[MUSIC PLAYING]
All right, so we decided.
I knew this was going to happen.
I can't stop talking to my friend John.
So we'll just call this part two,
where we're going to really hit up the VR side of things,
because I really want you to see what's going on.
I know it's-- we talked about it already.
It's certainly up and coming.
So, John's gonna like-- we're going
to play with some stuff I have never had
the experience of experiencing.
And you're going to experience it with me.
And then a couple things I wanted
you to see that John showed me before that I was
like, this is just too cool.
And I talk about it too often, so.
Yeah, what are we going to do first, John?
So the first is the cardboard.
So I'm going to show you the scene that I built and tested
and was just amazed at people who struggled
with the tablet, joystick--
OK, first the joystick.
You got it.
So, I want you to experience this.
All right, so, again.
So everybody can see what I'm seeing, right?
Correct.
Correct, OK.
All right.
So, you're just pushing the lone button to move forward,
right?
Yeah, yeah.
And then forward is wherever you're looking.
OK, I gotta turn my body.
[LAUGHS]
It feels like a-- one, it-- what's the game that when I
grew up-- James Bond!
When you're going around the corners for everything.
Oh yeah.
This is fun to watch.
Yeah.
I'm taking the approach.
Like, you know, it works like dude,
already like we talked about.
I mean, I think this is so much fun,
but my brain, I can already feel there
is like it's trying to catch up with whoa, there's fire.
This is what amazes me, is that like you programmed-- oh, I
hear it.
I didn't think I remembered-- so oh, dude that's so wild.
Now is anything going to happen if I get in it?
JOHN: No, I haven't built it.
OK.
Still, it's a pain.
Now here's what's cool.
Yeah, so like I can look up.
I love the way the light-- I'm mean it's so natural looking.
OK, I'm going to go see the bottom, bottom of the map here.
Oh, there's the board.
JOHN: And you can just step off that board.
You don't have to follow it.
Oh, OK.
So I'm not going to look down.
Good thing I'm in the swivel chair.
JOHN: Yeah, swivel chairs are great for doing VR.
Oh!
JOHN: Oh hey, Nate.
Yeah?
JOHN: You see that little, that sign right there?
Yeah.
JOHN: That's one of those moments where
I modeled that myself.
Yeah.
JOHN: And to stand over that little thing.
Yeah.
JOHN: I don't know, I just--
Dude, it feels so real.
JOHN: It never gets old.
Right, oh god!
OK.
JOHN: You need to go a little bit forward
before you make that turn.
I'm going to blame the swivel chair.
It's my limited movement in the tree house here.
All right, now what happens if I go up there up on the top?
Is there anything up there, or is that where I came from?
Oh, that's where I came from.
JOHN: Yep.
OK, got you, OK.
OK, slow down.
JOHN: And kind of look at your feet.
Look down a little bit.
Yeah.
And now just kind of inch forward until you kind of feel
like you're-- yeah.
So that looks about right.
Dude, this is hard.
I feel like this is what it must feel
like if you're a construction worker working on
like some massive, high building.
OK.
Yeah, I just need to take my time here.
JOHN: Yeah.
[KNOCKS SOMETHING OVER]
Oh, crap.
I love that.
Is that you with the camera?
JOHN: It's just a stick figure from another thing I made.
I love it.
It's the little details though.
Oh OK, OK now I'm in this big warehousey boxes everywhere
area.
JOHN: Yeah, so this is just my playgrounds scene
that I've been using for a lot of my tests.
Oh, OK.
I think I know what I see over there.
Now folks, if you're watching here, you go to CameraSim,
you're going to see some of this beauty right here.
JOHN: This is my tribute to the original CameraSim.
Dude, it's awesome.
Now that, did that feel-- I mean look at that.
JOHN: That's another satisfied CameraSim [INAUDIBLE].
Look at that dude, it's so cool.
I love how you got it just like oh, just a little swivel there.
You took the time to make the mechanism.
Oh, it's on a battery.
I love it.
Look it, you've got the battery down here.
That was awesome.
And there's that classic background.
JOHN: Yep.
This is amazing.
I love how the little thing, that texture on the wood.
That looks so good.
Look at that how the sun ray just moves with me.
JOHN: The lens flare.
Dude, that lens flare, yeah.
Wow, dude.
That's so awesome.
JOHN: OK, so this is where I'm stretching the limits of what
will induce VR sickness.
Because if you step into that orb--
Yeah?
JOHN: Watch what happens.
You still have-- you can still look around,
but I have kind of taken away your ability
to move around now.
