tutorial now as you probably know dune has been delayed until 2021 but that hasn't stopped us
from creating some cool visual effects last week we had zach alan production show you
how to create a sand worm inside of blender and this week we're going to break down how i created
the title inside of HitFilm because we didn't just steal the official one i actually had to
make it if you're wanting to follow along this tutorial you're going to need either HitFilm Pro
or HitFilm Express with a couple of add-on packs let's go ahead and dive right in and get started
like most of the titles that i've created i've broken it up into different sections the reason
for this is it keeps things a bit more organized and i can pre-render them once they're finished
to speed things up this first composite shot here is all about the text layers so i could use
one if you're just wanting to have a single font but i decided to use four different text layers
all the same character just positioned and rotated to spell out the word dune but it's all the same
character onto each of these characters i have the bevel geometry effect which has to be applied
directly onto a text layer this makes it look a little bit more 3d and gives it a bit of an edge
and then i have the rotate behavior after the bevel so that it takes it into account this effect
allows me to rotate the character in 3d space on the three different axes for all of them i've just
keyframed the y rotation to start at a specific number what i thought looked good and then by the
end of the comp straighten out to face the camera because the bevel is a 3d effect i also have
two other things to help make it look a bit more metallic the first is to go into the material tab
for each character and then set the environment map to use layer and then set the layer to a
picture of copper that i got off of pixels this will help give the text a bit of a copper sheen
and it will reflect the details as it rotates i also have a directional light above the text with
the title all set up i can now move on to the next composite shot which is about creating the lines
this is all one layer duplicated multiple times what i did was create a new plane and then use
the freehand mask tool to draw several lines onto it in random directions i left these lines open
and then added the neon path effect this effect by default will use the masks to draw different lines
i can then keyframe the evolution so that the lines have a bit of a pulse and once that's
all set up i can duplicate it multiple times and position the different planes all around the scene
you're going to want to set the plane's blend to add or screen so that they show through
you can make the lines smaller on one side by adjusting either the start with or the
end width under the path drop down to create the circle shape what i'm going to do is drag
in the plane from the media panel and add the audio spectrum effect onto it this effect takes
the frequencies of a specific audio file and maps it into a visible motion graphic
you can use pretty much any audio that you like because we're going to turn the height down to
zero so that it actually doesn't move but it still does need an audio file to draw from
so in this case i use the dune trailer because i already had it imported for reference so i'll drag
that into my timeline and then set it as the audio layer in the audio input dropdown i'll set the
audio start and end to be on either side of the screen and then i'll turn the height down to zero
and change the render mode from bar graph to points if you want the points to be bigger you can
adjust the start and end frequency and then on top of this i'm going to add a color gradient effect
i'll increase the opacity to 100% and set the blend to multiply place the points on either
end of the plane like before this is just going to give it a little bit of a feather
next i'll add the polar warp effect onto it and this will take the straight line
and curve it into a circle to make it bigger i'll increase the end radius
and then keyframe the rotation so that it's spinning throughout the comp i can also keyframe
the range as well so that the line appears to grow over time once i have this all set up i can save a
bit of work by using the clone effect to duplicate my work multiple times when you add the clone
effect on top it might not appear to do anything at first this is because the position offset
will have a value in it i'll set that to zero and then adjust the scale offset to something smaller
and now you can see three copies of my circle in the viewer you can adjust the number of clones
here up top i can also adjust the rotation offset so that they're at different angles
and because i've placed this as the very last effect all of the animation will be there
the time offset is another one to change as well so that they're all different lengths once i had
all of the animation and all the cloning set up correctly i then duplicated the layer and scaled
it up i tweaked the keyframes and changed some of the values just to give it some more variation
it's a balance between saving time and not having to duplicate work but also creating a bunch of
different variations to give it complexity after that i duplicated it one more time and change the
