There's no people more meticulous, attentive, and serious
than World of Warships players.
We tried our best to deceive you—
tricked you with cute little dolphins,
attempted to misguide you with the Archimedes Ray,
clouded your mind with otherworldly technologies and flying saucers,
and even wanted to make you move to the Sealand port.
But you didn't believe any of these stories
and now it's my duty to tell you and explain why we made up all those things.
First of all, it wasn't all lies.
All these concepts will really appear in our April Fool's Day game mode,
because the dolphins and Sealand prince will become commanders.
Apart from this, UFOs will swoop over the Port
and all the prize patches will be made after the stories we told you.
You know, everything was better in the past.
Especially, during the beta test.
That event about space, a lot of people liked it,
but unfortunately, the majority of our players couldn't take part in it.
It's because it was the closed beta test at that time,
that's why we decided to bring it back.
We're adding Space Battles.
Select one of nine awesome spaceships and lead it into battle.
We developed all the content basically from scratch,
because we couldn't just transfer everything we had before.
We didn't want to make a completely new game,
we wanted it to have some correlation with our main game.
Because the event is lighthearted at its core
and we're still playing the same World of Warships.
Usually, it takes us from three to six months to create a ship,
but in this case we had about two months to prepare all the content for this event.
About 25 people worked full-time to bring you these 9 spaceships.
Last month, we worked overtime,
and naturally, if you don't manage to finish everything,
you need to put in some personal time.
When I saw the concept for CosmoZao, I was like, "Holy Ship!"
The ship had very cool lines and shapes,
I liked them a lot, that's why I asked to work on it.
You might think that making spaceships out of normal warships
is quite a difficult task.
Actually, it's quite the opposite.
Making a skin like this is significantly easier than making a real warship.
You'd be surprised,
but not even once was I approached by a QA specialist,
asking me to draw the display for plasma gun charge
according to blueprints or adjust it's position according to photo references.
When developing the concept, I drew inspiration
from basically everything that was said, written or filmed about space.
I won't name anything in particular, because they'll sue me.
We all grew up watching sci-fi movies from the 80s and 90s to some extent.
For example, Star W(they'll sue me), Star Tr(they'll sue me), and others.
Of course, there was anime too.
Because Hakuryu is a Japanese ship,
I tried to reflect the essence of Japan using the anime style.
It has very smooth lines and the overall look is more organic.
It's not encumbered with small details.
I usually work with some serious World War II era equipment.
We have to observe historical accuracy.
But here, we could try to be more experimental.
We've added references from movies of the 80s and 90s;
we've used the classic blaster sounds with the sinusoid decreasing.
Three composers worked on the project.
My track, composed for April 1,
was based on heavy overloaded synthesized sounds.
I even used a specific feature— when you rotate an analog filter,
at some point, the sound may become detuned, i.e. lowered by a quarter tone.
This effect belonged to the music of that time.
I've added an experimental touch to that track—
there is a detuned sound somewhere in the middle of it.
If you're going to play the game, you should listen out for it,
I did my best there.
We want the maximum number of people to play in this event.
Therefore, we decided to remove all our modernizations from the ships
except for a single slot.
However, to make our ships cool, we decided to implement the modernizations
directly into their hulls. The most attentive players
will notice that the characteristics of our spaceships
slightly differ from the referenced ones.
As an example, we can mention our destroyers.
Each of our destroyers received a modernization,
predictably, for concealment.
If we're speaking about a German battleship,
we decided to slightly improve its secondary armaments.
Within our event, we added new mechanics into our standard PvP battles.
You may encounter two weather effects in a battle,
like in the Hermes operation.
These are the Psy Field and Meteor Shower.
The Psy Field affects your ships only;
it reduces their spotting and detectability range.
Moreover, the time your ship is on fire reduces to a second,
and you cannot restore the hit points of your ships
using the Repair Party consumable.
The Meteor Shower affects aircraft carrier squadrons.
It reduces their detectability radius, spotting range, and flight speed.
It also destroys an airplane every 15 seconds.
What did we get as a result? Cool space visual effects.
I had fun, you're going to have fun, everybody's going to have fun!
I wish all our players a fire-fighting truck, a red tie, and a drum.
Knock yourself out, guys; we worked hard for you.
These aren't all the surprises that we prepared for you.
There will be something else closer to the release.
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