What’s happening ladies and gentlemen,
this is Minh from Architecture Inspirations.
Today I’m going to show you some
materials tips and tricks in Lumion!
Let’s get started
Here I have a model that I created a while back
and I’m going to bring it to Lumion
by using Lumion LiveSync.
First, I’m going to set up my camera
and do a test render to see what the render looks like
BEFORE we adjust our materials
Now let’s start editing materials.
You can do that by first going to this Materials Tab
click on a material in the scene that you want to edit
After you click on a material,
the Material Library will open,
and now you can see that
the imported material is highlighted
because it was imported from Sketchup earlier.
You will also see a number of material choices
such as color, glass, water, etc.
And if you look up here,
you will see different materials tabs
such as nature, indoor, and outdoor.
Each of these tabs have lots of materials
that you can use for your model.
You can choose whichever you like
by clicking on a material
to apply to the current selection.
However, my original material was pretty good,
so I will go back to the Custom tab
and click on the imported material.
This will revert it back to the original material.
Now if I want to edit this material,
then I can click here to make it a Standard Material.
Then the material editor window will open
with multiple options
such as Colorization, Gloss, Reflectivity, Relief, Scale etc
When you apply the Standard material,
the settings will be at its default.
This might make the material look odd,
so the first I usually do,
is to reset all of these sliders
by turning it down to 0 so we can start from scratch.
Then I will go up here
and click here to load a normal map,
or if you don’t have a normal map,
then just click here
and Lumion will create one base on the color map.
And you can control those bumps
by using this Relief slider here.
If it’s hard to see the bumps,
you can use this colorization slider
to override the texture with a color like white or gray.
This will make it easier to see
and adjust the material’s normal map.
Note that you can also click here
to invert the direction of the normal map.
This will determine which areas
are being pushed down or up
When you’re happy with it,
you can turn the colorization slider back down to 0.
Next, I’m going to adjust the Glossiness and Reflectivity
by using these sliders here.
This is mainly trial and error
to see what works best for your material.
Finally is the Scale,
which determine the size of your texture,
drag it to the right to make it bigger,
and drag it to the left to make it smaller.
If you drag it all the way to the left,
this will revert back to the original scale
of your imported texture.
There we go, now just use this workflow
to edit the materials in your model.
The Glass is a little bit different
because whenever you import a model with glass
it will automatically be changed
into Lumion’s glass material.
Here I can choose from the
huge library of glass materials in Lumion.
Or I can edit the material myself.
First I usually increase internal reflections
and double-sided
to make the thickness of the glass more visible.
For the color, I can turn this all the way down,
to make it white,
or choose a custom color using this button here.
There are more options here that you can play with
such as reflectivity and opacity.
Frostiness is a cool option to create a frosty glass effect.
While the relief slider
will make the glass look wavy and bumpy.
Next, let’s talk about some of these additional settings.
The first two are Position and Orientation
The position tab
will let you offset the material in the X Y and Z axis.
While the Orientation Tab will let you rotate
and shear your texture in different directions.
You can use these options
in conjunction with the scale slider
to make the material fit perfectly
to the geometries in your model.
Next, I want to go over the emissive material,
which is useful for creating a TV screen effect like this,
or a lit light bulb effect like this.
You can also choose a color for the light.
A cool tip for the picking color
is you can copy the a specific color code
and paste in this color bar here.
Another way to create a lit light bulb effect
is that you can make the wires inside the bulbs emissive.
If you use Lumion LiveSync,
you can hide the bulb in Sketchup’s window like so,
and this will make it easier
to select the wires inside of the bulbs
so that you can apply an emissive material to them.
After that, just go back to Sketchup
and unhide the glass bulb.
Finally it’s the weathered material.
This is a great option
to create weathered or aged material
such as an old wall or an old wood floor lik so.
There's still a lot of tips &tricks for materials in Lumion
because I am still new at this software
but these were the most important things
that I learned so far.
Let me know if you guys have your own
tips and tricks for materials.
If you guys like Lumion videos, then let me know
and I can create more such as landscaping,
and using styles to render
or even Photoshopping using render channels.
And that’s all for today guys,
leave a like if you enjoyed the video.
Comment below if you have any suggestions.
Stay inspired guys, and I will see you,
next time ;)