render mode back to lines to give it a solid core and now we can move on to the main comp where we
bring everything together i'm going to set the blend mode of all of these layers to add so that
they add on top of each other the first layer i have here is my circles then i added in my lines
and on top of this i added a grade layer with a fractal noise effect
this is going to break up the lines and make them look less clean and give them a bit of a grunge
to do this set the blend to multiply and adjust the exposure and offset which is the contrast of
how dark those spots are going to be then in the transform settings bring the scale down so that
the detail is smaller the goal with titles and motion graphics is usually to make it look less cg
and less clean so if you can dirty it up by using distortion or fractal noise it's probably a good
idea next we have the core circle which is a plane on itself and i'll use the ellipse mask tool to
draw a circle mask directly in the center i'll then add the neon path effect and this will trace
the mask inside of the neon path properties under the core settings there is a distortion drop down
i set this quite low to 7 pixels but it's still enough to give it a little bit of variation
and not be a perfect line then i'll stack three glow effects onto it this is something that i do
regularly because it increases the fall off of the glow and helps make it look more realistic
although i've seen something internally that would do this automatically but it's not ready
yet so the next three layers are atomic particles and they're all set up the same way so for the
first one here i again have my plane and then i'm going to fill it with white because otherwise we
wouldn't see the particles drop on the atomic particles effect and you should see it take
effect right away i'll come down to the fractal settings and increase the displace strength
and maybe lower the wavelength a bit this is up to you to choose how distorted you want the atomics
to be you can adjust the speed here if it's moving too fast because it will move automatically
with this atomic particle effect i'm going to parent it to a point because i'm going
to have three of them so if i want to change the scale or rotation of all of them at once
i can just move the point and they will all change so create a point under the new layer section and
then in the atomic particle placement drop down under position set the transform from to the point
in this case i've lowered the scale of the point just a little bit another good property to try
out is the spherical warp this creates a sort of bubble in the center of the atomic particles
so it's good for making it look like it's wrapping around the circle in the center
so i can increase the radius and then adjust the strength as needed
i can change the particle appearance up here so maybe i'll lower the size
and increase the size random so that we have a bit more variation again once we have those
atomic particles all set up and moving as we want we can duplicate them and in this case i did it
twice one of them has slightly bigger particles one of them is moving a bit faster and has a bit
more spherical warp all i'm trying to do is create variation and make it look like there are multiple
different layers at work here on top of all of this i'll add a new grade layer and onto this
layer i'll add a bulge effect a heat distortion and a twirl the bulge effect is keyframed over
time to sort of suck the whole design into the center the heat distortion gives it a little bit
of grunginess and the twirl gives it a bit of a spin because i've keyframed the angle property
next i can drag in the title composite from the media panel and the effects that i'm going to
add onto this are to soften it up a little bit so angle blur diffuse and anamorphic lens flare
to give it a bit of a glow to create what i call the tidal ghosts or they could also be considered
echoes i dragged in my title once again and added the atomic particles effect directly to it
i can then use similar controls to what we saw earlier so in this case i'll probably increase the
display strength then just like before i'll use the clone effect to create multiple copies of this
layer adjusting the time offset creates the sort of echoey effect that you see in the final comp
and once again i'll soften it with a blur a diffuse and an anamorphic flare
the lens flare on the letter e is a simple laser dot flare i then created the black dot by using a
radial gradient effect and making it very very small and finally we have a grade layer on top
to tie it all together i've got a curves effect to increase contrast the color vibrance effect
was used to give it a sandy orange look i added two glow effects to increase the falloff of the
light and soften it up a bit some film grain helped add texture to the title as well as a
couple final look effects like anamorphic lens flare chromatic aberration and the letterbox to
match the actual film that's it for this tutorial hopefully you guys enjoyed and do let me know if
you have any questions down below once again you can find the project file in the description and
if you missed last week's tutorial zach alan showed you how to create a sand worm inside of
blender so be sure to check that out thanks for watching and we'll see you all in the next video