mmm it's the orange juice what's up
everyone this is oj i'm going to be
giving some tips on how to consistently
win the draft challenge the most
important part of your match is the
first 30 seconds where you pick your
cards despite what most say once you get
really good it's possible to
consistently win it's 90 percent skill
and 10 percent look there will be 1 in
10 games where you just can't do
anything accept it and move on here are
some general tips that deck shop pro
does a great job elaborating on pick
cards that require very specific
counters like goblin Bell graveyard
infernal dragon sparkly barbarian
skeleton army goblin gang balloon or the
princess when choosing cards you want to
pick at least one win Commission Goblin
Bell graveyard balloon golem giant hog
world giant lava hound early barbarians
or triple Musketeers as an example when
facing a choice between the card and
it's counter generally pick the counter
if you have a pick between a princess
and a log then pick the log for double
elixir always aim high if you have the
choice I always pick Giants he's the
most versatile tank in the game
graveyard is just overpowered there's no
reason not to pick it pick cards that
will synergize well a blue or graveyard
will always need tank this can be a
knight ice golem giant or even a golem
another example of a combo would be a
tornado with any splash card like
wizards baby dragon or even an execution
there are 3 cards in the game that you
always give to your opponent rage clones
and mirror never hesitate to give it to
them let's go over my saw process and
why I picked certain cards for the
double elixir draft challenge without
hesitating I picked a goblin game
because it can defend against everything
in the game I could pick ice wizard or
gargle they're both great picks but I
prefer the derp goblin because he can be
sent in to chip the tower I don't even
care about the mega minion because I
just want to give my opponent the rage
stuff for my fourth pick it's world
giant or Volker II since I have the mega
minion and goblin gang I'm giving them
the role Giants and so those are my
counters to him another reason why I
picked a vol 3 is because giving it to
my opponent means that they can counter
my goblin gang and our goblin easy so
I'm gonna hog the vol fruit for myself
keep in mind there isn't always a raid
answer since you can never predict what
your opponent has you just have to roll
with it
in this next match you never want to
pick mirror so arrows it is knowing have
nothing to counter and nothing countable
there's no right or wrong answer at this
point but the reason why I picked the
executioner because he offers slightly
more splash and it's a double elixir
challenge so I don't care about the
elixir cause I'm on to my third pick so
I need to start building my win
condition I spear and arrows don't win
games so I picked minion poison and
lightning are both good choices since
the counter has electra wizard but it's
double elixir so always pick lightning /
poison again there's not necessarily a
right or wrong answer just go with the
flow then draft you never know what your
wind condition is sometimes it's spell
cycle poison is more versatile than
fireball it can take out units like
witch Elektra wizard or musketeer
whereas the fireball leaves them with a
sliver of health and it has area-denial
against squanders like Hudson witches
I picked the witch because my opponent's
fireball only soft counters her she'll
survive the fireball whereas the arches
will die to the fire wall plus she's
super versatile for GPS and distraction
with skeletons this pick was a bit risky
because my only reliable counter against
infernal dragon is the witch but I
really wanted to bog Lee since you're
tanking capabilities is nutty
I picked musketeer because it encounters
an inferno dragon and conceal two
minions plus my other counters two
minion our witch and poison on to the
next game between lightning or zap
lightning is a no-brainer
it's an early wind condition if you need
to spell cycle or clutch the tower then
next up is poison or mega Minya I picked
poison to synergize with lightning is a
spell cycle deck plus giving my opponent
mega minion means like The Killers
lining or the poison I chose musketeer
because I needed some anti-air to deal
with that mega minion plus you can deal
the Valkyrie reasonably well for the
last bit goblin barrel is much better
than guards of the wind condition plus
if I took the guards it would have been
counted really hard by the vaulty I just
gave my opponent in the next match Auto
pick graveyard it's one of the strongest
cards in the games next pick
I normally pick fireball in case you
need to spell cycle but I needed to
steal that goblin for myself so that he
can't counter my graveyard as for the
third pick always pick lightning / zap
especially since it's a double elixir
challenge for the fourth picked
executioner is slightly better but the
witch can one-shot skeletons and is a
better counter to graveyard so I hoarded
her for myself
overall is a pretty solid game my
opponent had no reliable counters for
the graveyard since I took the
let's check out another pic between the
log and fireball the fireball can spell
cycle to victory between dark goblin and
baby dragon he's one of the best picks
in graph mode because he splashes and he
flies unless your opponent has anti-air
they're going to have a tough time with
zap or fire spirits the fire speeds
would have dealt way more damage to my
day to Dragon and for the fourth pick
since this is double elixir always pick
the lava hound it's a bit of a
disadvantage giving them a musketeer
since they can now deal with a baby
dragon but the pros outweigh the cons
plus that baby dragon synergizes really
well with a lava hound as a bonus to my
opponent gave me a tornado slash nato's
basically ends the game in this matchup
x-bow can be pretty hard to get through
especially if you give them an inferno
down well as double elixir it's not so
bad so I'm picking a wind condition
really early for the second pick goblin
barrel can be good but battle round
counters infernal incredibly well so
this card synergizes well with my first
pick between fries and bowler I need to
take the bowler for myself since it
counters my Expo and threes only works
in really specific decks
for my fourth pick it's a no brainer
give them a dead card and take poison as
a secondary wind condition if you have
all seeds or all spells just run with it
I'll line your play style with whatever
wind conditions that you're given good
luck in the challenges thanks for
watching stay tuned for more quality oj
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you
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