What’s up guys, Rogue-9 here and hurray and huzzah, Tachanka actually made it onto
the live servers before the end of Operation Shadow Legacy!
So, the question of everyone’s mind is: Which gun should we be using?
The slow and powerful machine gun or the trusty old SMG, that has been in the game since launch?
Well, I can tell you one thing, this comparison worked out much closer than I expected so come,
let me show you what’s up!
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whether that's my PC, smart phone, tablet, TV... you name it.
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and that can be up to 14, 15 or even 16h a day!
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knowing that with all of this screen time, I am at least making every effort to look after my eyes.
Now GMG Performance have a massive Black Friday week sale going on right now,
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We start off as usual with a brief stat overview and as you can see, we seem to have a case
of the DP27 being the more powerful gun but the 9x19VSN being easier to handle.
Of course the 7.62x54R rifle cartridge generates a lot more power than 9x19 pistol bullets,
both before and after damage drop-off and not only that but the damage drop-off itself
starts a lot later and is flatter for the LMG.
At 28m, where the 9x19VSN is already at its minimum damage per shot of 20 points, the
DP will still do a significant 45 damage per shot.
That’s still only 3 body shots to down or kill against every type of armour whereas
20 damage means 5, 6 and even 7 body shots against level 1, 2 and 3 armours respectively.
This overwhelming damage advantage is counterbalanced by the fire rates.
As with pretty much all other weapons in Rainbow Six Siege, the fire rates are modelled after
the guns’ real life counterparts and that makes the DP27 the joint slowest firing full
auto weapon in the game (only rivalled by Caveira’s M12, which also plops out a measly
9.16 bullets per second).
And while 750 rpm is a lot better, it’s actually still far below the SMG average of 824.25.
Smash these two stats together and we get the damage per second and despite the high
single shot damage of the DP, it still ends up being THE weakest full auto attacker primary
in the game before damage drop-off.
And despite having a DPS output that is slightly above the SMG class average of 416, the 9x19VSN
is still just that little bit weaker that Tachanka’s LMG, especially at mid-range,
where its damage has already bottomed out and the DP’s is only just starting to decline.
I mean check this out: Even though the differences in DPS before and after drop-off are only
24 and 43 points respectively, the difference climbs as high as 160 DPS at 28m due to the
different drop-off curves.
The final part of our combat power analysis involves comparing the required shots to down/kill
and time to down/kill.
Of course the LMG, with its much higher damage at all ranges, requires fewer shots to down
an opponent in all armour type and strike location combinations, except for level 1
armour body shots, at short distances.
In all other cases, you will need at least one, two or even up to three extra shots to
get the job done with the VSN.
How does this translate to time to down/kill?
Well of course for the one case where both guns require the same number of hits, the
VSN is 58ms faster and there are a total of three cases, where the required five hits
from the VSN will take just 7ms less to deliver than the 4 required hits from the DP.
But 7ms, that’s less than half a frame at 60fps, so that’s a negligible advantage
and in all other cases, the LMG comes out on top, especially at long range but especially,
especially at medium range, because of the different drop-off.
At around 28m, the DP27 will only need around half the required strikes to down an opponent
compared to the VSN and that results in a shorter time to kill of between 102ms and
up to a whopping 284ms (more than a quarter of a second).
The final conclusion in terms of raw combat power is that whichever way you slice it,
the slow firing DP27 is the better gun in almost every possible situation, as long as
you can make sure your shots hit.
The faster firing 9x19VSN is more forgiving if you miss a shot or two during your burst
but like for like (at least on paper) the DP is the clear winner.
But there is more to a gun than just raw power, handling and ease of use are also important
factors that need to be taken into account.
Most weapons in Rainbow Six Siege have ammo capacities that correspond to the real life
versions of those guns but the DP27 is a notable exception.
IRL, the pan shaped rotary magazine can only take 47 bullets while in Siege, it holds 70.
Now there was a vehicle mounted version of the Degtyaryov machine gun, which used slightly
smaller but thicker pan magazines but even those could only hold 63 rounds, not 70.
The much higher capacity was probably picked to make Tachanka less vulnerable during reloads,
back when the gun was still mounted on a stand… and a fat lot of good that did, in a game
where peeker’s advantage is the strongest weapon available to any player.
Be that as it may though, the end result is that the DP has more than twice the available
capacity compare to the VSN.
And if you take that into account, then the longer reload times of the DP are not actually that bad.
Of course the reload times are slower for the much bulkier machine gun but since you
will only be reloading half as much (in theory) then the extra second and a half is really
not the end of the world.
Aim down sight time on the other hand, is where the 9x19VSN finally really shines.
Even without using the angled grip, the SMG is already a third faster than the LMG and
with the angled grip, pffft it’s not even a competition anymore.
Another area where the VSN comes out as the clear winner is hip-fire spread.
On average, the spread of the DP is twice that of the VSN, individual differences on screen now!
And this leads us to our final criterion in terms of handling: recoil and which attachments
to pick on each gun.
Comparing recoil of the two guns out of the box: they’re actually very similar both
in terms of vertical recoil and horizontal dispersion.
