We're in for a treat. Here's everything new coming to gameplay in FIFA 23.
Can't wait to hear more about HyperMotion 2.
Let's throw it to Sheldon from our gameplay team to dive into the details.
Thank you, Derek, joined by the one and only Shaunagames
and our gameplay Dev team Sam and Kantcho.
Everyone, how are you doing?
Good, good, thanks!
Feeling good, how are you?
I'm super excited to play FIFA 23, cheers for asking.
OK, let's get right into it. Today we're talking about HyperMotion 2,
Women's football, attacking, defending, goalkeepers and Shauna's favorite: skill moves.
First, let's start with HyperMotion 2. What have we got?
So HyperMotion is our groundbreaking next-gen technology
that combines advanced 11-v-11 match capture with machine learning.
With HyperMotion 2 this year, for FIFA 23, we carried out twice as much real-world
motion capture than we did last year.
That's two full high intensity matches with training drills.
Oh wow, that sounds amazing.
That's right. So there was like a shooting drill.
We got a ton of great data for Power Shots and goalkeepers.
We also did one-on-one, so a lot of new dribbles and the way the defender jockeyed
and tried to counter that dribble. We've got all that motion.
So, the beauty of training drills is that we can get a high volume of data
that maybe you would see only once or twice, in a full 90 minute match.
But in the training drills we got it over and over again in a short period of time.
And HyperMotion 2 is a technology that empowers the improvements
across all the gameplay areas
and, in the end, it takes us over 6000 new true-to-football animations
transferred from the pitch directly into the game.
Yeah. And don't forget, our machine learning algorithm is learning from over
nine million frames of data that we captured from these accessed motion capture shoots.
So, to sum it up, it's more motion capture data than we've ever captured before,
and they're professional athletes playing competitive matches,
and that's what's going into the game, feeding our animation and AI systems.
Well, I'm super excited
you guys are representing women's club football now in FIFA.
What was it like working with the professional women's teams
this time around?
It was amazing.
We captured two professional women's teams, and now that we have women's club teams
in FIFA 23,
it's bringing authenticity to the women's game. We've captured all this real world data
where they played a competitive match and now all of that can be felt in the game.
And I know that besides the caption, the specific animations
for the passing and the shooting, we actually
completely changed the whole locomotion set for the female players.
It means that every running style will be felt unique and more realistic.
What does all of this unlock in making
the HyperMotion 2 experience feel more authentic?
From the first moment you pick up FIFA 23, you're going to notice that dribbling is different.
We've used the new animations that HyperMotion brings to enhance the responsiveness
and the visual quality of dribbling, and it adds a whole new level of personality.
When you're playing with elite dribblers, you're going to be able to change directions
much more quickly.
It's more based on real world football, but what the tech allows us to do is actually
to interrupt dribble animations so that even if you point to the right side,
you can quickly change to the left and we'll interrupt that dribble animation,
to allow you to sort of create almost like a body feint motion
where you're shifting your weight from one side to the other to help you beat
that opponent.
And the new dribbling system is compatible with the machine learning
ML-flow that we introduced last year, which means we can ensure
clean footsteps in between every dribble touch.
Right, and then people always ask:
Well, what's the counter to dribbling? Surely there's something in defending.
Well, that's where the new machine learning jockey comes in.
So the way you're able to position your body, the way you're able to angle up to that dribbler,
is much more intelligent.
Yeah, and I know that the jockey allows you to have this
super smooth quick lateral movement in and out, step-ins, change of direction.
Well, I love using the jockey one so I'll definitely be using this card to dribble in.
Please, tell me more, guys.
Another part of the HyperMotion that I'm super excited about is accelerate.
We know that the pace, speed and acceleration, those attributes are
probably the very first thing that our players look into.
Exactly like acceleration is very important.
Yeah, inspired by the real life players, we define three acceleration archetypes:
the explosive, the controlled and length.
The length is the strong physical players, but it's not only limited to the defenders.
Some of the strong physical attackers will also benefit from this archetype,
which means they might be not as fast on the very short distance,
but will be able to accelerate and do very long powerful strides
to really improve their speed and accelerate
even further and get the edge over longer distances.
I know that most of the players will be using the controlled, which is more continuous acceleration,
but I really like the other archetype, the explosive one, which is dedicated to agile players like those
midfielders in the center of the page,
because they might not be associated with the pacing and the long runs,
but they have that killer quick first step.
Oh wow, they literally come so fast off the mark.
And it's not just the acceleration types that we have that are new this year.
We also have signature run styles for those top players.
I know Mbappé is one. We've got his unique running motion in the game now.
I know there was a few other players that you were keen to talk about, Sam.
Yeah, my favorite one is Vinícius Júnior because he actually has two
visually different run styles, when he's dribbling with the ball and without.
You can see, when he's dribbling with the ball, his hands are a little bit everywhere.
because he's so creative going in and out. But when he runs
he's more composed. You know, there is a series of small subtle changes
in the way their arms move and their elbows move during dribbling, during running,
during jogging; and the collection of those small changes really makes a difference.
