively with
the skies okay so I'm gonna call this one sky just like that
and now I'm gonna turn on the high light let me go to the gradient again okay
something like this I want to increase it and I want to do tracking
okay I'm gonna track it a little bit so it kind of stays within the clouds I
really don't want to touch the actual downtown okay over here let's track
forward okay it's sticking pretty well exactly what I need all right so now
that it's done I'm gonna go to Qualifier and I'm just gonna qualify the lumen the
brightness of it and I'm gonna do just the sky if it touches a little bit of
your actual buildings it's fine you know we can do a nice soft gradient
make sure that nothing is dancing it's very important when you do any kind of
qualification make sure you don't have crazy dancing noise going on otherwise
your qualification gonna suck so and for this one I'm gonna do a little contrast
and I can bump it just a bit okay so now before and after all right so that looks
really good for now now I want to convert everything
into more epic cinematic feel so what I'm gonna do now I'm gonna create a new
node and we're gonna use light rays it's a very cool plugin it comes with DaVinci
Resolve okay and it basically coming from the bright source in our case I can
use X in Y position to manually adjust where the Rays supposed to be coming
from okay let's do length okay let's soften it just a bit make sure the
position is kind of like this it goes all the way looks perfect but it still
feels a little bit empty at the moment it doesn't have that
magic kick so I'm gonna disable it for a second I'm gonna come back to parallel
and I'm gonna do another parallel node alt be in this one I'm gonna call
temperature so now for this one I'm actually going to borrow or no never
mind we're not gonna borrow anything we're just gonna do a new tracking that
would be better it would be a little bit cleaner in our case so let's do another
tracking you can copy and paste control C control V over here but since it's a
tutorial I'm gonna do one more time okay so for this one again we're gonna be
working with the secondaries with a qualifier I'm gonna do exactly the same
thing again okay soft and for this one I'm just
gonna do increase the temperature just a bit okay just like that I really like
the look of it okay now be careful when you do that kind of stuff look at your
blue channel we can see that blue channel being crushed we don't want to
crush it all the way so it's very important that you kind of preserve a
little bit details you can use mid-tone adjustments to also do a little bit of
cranking okay so really quick before and after we can see we can see the
difference okay now let's go to the track let's track everything forward to
make sure it sticks very nicely okay it's gonna take a little second here
okay just like this now from that point let's track backwards to make sure we
have nice accurate tracking information okay looks great everything sticks so
now I'm going to enable our ofx okay I'm gonna go to qualifier again and I'm
gonna do exactly the same thing again I'm gonna be working with the brightest
okay soft a little bit okay just like that so with
this one because it's a kind of interesting light we can simulate now
that it's actual sunset so for this one I can do increase it a little bit more
okay just like that okay looks perfect let's check it out
before and after we created this dramatic dynamic lighting that falls
onto the city now we can also if I want match overall city feel of that so if
I'm gonna do a new note okay just like this we can do in a qualifier as a
secondaries we can select all the buildings okay kind of like this it
looks fine for now let's see a little dancing but okay a little more finesse
okay let's see hey something probably let's soften it a bit a slight denoise
Inge okay maybe maybe just a tiny bit
okay now a little more a little more it's very important that the selection
is nice and clean otherwise it's not gonna look good okay so let's make it
less let's see all right like this should do okay and now we can either
match it with the temperature we can make the whole thing looks like it's
indeed it's a sunset or if we don't want to go that route we can basically using
a regular lift to kind of make it a little darker like that we can adjust
basically the blackness of this so instead of that little blue we can make
it appear a little bit darkish greenish okay let's do
fullscreen okay before and after before and after okay so we turn simple shot
into a very nice dynamic sunset shot so thank you for watching be sure to
subscribe and I'll see you guys next time take care