What’s up guys it’s me Jeremy!
One of the most impressive things about Riot’s champion design team is the amount of diversity
they have created in the champion pool.
They constantly manage to come up with unique new mechanics and kits for each champion release,
and it makes for some of the most interesting characters to play in League of Legends.
Today’s Top 10 is going to look at some of those really unique champions.
Please keep in mind that we’re looking at uniqueness relative to other League champions
only, so our list isn’t affected by other MOBAs.
It’s all about how interesting they are to play compared to other champions in League
of Legends.
If you enjoy the video, make sure to hit that like button, and if you don’t hit the dislike.
Starting out at Number 10 is the revered inventor Heimerdinger.
It was kinda inevitable that he would end up making this list since there’s not much
that’s more unique than having something fight for you on your behalf.
Heimer’s turrets make him an absolute zone control king as it can be extremely punishing
to try fight him in close quarters while he has his turrets set up.
You might think he’d be higher up on the list because of this, but to be honest although
the turrets are pretty unique, his playstyle isn’t.
There’s quite a few champions you can play that work in a similar kinda way, such as
Illaoi.
They both have persistent ‘traps’ that deal damage by themselves, and both are strongest
when fighting in the zones they have set up to defend.
It was a bit of a tossup between the two to decide which should take the Number 10 spot,
but we decided that while both shared that zone control theme, Heimer has a lot of other
interesting bits in his kit such as his bouncing stun grenade and rockets.
Number 9 is Twitch.
It’s quite hard to stand out as an AD Carry because the end game is always going to be
about stacking attack damage, crit and attack speed and just auto-attacking people to death.
That being said, Twitch does stand out somewhat for a couple of reasons.
His Ultimate is a big part of this - while most ADCs are limited to focusing one target
at a time, Twitch’s Ultimate causes his auto attacks to penetrate through all targets
in a line, meaning in a grouped teamfight he doesn’t really need to focus at all,
he just kills everyone simultaneously.
That alone wouldn’t really be an interesting enough playstyle for this Top 10, but the
super cool thing is that while Twitch’s late game is all about shredding everyone
at once, his early and mid game is the exact opposite.
His Q Stealth resets on kills where his passive is active, so rather than taking on multiple
targets at once, he actually plays way more like an assassin, picking off a single target
before hunting down a second or using the stealth reset to escape.
That evolving playstyle is really cool and something that’s pretty rare to see in a
League champion, and I hope it’s an area of design that Riot look into more in the
future.
There’s loads of potential in it for every role.
Number 8 is our first Jungler, Nunu.
Let’s be honest, his kit really isn’t anything special.
The Ultimate is super cool and deadly in the right hands, and having a second smite that
also heals you is no joke, but it’s pretty simplistic in terms of design.
What really makes Nunu stand out is how differently this means he has to play.
He doesn’t have a kit packed with damage like Lee Sin, nor a huge chunk of crowd control
like Amumu.
That means it’s gonna be pretty hard for a Nunu to make a big difference in fights,
unlike those two who can really change the tide of a battle.
Instead, Nunu has to be as big of a nuisance as he can, and affect the game by negating
the strengths of the enemy Jungler.
There’s a saying that a good Nunu has to make the enemy jungler even more useless than
he is, and it’s really true.
Nunu has to invade, steal objectives, and be a general pain in the ass for the enemy
jungler.
His sustain and smite means he can invade really safely and take pretty much whatever
he wants.
If he uses those invades to get deep wards down, he will be able to plan his route to
counter any gank the enemy jungler wants to make by simply slowing him down and keeping
him distracted.
It’s crazy how he can confuse a game so much with such a simple kit, but it makes
him really interesting to play.
For Number 7 we’ve gone with the reworked Malzahar.
It’s kind of insane that a rework which essentially just shifted his abilities around
made him so different to play.
Pre-rework, Malzahar was all about spamming abilities and locking down a target with his
Ultimate.
At this point, his voidlings were a cool touch to add some extra damage, but the lack of
ways to control them meant it didn’t feel like you could really take advantage of their
power.
With the rework changes, his W now allows you summon a Voidling whenever you have it
off cooldown, and that Voidling can spawn additional ones based on if certain conditions
are met.
Instead of feeling like his kit is just spam spells and get bonus voidling damage, he’s
now about using your abilities to help out your voidlings instead.
He works in both solo lanes and jungle, AP or AD, making him incredibly flexible in terms
of what to build, but the core idea is the same - manage your voidlings to summon as
many as you can, then tear people apart.
His passive change has been a godsend too, and although periodically resisting CC and
damage is kinda ridiculous, it means he has a way to stay alive in lanes where he would
have been totally unplayable.
Props to Riot for figuring this one out, it’s probably the most successful rework so far,
introducing new players to Malzahar while keeping what the old Malz mains really loved.
Kindred is taking our Number 6 spot, and they boast another one of these evolving playstyles
like Twitch.
Kindred is initially all about early pressure, using mobility and slows along with high damage
to snowball lanes through powerful ganks.
The mix of single target and AoE damage makes Kindred one of the best junglers in the game,
and although most early game power picks tend to be worse off lategame, Kindred still holds
the power to dominate the late game too.
As the game progresses, Kindred scales up to become a force almost comparable to the
actual ADC, along with the power to save allies from death.
And enemies.
And jungle creeps.
Crazy, right?
Lamb’s Respite is one of the most powerful Ultimate abilities in the game when used correctly,
while still allowing for reasonable counterplay because of the need to stay in the circle
to gain the benefit.
