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I've got a little seam here with a few
objects that I've imported into Sketchup
to start let's first take a look at the
UVs here and see how very nexts can
improve our workflow as you can see the
material didn't apply well since there
are no proper you've ease in viewer 3.6
as well as we right next I can
right-click and head down to the v-ray
UV Tools menu where you'll find a list
of options here for fixing these you've
ease in v-ray next we've now made these
UV tools easier to find by adding them
to the toolbar on the top right for
quick access as you can see as soon as I
click the button the texture preview
updated instantly to reflect the new UVs
next if I select another material let's
say this asphalt stamped brick material
and try to apply it to the sphere you'll
notice that nothing about the spheres
appearance changes this is because the
pavers brick material has been assigned
to the spheres face but the asphalt
material has been assigned to the
spheres group just like in Sketchup
viewer will prioritize the face material
assignment over a group material you can
confirm this up here in the entity info
tray where you'll see that the asphalt
appears for the group in order to apply
the asphalt to the sphere I just need to
make sure that the spheres group is
selected and remove all the materials on
it to do so I'm going to click on the
new button we've added to remove
materials up here in the top right and
let's give it a moment here to load
okay and now we can see that the sphere
has turned to white indicating that all
the materials have been removed this
time the sphere updates to reflect the
new material indicating that we've
successfully applied the asphalt to the
spheres group all right now let's move
on to the next scene here in viewer next
we've introduced the brand new scene
interaction tool to make navigating and
inspecting a scenes object hierarchy
easier than ever to show you how
navigating the object hierarchy works I
have a group here containing two groups
within for each little house if I click
on either house you can see that they
are grouped together and have no
materials supplied to them and I'll show
you how the scene interaction tool can
conveniently display this information
when I select it up here in the top
right corner a set of circular rings
will appear when I hover over any object
in my scene each separate ring here
represents the level in the objects
group hierarchy with the innermost ring
representing the objects face that my
cursor is hovering over I can easily
navigate up the group hierarchy by
holding down the shift key and moving
the mouse outwards towards the next ring
once my cursor enters a new ring you'll
see the boundary box shift from the vase
on the house to the whole house still
holding shift if I move my cursor into
the outermost ring see the boundary box
shifts to highlight the entire group
this allows you to very easily see the
hierarchy of the objects and navigate
between them which is especially useful
for more complex scenes containing a lot
of geometry and groups okay let's move
on to the next scene and I'll now show
you how the scene interaction tool can
be used to inspect your objects in a
more complex scenario and I'll also
inspect the material hierarchy as well
if I hover over this house on the Left
you'll notice two small colored circles
in the middle at the top these circles
correspond to the material inheritance
in this houses hierarchy the top circle
which is purple and intersects the
outermost ring is applied to a group
containing both this house and the pink
house on the right the lower circle
which intersects the middle ring
represents a wooden material which is
applied to this house specifically which
you can see now if I hover over this
house on the right and move my cursor
over the pink roof
you'll see that an additional pink
semicircle has appeared intersecting
with the innermost ring this indicates
that this pink material has been
assigned to the front face of the roof
while the semicircle means that the back
of the face just as the group's would
have material assigned
meanwhile the three rings indicate the
face sim hovering over the group it
belongs to in this case the house and
the main group that the house belongs to
again to switch between the hierarchies
all I have to do is simply hold shift
and move the mouse towards the
respective ring then while holding shift
I can click on the ring to switch to the
corresponding group which is indicated
by the additional boundary box that
appears now that we've got the outer
ring for the entire group selected you
can also see over in the entity info
panel tray that the purple material is
showing indicating that it has been
applied to this entire group
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