If anything, the DP has slightly worse vertical recoil but less horizontal variation.
My personal favourite setup for the VSN includes the angled grip and flash hider but for maximum
recoil control, I would recommend the vertical grip and compensator.
In terms of setting up the DP27, the choice is simple: there is none!
The only thing you can do is attach a cool charm and the benefit of that is a bit like
painting racing stripes on your car.
Will it go faster?
100% yes, absolutely; even if the benefit is only in your own mind!
The VSN offers a little more choice although the sight options are still pretty meagre.
Just go with your personal preference here.
We can confirm the in-game recoil charts with our own tests and out of the box, the two
recoils are indeed very similar.
As I’ve already mentioned, I quite like the angled grip and flash hider.
Yes, the vertical grip is great at reducing recoil but it’s not really needed on this
SMG and I personally like the ability to react more quickly to sudden threats.
The flash hider offers both first shot vertical recoil control and ongoing horizontal control
and even though the end result is only marginally better (compared to the default recoil) in
an uncontrolled test like this, I found it to make all the difference in my later trials.
But if you are willing to sacrifice the ADS time boost and you want max controllability,
then the final combo might be the thing for you.
Vertical grip and compensator offer great control throughout the entire burst.
Here is the same test but with me controlling the recoil.
The final verdict in controllability is that, guess what, these attachments actually do
what they’re supposed to and the VSN becomes much more controllable than the DP27, even
at relatively modest range.
Last and also least, the VSN also gets to attach a suppressor but I would not recommend
using it when playing as Tachanka.
Yes, the damage reduction is less than the menu would have us believe (you actually get
29 points instead of 28) but the lost combat power is still too much for my liking, plus;
you will realise the greatest benefit from running a suppressor if you can catch your
opponents off guard and Tachanka, with his new flame grenade launcher is probably one
of the least subtle anchors in the game.
You’re almost always going to play on or near sight and if you are making use of your
main gadget, the enemies will know where you are, so no point in using a suppressor to
try to hide your position.
So that’s the handling & usability section out of the way and the conclusion is easy.
With the exception of capacity, all other stats in this category go solidly against
the DP27 LMG in favour of the 9x19VSN SMG (OMG, that’s a lotta TLAs).
But before we wrap up with our final conclusion, there is one more factor to consider and that
is the DP27’s special breaching capabilities.
Unlike any other machinegun or rifle in the game, the DP has the breaching capabilities
of a shotgun… well, at least sort of.
Every shot fired at a soft surface (i.e. a wall, floor, ceiling or barricade) will instantly
cause an impulse (with a few caveats) and the gun can destroy unreinforced hatches and
the studs in walls.
When this feature was announced, many people quite rightfully questioned the ability because
it could be extremely powerful to create instant sightlines across the entire map.
But that’s not how it works.
Shotguns have a breaching range of 8m but for the DP that range is actually only 7m.
Anything beyond that you are going to need 4 shots to open up a single wooden surface
and 2 shots on dry wall; plus you’re going to then need an additional 1 or 2 shots to
open up the second layer.
On top of that, the instant close range breaching capability only works for two layers of dry
wall and one layer of wood, so even within that 7m range, you’re not guaranteed an instant sightline.
And it doesn’t stop there because even after that, the maximum number of walls you can
penetrate is 4 and the bullet will get stuck in the fifth.
That’s better than most other guns, which will only handle 2 walls but it’s still quite limited.
And keep in mind that for every wall you penetrate your bullet gets a 30% damage reduction, which
means that if you do manage to hit someone through 4 walls and you manage to land a body
shot, you’re going to do 11, 9 or 8 points of damage depending on the armour.
So: instant sightlines across the entire map are not something the DP is capable of and
even at shorter ranges, the ability has it’s caveats.
Nevertheless, it can be very useful to have the option of creating rotation holes basically for free.
You won’t need to bring a shitty shotgun (sorry Custard, shotguns are garbage) and
your teammates can save their impact grenades or nitro cells for something more useful.
The unique breaching capability is definitely a strong plus for this gun, but thankfully
not as game breaking as some had feared.
The instant breaching could still become an issue when used to get a brief peeker’s
advantage but I would need to see Tachanka played a bit more before I can decide whether
or not it’s actually going to be a huge issue.
And that’s it: final conclusion time.
Honestly, I went into this comparison expecting the VSN to be the outright better gun in terms
of combat capabilities and handling but the DP to have some meme value and to be useful for rotations.
So, colour me surprised that the DP27 is actually much more useful than I had originally expected.
As long as you can land your shots, the DP does outclass the VSN in terms of takedown
capabilities and it also brings the utility of a shotgun when remodelling the sight.
Yes, the handling of the VSN is superior in just about every way and the higher fire rate
will make a difference in gunfights but the LMG is far less of a meme than I would have guessed.
If you need to set up the site and you don’t want to rely on one of your teammates bringing
a shotgun, then the DP27 is actually a viable competitive choice in my opinion.
But those are just my thoughts.
Have you been playing some Tachanka?
What are your thoughts on either of these guns?
Leave me a comment below and with that, many thanks for watching; I hope you enjoyed the
video and I will see you in the next expisode!