One of the coolest plays I’ve ever seen was a Kindred that dashed over the Baron wall
and used Lamb’s Respite to prevent Baron dying, stopping the enemy team from finishing
it off and giving just enough time for the rest of the team to catch up and engage.
On top of all that epicness throw Kindred’s awesome spiritual yin-yang design and you
end up with a beautiful and powerful champion that is well deserving of a spot in our Top
10.
Time for the Top 5, starting with Orianna.
You know a champion is going to be unique when you really can’t understand what you’re
meant to be doing when you first play them.
Orianna’s abilities all revolve around her ball and it’s position, and that can be
incredibly weird to get used to.
It means she’s incredibly difficult to play effectively, but also really rewarding once
you finally figure her out.
Orianna as a champion really tests your ability when it comes to decision making.
Should you use your ball to poke, or keep it for resistances?
Combo your Ult with an ally by shielding them, or sneak it over a wall and use it directly?
It’s quite impressive that Riot managed to create a champion that doesn’t really
target enemies with abilities, instead opting to have her abilities all occur around the
ball and simply give her a way to control it.
Orianna is one of the staple mages of competitive play and ranked - she’s never too weak for
a good player to make use of her.
A fed Orianna will carry games with her insane AoE damage, and a weak Orianna can still contribute
through shields, slows and her insane Ult CC.
She can farm safely with her auto-attacks, or zone an enemy away completely with her
ball manipulation.
She can play defensively, shielding allies and speeding them from harm, or she can terrorise
enemies with her Q-Ult-W burst.
Orianna is one of the most versatile mages in the game, and totally unlike anything else
in League.
Number 4 has gotta be Shaco.
New ways to abuse Shaco’s mix of strategy and deception are invented every day, and
it all comes down to the awesome way his kit comes together.
He has damage, he has traps, he has a clone and he has sneakiness.
How the player ties that all together is what makes Shaco so unique - you can invent your
own playstyle for this guy.
Only one thing really remains the same; Shaco really, really wants to kill stuff, to the
point where he’s one of the only champions in the game where players willingly sacrifice
Flash for the added kill power of Ignite.
His invades are legendary, along with his ability to sneak Dragons or enemy camps by
tanking them with his box traps.
He’s also one of the best duellists in the game, there’s not many champions that a
skilled Shaco player will lose to once he reaches level 6.
He does require a fair bit of game knowledge and foresight to use properly, but
once you are used to his tricks you can unleash some awesome mind games.
Sprinting into the Number 3 spot is Singed, and most of you probably saw this coming.
It’s hard to argue that there is much that’s more unique than Singed, although it does
take a specific type of player to find him interesting to play.
If you like proxying waves of creeps and running around while spamming laugh, Singed is your
guy.
Our favorite mad scientist doesn’t want to fight conventionally, he prefers to leave
a poison trail all over the map to kill champions and minions alike, and if you’re getting
too far away he’ll just pick you up and flip you back again.
He’s quite powerful as a tank because of his disruptive abilities, although he prefers
to splitpush than teamfight, making him quite hard to deal with.
It’s important not to let him distract you too much as it can be pretty frustrating trying
to lock him down.
Just remember, never chase Singed.
We have a pretty new champion at Number 2, Bard.
He’s a pretty troll champion, but he’s also ridiculously powerful in the right hands.
Bard really defines the roaming support because of his ability to leave health packs down
for his laner before embarking on a magical journey across the map, collecting charms
and assists.
Support is the most neglected role in terms of the playerbase, but releases like Bard
have really attracted more players to try it out.
He’s really exciting to play, nothing really feels better than landing a game-changing
Ult on the enemy team or saving an ally at the last second.
Magical Journey enables some fantastic clutch plays to surprise the enemy team or make a
quick escape, turning every piece of terrain on the map into a portal to be used to move
quickly from place to place.
His Q is nothing to sniff at either, being essentially a Lux bind that can stun two targets
instead of snaring them, along with the power to pin people against a wall if there is no
second target around.
Overall he’s a super cool champion that that community has grown really fond of, and
for good reason.
And here we are at the end of our Top 10 with our Number 1 Most Interesting and Unique Champion
- Azir!
The Emperor has been a staple of competitive play since not long after his release, and
with that much raw playmaking ability it’s not hard to see why.
Azir’s abilities flow together in an incredible way, and a successful Shurima Shuffle is one
of the most amazing things to watch happen in League.
What really blows my mind is how Azir’s kit borrows so little from other champions,
something that’s really hard to do in a game with so many diverse abilities.
His passive tower construction has no equal in the game, enabling him to lock down a lane
singlehandedly.
The closest comparison we can think of to his soldier control would be Orianna’s ball
manipulation, but rather than casting abilities, the soldiers replace Azir’s auto attacks,
making him one of the rare attack speed mages and giving him a hybrid between sustained
and burst damage.
He can also remain mobile with his dash, enabling him to sweep behind the enemy team at high
speed in spectacular fashion.
He can waveclear, duel, poke or combo - whatever his team needs.
With his power to adapt to any situation, he has one of the highest skill ceilings in
the game.
Azir is one of the only hypercarry mages in League, and he’s unlike anything else in
game at the moment.
Truly unique, extremely interesting to play and well deserving of this Number 1 spot.
That marks the end of our Top 10 Interesting and Unique champions list, really hope you
guys enjoyed this one and would love to hear your thoughts on either the champions we mentioned
or who you think should have made the cut.
That’s gonna be it from me, if you enjoyed the video drop a like, subscribe if you want,
thanks for watching and I’ll see you guys next time!