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Steve: Welcome back to MacBreak studio, I'm here in the studio with Mark Spencer! We're
looking and Final Cut Pro and 3D in Final Cut Pro!
Mark: And Motion. Steve: I didn't know you could do 3D in Final
Cut! Mark: You can do 3D in Final Cut and Motion
with this pretty awesome pluggin. It's a pluggin, yes. It's something called mObject. If fact,
I'm here on the website so people have a reference for the URL and the name of it. This company,
motionvfx.com, uses all these templets for Motion, for Final Cut, and After Effects.
But this but this product, mObjects, is really pretty interesting and in order to introduce
it to you, I wanna start in Motion a little bit because I want to give some motivation
for why you might wanna use it, it's a deep little pluggin, it's not really little. Often,
you wanna use some kind of 3D text in Motion or in Final Cut, and in Motion, there's a
way you can fake it because you can add, I've just got some text layering here.
Steve: You make a bunch of duplicate layers. Mark: Well you can do that, but there's also
this extrude filter under Stylize you can add an Extrude.
Steve: But it's not too 3D when you turn it on it's side! I'm sorry, I stole your thunder
didn't I? Mark: That's okay.
Steve: It's cards in space! Mark: It is, well this is a useful thing because
you can really do some kind of 3D thing here, you can reduce the back size down, and make
it look like it's kind of coming out of 3D space like that, you can adjust the shading
of it and everything. If you add a camera to this project, and switch to 3D,
Steve: The emperor has no clothes! Mark: Yeah, it's just a flat thing. So it
works great if you're not using a camera basically. Instead what I'm going to do is, in the library,
under Generators, I've installed this mObject which shows up in the MotionVFX folder, mObject,
I'll choose it and click Apply. Now, this is a big pluggin.
Steve: Lots of perimeters. Mark: Not only that, it takes some resources,
because it's generated true 3D geometry and I recommend it on a newer hardware, I'm on
a about a year old retina display laptop. Steve: Are you saying your laptop is barely
on the cusp of handling it? Mark: No, it handles it fine, but I wouldn't
try to run it on something much older than that. So it brings up this massive heads up
display, and in fact, I’ll just close that and go right to the inspector, and you get
pretty much the same thing. It's a generator, and by default there's nothing there, but
if you click this big green edit button, what happens is it launches the pluggin's interface.
So, because it's a full 3D thing it's got a whole interface of its own. Let me turn
this background off for a minute here. You’ve got a 3D plane, and you've got all these different
models here, and I'll come back to those, I've actually installed a bunch of additional
packs you can get, but I just want to focus on text for right now. So to add some text,
I'll click this 3D Extrude button and then this little Extrude window comes up and I'll
type Ripple Training, and I'm going to choose a different font and just for speed I'm going
to choose something that's pretty big and thick like Impact. Then you can see I can
kind of scroll up, I'll center this, and I'm just dragging on the mouse here and I can
move this and around and you can see, that is 3D! It's kind of chunky, but a couple things
we can do here, there's this precision value I'm going to jump this precision up to about
forty which will smooth out the edges. Steve: Just adding more polygons or something.
Mark: Yeah, exactly, and the greater the precision, the more rendering you have to do to get a
nice smooth edge. Let's also increase the depth to maybe 25 so we've got some thick
letters here, and then, you can also add a bevel, which is kinda neat, so let's add a
bevel of maybe, 25, that's a little much, that's a little more like 15, makes it pretty
thick. Whoops, I changed the depth there. Bevel of about 15, and a bevel distance I'm
going to do about 25, so we actually see some thickness. So we've got a bevel there, right,
even a little bit more, maybe about 40. So we really have a thick bevel there. Okay and
I'm going to increase that precision to about 70. So now it's nice and smooth, now we've
got some nice smooth 3D text with bevel on it.
Steve: It looks great. Mark: It looks pretty cool, and you can really
take a look for real, click Okay, and I'll click okay here, and I'm brought back into
Motion. Steve: There's just a scene light on there.