Oh my gosh, Wow, dude.
JOHN: This can be pretty sickening for some people.
I can see where yeah, like you've got to tell your mind
like-- but you know what it reminds me of is kind of like
a flight simulator or something.
JOHN: But with a flight simulator, you're in a cockpit.
Oh, that's right.
That's why--
JOHN: Now if for that moment if I
wrapped your view in some sort of pod or cockpit--
You probably wouldn't be the same, would it?
JOHN: The odds of you getting motion sickness go way down.
Isn't that wild, man?
JOHN: Isn't that strange?
That is true, because either that or it's like
you're in like a-- yeah, man.
Oh wow, dude.
When you're traveling through, that's wild.
JOHN: Yeah, did you feel your stomach get a little?
You feel a little bit.
You're like, I'm feeling hot, like kind of hot, you know.
Dude, that's so cool though.
But I mean, you could imagine, yeah, like you said,
if I had something in my hand, going back to the James Bond
thing, and I'm like going around the corner and I got that.
JOHN: Yeah.
Dude, it would be so much fun.
Yep.
OK, go ahead and strap that on to your liking.
Oh, I'm on.
OK, let me set it to record.
This is the demo that did for the Gear VR.
Just ignore the-- you see that 60 FPS?
Yeah, yeah.
JOHN: Yeah, so that's just I'm keeping
track of the frames per second to see--
this is my stress test demo.
Because I have some physics things that I'll show you.
There, OK.
I see blue tooth connected.
Give me your right hand.
And then the top button is the volleyball.
No top button is forward.
Oh yeah, moved forward now.
JOHN: And then the one to the right is the volleyball.
Oh, OK.
Oh, gotcha.
JOHN: OK.
So like with the cardboard, forward
is whichever way you're looking.
And all those cubes there, any type, any place you
see, then you can go blast those.
Oh dude, this is so satisfying.
This is so much better.
JOHN: And then if you look up top
you'll see some others sort of stacked random.
Oh, wow.
Look up there.
JOHN: And there's planks if you want to.
Dude, the physics on that is just so wild.
Like it just flips upside down.
JOHN: And I'm watching the frame rate as you do that,
and it's getting into the 40s, which isn't awesome, so--
Is it because I'm shooting the ball so often?
Ah, come back down.
JOHN: It's because you're looking up
and you were taking in a lot of objects.
Oh, at one time.
JOHN: Yeah.
But this is a less performant phone.
So as phones get more VR ready, it
should be able to handle this.
Yeah.
Like from my experience though, of course because I
built-- whoa, that was cool.
I got it.
I don't know any better, so I'm like just amazed
that I can do just that.
Oh, dude.
I can just see everybody in their office like sitting down
and you're like Fred, what are you doing?
Take the VR off your face.
Oh, it's so addictive.
JOHN: Now turn around and take those planks up
to a higher level.
I lost it.
OK, I'll try to not fall off this time.
Can I shoot them from up here?
Oh yeah, I can.
Dude.
[LAUGHING]
NATE: OK, sorry.
I got distracted.
Oh!
I almost fell off.
JOHN: Yeah, watch your feet when you make those corners.
That will help you know that you're in the right spot.
NATE: Right there my instinct was don't look down.
Whoa, whoa.
Oh, my gosh.
Dude, I for real am getting nervous.
JOHN: Yeah, you feel pretty precarious.
NATE: Dude, I don't want to fall.
Like OK--
JOHN: Now go to the end of that plank.
NATE: Oh, my gosh, dude.
JOHN: And look down at your feet and get as close as you can.
Look down, don't step off.
NATE: Oh dude, holy crap.
JOHN: And then to your right, shoot some of those.
NATE: OK.
This will get my brain off of the fact that I'm like--
JOHN: Shoot some of those cubes to your right.
Down.
NATE: Oh, OK.
JOHN: Blast some of those [INAUDIBLE].
NATE: OK, I feel better now.
JOHN: Now I haven't put any audio in this,
but that's the next thing I'm going to do with this
and see how more immersive it becomes when there is audio.
NATE: Oh, yeah.
Well, not only that, but I could imagine like the higher
I got maybe the wind picked up more.
JOHN: Yes, absolutely.
NATE: Oh, dude, it would feel--
JOHN: OK, let's do something.
NATE: OK.
JOHN: You know that this isn't real, right?
NATE: Obviously, somewhere.
Yes.
JOHN: So I'm going to have you just step off that plank.
So you know what's coming.
But look down and then step off.
NATE: Whoa.