Oh, wow, that's sick.
I'm seeing so many new additions on the HyperMotion side,
but there's really a lot happening in gameplay overall this year.
Let's start on the offensive side of the ball.
Sam, what's your favorite way of scoring a goal?
My favorite one is a Power Shot.
Power Shot is a new, high risk high reward mechanic
that requires a little bit more precision from you, but at the same time
it will result in one of the most powerful, most exquisite animation
I've ever seen in FIFA games.
With Power Shots you can actually do this in a number of different ways.
You can take it off the dribble, or you can take it first time.
Top bins all day, every day.
For sure.
Shauna always going for the top bins, but as we eye the back of the net here,
is there anything else to help players score more goals?
Last year we introduced composed ball control. This year, composed ball striking allows players
to control the ball with that first touch and set themselves up for a volley
or like a bicycle kick. You take one touch to control the ball
and then fluidly step into the shot.
The beauty of it is that you're setting yourself up with that thigh touch or that chest touch
so that you can really step into it with power for the shot.
And now to an area where we have a little more time to find different ways to score.
What's new with set pieces in FIFA 23?
In FIFA 23, we redesigned all set pieces mechanics.
The new penalty kicks will have a more intuitive aiming system,
but the key piece of the penalty kicks this year
is the new circle shape composure bar.
If you time it right, you will have a more precise shot,
which means you can also power it a little bit more.
Yeah, that brings us to free kicks.
Something the Community highlights so often.
Anything new here players can look forward to?
With the new system with the right stick, you're able to pinpoint
the exact place on the ball you're about to strike,
and I really love that the new system gives you full control of the trajectory,
so in certain situations I can actually curl around the wall back into the net
and the opponent will have no idea I can do that.
My favorite thing is on defense.
You can actually lie down behind the wall to block any low shots
when the wall is jumping. You see that in real football all the time these days.
Sam the back line is starting to sweat right now.
How? How on Earth are we going to counter all of this on the defensive side?
Every year we trying to keep up with the attacking with all the new ways to score
and in defence there are several improvements we had in this year
and my favorite one is a hard slide.
This feature was designed to send the ball as far away as possible
but I found it quite useful as a counterattack to the Power Shots because if you
need some time to prepare for a shot there's a perfect opportunity for me
to unexpectedly go and kick the ball as far away as possible.
And I know we've added a ton of new animations just for the elite defenders,
so more coverage to stop the ball, even if you've sort of overrun the ball,
you can reach back and still get your toe onto it. A really nice way to make
those world class defenders stand out.
Naturally, we've made our way to the last line of defense.
What's new in goalkeeping this year?
So with keepers, we've added this reaction time based on their vision.
So if their vision is blocked, they're going to be a bit slower to react.
So more natural behaviors from the goalkeeper.
But when they do have time to go up and grab that ball, they're going to be stronger.
Even if an opponent is challenging for the ball, they're going to keep that ball
even if they fall down, they're going to hold on to it,
just like you see in real life games.
Dibs! Exactly, exactly.
There's probably some other cool stuff that we haven't talked about,
like the fingers.
Yeah, we always wanted to add this for a long time
when the goalkeeper will really stretch out reaching for the ball
and you will be able to see each finger deformation coming up with the contact with the ball
and this year we're able to achieve this.
And my favorite part is that this new physics approach
was able to recreate not only for the goalkeeper but also for the defenders.
So this year the ball will actually graze over the foot,
will graze over the leg, and there will be more deflections.
And not only does it graze off the deflection. It actually pushes back the foot or the arm.
I know Shauna has been dying to ask you this. Shauna.
This is lowkey my favorite part, skill moves. What's new?
Tell me everything about it please. I'm dying to know.
There's so many new things with skill moves, actually,
but my favorite part is the left-footed skill moves.
This is something the community has been asking for for many years
and we finally got that into the game.
So if you're Mahrez, for example, you can actually do an Elastico skill,
and he'll use his left foot to do that now.
There's so many other skill moves to talk about.
Like Mbappé, right? The way he fakes a shot.
I really love the fake shots because it's one of the easiest
and most reliable skill moves to perform in the game,
and I know that this is available only to to the elite player.
And we also have a Stutter Feint skill move
where he feints one way and makes you step the wrong direction.
My favorite new skill moves is a Heel Flick to Ball Roll.
It's good. I mean, I've been using it already in the game
and it's a skill move where you actually use the heel to fake a pass
and then you do a ball roll to the other direction.
Oh, wow, that's sick.
Well, this is going to be great content for me.
Totally. I'm loving all of these new updates coming to FIFA 23
from women's football to new shooting mechanics to all new ways to defend.
And your first look at what HyperMotion 2 is bringing to the game.
That does it from the pitch.
Derek, back to you.
Thank you very much for that.
Can't wait to lend our commentary to the world's game this year.