Mark: Yeah, there's really nothing much to see in here at this point, but if I use Motion's
camera, we can see that that true 3D geometry is retained in Motion so this 3D geometry
responds to Motion's camera so anything else in the scene, if you're moving a camera in
a scene, you can imbed this 3D text in the scene. I'm going to go back now, you can just
flip back and forth between the two, and I'm going to go back into mObject because what
I wanna do, is do a little bit more to this thing. For one thing, I can add a texture
to this. Steve: I was going to say, can you make it
metallic or shiny.. Mark: Yeah, and in fact, this is kind of cool,
there's materials, the shaders are the built-in ones, advanced shaders are additional packs
you can purchase, but I'll just use the built-in ones. For instance, I'll take this one called
Pink, because it's kind of a nice plastic kind of look, now check this out, I could
drag it onto the text and apply it to all the text, but if I flip open this layer, the
text actually consists of a front, a body, a back and a bevel. So I can say, oh well
I want to apply this pink to the front, and then I want to change that color to be something
different, so I'll double click it and change the color, you know, our Ripple is a little
more blue so I'll use something a little more blue there.
Steve: Nifty. Mark: And you can change everything about
the Diffuse, the Bump Map, the Specular, it goes very deep. If anybody out there is used
to 3D applications, this stuff will look familiar to you, because it looks very similar to something
like Cinema 4D, but Cinema 4D is a few thousand dollars, and it's very deep.
Steve: And if all you're doing is text, this might be just plenty.
Mark: And this is, in terms of price, let me just mention that right now, the base thing
is one hundred and forty-nine bucks, and then there's bundles you can get with the other
thing. Steve: With the other textures and what not,
the packs. Mark: Yes, additional packs of models and
that sort of thing. So there I've got one texture applied to the face there, and then
I could take something like, Clean Steel, and apply it to the body, and then I could
take something like some Rust, and apply it to the bevel. Now I've got three different
textures on this thing. So let me say, Okay, and go back into Motion, and you just click
okay and it updates the scene and goes right back into Motion. Here it is in Motion, and
then there's a bunch of options here for the scenery lighting, I can actually add the scene
in here, and bring in the actual scene that we're using, in the background. Let me explain
a little bit more what that means. Let me switch back one more time into mObject, and
then I'll show you some samples that I've built. This text, you can see it's kind of
got a shininess on it, Steve: Specular highlight.
Mark: Yeah, specular highlight. It's responding to a scene and I can turn that background
on. This is an HDRI image that it's responding to. If I click the scenery button here, there's
a bunch of built-in HDRI images, but you can download your own there's a ton of these on
the internet, that are basically 360º environments, Steve: Right, which creates the different
types of reflection maps on the letters. Mark: Exactly, so I can choose a totally different
one here and with a completely different kind of response to the text.
Steve: Well the point is, you're putting it in an environment, this isn't some silly virtual
environment, it's responding to real world shadows, and lights and what have you.
Mark: Yes, and just so I'll mention here, these models, this supports, it has a bunch
of built in models and these are the basic models that come with it, but you can also
use models that you've purchased from TurboSquid, you know, model sites, or that you've built
in other 3D applications. It even has some primitives for kind of building your own modeling,
although it's hard to go very far with that. There's no timeline in here, this really isn't
an animating program, you do the animating back in Final Cut or in Motion. So here I've
got this second layer, I'll apply it to layer 2, and I can change this position, so let
me move it on Z, so I can move it in front of the Ripple Training a little bit there,
and you can see there's reflections, see how there's reflections on that car? It's actually
reflecting the environment that it's in. I mean I just think that is really quite amazing.
Here, I'll move it back behind Ripple Training, and I'll click Okay, and then you can integrate
these into your scene in Motion, or in Final Cut Pro, so let's just let this update here.
