We're gonna look at viewport overlays. You can find it right
here and a 3d viewport that you have for editor. There's this
icon here show overlays, you could turn them on and off
globally as a whole. Or, if you notice, I turn them off. Things
like the text, the grid, and guides for the axes go away. But
we'll start right away with one of the things that are probably
people would ask is, how do you show Wireframe on Shaded object?
Well, I'll add an object. We already have a cube there, but
it's probably better to show an object that has more edges. So
if I choose the monkey, I'll take it and move it by clicking
on the moved tool on the side here moving on one axis. And
you'll see and move to the side here. I could press the period
on my numpad. To focus on it. Now to show wireframe with the
overlay here, I can click on the twirl down here, and then click
on wireframe. Now, this is different than the wireframe
over here is because this just shows the wireframe not shaded.
Whereas when you have it on an overlay, when the wireframe is
turned on, all your other viewport shading modes will have
the wireframe as well, including solid material, prop material,
preview here, and render. So you can visualize what it looks like
here. What he could also do, if we go into the twirl down for
the overlay viewport overlays here, you could turn off the
wireframe, you could turn things on, on on off as you need them.
Like for example, the text up here to tell you what is the
camera and what collection what object selected. Like, for
example, I selected this object I'm in collection cube, the
collection is to collection, the collection is called collection,
and the object is cube. If I'm here, I'm in the collection. And
it's called Suzanna see object here if I don't, and it also
tells me the camera. So if I press one of my numerical pad,
that's going to go to the front orthographic Geo. So I see that
up here. And if I press that button to change it to
perspective view, or you can press a five on a numerical
keypad to change it. And it will will tell me what is happening
up here, what mode I'm in. If you don't want to see that, you
could click the twirl down button and take off the Texinfo.
Same thing with the 3d cursor. The 3d cursor used to be the
main way, Blender would create objects based off the cursor.
Now it's kind of like ever, every other 3d software you
created the center of the world and you could transform it with
these manipulators or Transform Gizmo. But, so if you don't want
to work with the 3d, 3d cursor, don't want to see it, you could
click here and toggle off the 3d cursor. And a couple of other
things like extras, what's considered an extra are objects
that are in a scene that don't necessarily have a physical
representation. Meaning when you render it, you don't see it. So
for example, the lights, you don't actually see the lights
rendered out. So if you don't want to see them in the scene,
you could click here and take off extras, and those will go
away visually at least. So and there's other things that will
show up. That will matter later on, like for example bones when
you're doing armature or ringing a character. Another thing to
point out, you'll notice here right now I'm in a perspective,
user. Perspective mode works. I like a free camera, I could move
around. So in the overlay, if I click on this grid is not
selectable, but I could hide the floor. So in the floor is
considered when you're in user perspective, motor user
orthographic mode when I press the five key on my new number
pad, or on my keyboard, or I could click it here. So when
you're in the user mode, that's considered the floor. The grid
is considered a floor and you could toggle that on and off.
Why that matters is because if I go into let's say another view,
instead of a user, I quality to the press, why am I not prepared
on my keyboard? To go to the front view, you'll still see the
grid even though I had floor off for now the grid you know,
turning on floor on an off floor doesn't do anything. But if I
turn the grid On and off, it would work. So if you're not in
the user mode, the grid will be available to toggle on and off.
But if you are in a user mode, so I could click here and just
go back into user mode and drag.
The grid doesn't chorus doesn't doesn't do anything. It's
considered the floor. So you have to toggle on and off the
floor. And next to it, you have axes here. And this is just a
show highlighting or accentuating the color of the
axis. So you know which one is the x axis, which should be red,
which one will be the y axis, which will be the green and the
origin. So if I turn on the z axis, you'll see this is the z
axis up and down. I could turn it on, I could turn them all off
so you don't see any of those, like in other 3d packages, and
that will be the default.