JOHN: Isn't that weird?
So you knew that was coming, you know it's not real,
yet your brain still sent a--
NATE: Uh, yeah.
JOHN: --distress signal to your stomach.
NATE: I just, and I just clinched the chair.
JOHN: All right, so you see that little,
that spot that lit up there?
NATE: Yeah.
JOHN: So if you tap, that will sort of
do a virtual walk there.
And then the stuff to your right,
those are just different like museums you can go to.
NATE: Whoa, OK.
So I can just pick one?
JOHN: Yeah.
NATE: OK.
And I think I--
JOHN: You might have untouched it.
NATE: OK, whoa, cool.
Oh, this is assume.
JOHN: So now you're just in an art museum.
NATE: What?
Dude, this is what I've been--
JOHN: Yeah.
And so just find a painting.
NATE: Oh, wow.
OK.
JOHN: And I'll show you the part that I
find particularly interesting.
Where so you can go up and look at this particular painting.
NATE: Look, they've even got the floor.
OK, sorry.
JOHN: Yeah, there's some good details.
Now with the swiping forward and backwards,
see how you can get kind of close to it?
NATE: Oh, wow.
Look at that, dude.
And I'm not-- I mean the resolution is still
pretty good.
JOHN: It's not bad.
I thought it was-- I didn't think it was going to hold up,
but they--
NATE: Wow, look at that, dude.
Wow, that's amazing.
JOHN: And some of these pieces will
have like another control where you can like click to the side
and actually almost like step into the artist's workshop
and get more history.
NATE: No.
Oh, see that's--
JOHN: Go to that one, because I see something there.
Then like if you click on that thing to the right.
NATE: Oh, I see it.
It goes red blue when I hold it.
NARRATOR: This gallery [INAUDIBLE].
JOHN: Oh, OK.
So there's some audio talking about Clint Gallery.
[INAUDIBLE]
Oh, you gotta, OK.
You gotta [INAUDIBLE].
OK.
But hear how it's giving you some history about that?
And then so here you can get more info about this artist,
I guess.
Swipe up.
There you go, yeah.
NATE: This is just-- I mean, I feel like I'm at a museum.
And you know how you might have like a pamphlet in your hand,
and you're like oh, what should I go do next?
Like dude, this is just-- this is awesome.
I mean, you know, there's still nothing like going to a museum,
but if you can't, I mean this-- I mean.
JOHN: It's not bad.
NATE: No.
For a first attempt.
JOHN: I wish the controls were a little more intuitive.
NATE: Yeah, it's a little like I'm trying to figure it out
as I go.
JOHN: Yeah.
NATE: But I mean like you said, I mean,
and I think I've told John this before.
My dream would be where literally you would look over
to the right and there I am or like somebody is,
and like, hey, check this out.
Like you feel like I'm with you.
Oh, wow.
This is cool.
JOHN: Yeah, I remember looking at this.
You can actually go up and spin those things around.
I wanted to be able to like feel like I was taking it
out and rotating it around.
NATE: Ooh, that would be cool.
I mean, the fact though that I can like-- I'm a little--
like I want to go around it really easily.
Oh, I see. [INAUDIBLE].
I'm trying to-- OK.
So I mean, that is cool.
Oh hey, where'd you go.
That's cool though, I mean--
JOHN: Step up to-- go ahead and tap and step up to that thing.
And then if you shoot to your left.
NATE: OK.
Oh.
JOHN: See the little arrows?
NATE: OK.
JOHN: Look at the arrow and then tap.
Or maybe you just look at it?
I don't know.
But see how you can kind of--
NATE: Oh yeah, OK.
JOHN: Rotate it around.
NATE: Spin it around.
JOHN: Which is all right.
But I've seen some other virtual manipulations of objects
where you're actually like rotating them on any axis.
NATE: Wow.
All right, so we're catching back up here,
because we're going a little gritty with this production
crew.
My iPhone dropped, so thankfully we had another.
Well, we were recording live on John's computer,
which is awesome.
So put that back together.
But every week, as you know, I'm getting,
we're just kind of working on our project here.
So I'm going to have John, because he's awesome,
draw on it a little bit.
But thanks again, John, for coming over and just
playing with me for like--
Yeah, it was my pleasure.
Because you know, I'm so, like I said, I'm so inspired by you.
And I hope you guys got a lot out of that,
especially if you're into VR.
Because holy cow, it's just, we're
like on the frontier of awesomeness.
So anyway, all right guys.
I will see you next week.
Everybody stay awesome and have a great Monday.
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