Steve: Why does the text look so different in the scene in Motion versus the scene in
mObjects? Mark: Right, you just have to enable the lighting,
you have to choose whether you want to use your lighting in Motion or the lighting that
was originally in the original mObject scene. So let me give you another example. So here
I've taken the text, and you can actually bend the text so if I, one second let me select
mObjects and when I rotate, I'm rotating around itself. Here I have MacBreak Studio, and see
how this is 3D text that I've curved and it's got that 3D image that you can turn on or
off you don't have to see it, you can just use it for reflections, but now I've got that
text kind of hanging out, in this 3D scene. Which is really quite amazing and if I go
to the inspector, the way I bent it, is under layer one, there's this thing called, Bend,
and I'll drag on that and you can just see how I can actually bend that text. You can
put any kind of texture on it, any kind of lighting on it, and then you can animate these
perimeters to have it move, bend, rotate, within your 3D scene, okay? One other example,
I have of incorporating Ripple, Steve: Oh, there's Ripple Corporate Towers!
Mark: Ripple Corporate Headquarters, right, and what I've done, is I've just done a, you’ll
see two key frames here, I've created a little camera move in Motion to animate the camera
looking around this 3D scene. Steve: So that building could be a model that
you get in mObjects or import, or what have you.
Mark: Yes, and this was from one of the objects, it comes from it. So, let's look at Final
Cut, because some people are like, well I don't really use Motion and I wanna do this
in Final Cut, and you've got all this stuff available in Final Cut.
Steve: All kinds of controls! Mark: So here, it shows up in the generators,
as mObject, and there's these four different kind of generators, and the first one is basically
a text generator, that allows you to create some text and animate it pretty much any way
that you want to animate it, and you can also, if I go to the HDR, I can choose to reveal
that scene, and I can animate the text itself, through these transform controls. For instance,
I can rotate the text around, you can see that's 3D text, and I can key frame that to
move. But I can also, if I scroll down, there are camera controls, so I can animate the
camera as well. If I go to rotation for the camera, and rotate it, you can see now I'm
rotating the camera around the whole scene. So, you know, I'm barely touching the surface,
we're just getting an idea of how easy it is to take real 3D objects and integrate them.
These other generators here, I'll skim over this generator, in fact I'll just hit play
and you'll see that there's some placeholder text in here, that's Fully Three Dimensional,
Integrated, Pluggin, For, Apple, Motion. Right, that's a generator so I just drag that generator
into my timeline here, and then I had to go into mObjects several times to replace each
piece of text, but now if I play this.. Steve: Hehe, it's a little over the top!
Mark: It's a little over the top. But, all I did was replace the text to do that, and
you have full control over changing this text, which ones you wanna use, you can really modify
it. There's another one here called, Trailer, which is kind of like a little movie trailer.
You can see it's updating there. If I play the base one it says, A Revolution, for Motion
5 and Final Cut, and these are sort of place holder text but again, I've just dropped this
in the timeline, so that you can see I've had to click the edit button for each line
of text and change it, but still it took about five minutes. Now I've got a trailer, and
let me play this fuller screen, that is full 3D, textured text that's responding to light
inside of Final Cut Pro! Steve: Oh my gosh, that's really great!
Mark: Okay, so pretty amazing pluggin and, Steve: One hundred and forty-nine dollars?
Mark: Yeah and if you wanna buy all the packs that come with it, you can go up to $399 for
the pro bundle for everything, so between $149 and $400 bucks for everything. And they're
constantly updating, it's gone through a couple revs and by the time that you guys see this,
there should be a new rev out, I know one's coming shortly, with more features. So we're
looking at adding shadows, ambient inclusion, you can have depth of field in here, it's
already in here, so it goes pretty deep. If you just want to get 3D text into your Final
Cut or Motion project, this is a great way to go.
Steve: Fantastic. Alright, hope you see how wonderful this is and go out and buy it! I
wanna definitely have that on my computer soon. So, more MacBreak Studios, thank you,
Mark, for showing us this awesome pluggin, thank you, Simon, for creating such an awesome
pluggin. Follow us on Twitter, Facebook, check out our Ripple Training tutorials, and our
own set of pluggins, that we have on FX factory, and we want to thank you for watching another
episode of MacBreak Studio.