hey what's up guys Nuno here in today's video I'll show you
how to create a realistic interior render in just about 15 minutes we'll
use slime exporter plug-in display in allows you to export from 3dsmax to
lumen with all the textures already applied and with this saving a lot of
time loading all the textures one by one
on this channel I publish render tips every week and if that's what we want to
hear about then subscribe and click the bell button to get notified when I
publish my new videos so let's get started so I have here my scene in
3dsmax and the only thing I need to do is to go
here to the top line exporter click it and then I'll select whole scene I'll
give it a name and I'll press ok so it will export the scene ok so this scene
was exported in just 26 seconds so now it's important in lumen so here inside
loom Ian we will select the white template and now we will go to import
and we'll select our model open let me just put this correct category let's
call it even 1 and this may take some time to import ok so now that I have my
scene here I will just go to height and width a little bit up like this now as
you can see it imported pretty much all the textures ok but to have proper
reflections we need to select a material and select standard ok and now we just
need to adjust the glossiness reflection but first of all in this case you can
see a lot of the blue sky from exterior and why is that because we need to have
the reflection ok this reflection control if you are using all the
versions of lumen lumen 8 or Lumina you will find this reflection control in
the light scattering so it just place it about here like this and now you see
that it's reflecting properly okay now what you need to do is basically in
every material just select standard and just adjust the properties a little bit
like the gloss and reflectivity this is basically the two properties that I just
addressed as well the color sometimes for example let's say this material here
I'll select standard and even when I reduce the reflectivity okay like this
and the gloss as well but it's too dark so what we'll do I'll just go here to
the material and I'll make it about here and actually less saturated okay think
like this it will work and also for the emissive materials so I'd standard and
just go to settings and emissive if you cannot see this tab it's because we have
these high-tech standard settings like this so just click here and you'll have
these settings so I'll leave it about here okay some materials sometimes they
don't import the texture like this one you can either manually select the
texture in this case or since this is a wood panel I can just go here to the
Lumia Barry and select one would like this and I will go to its properties
I'll make this a little bit darker and just more or less until here I'll go to
wood and make it like this okay seems nice
by the way if you want to learn more about how to create realistic PVA
materials I have a video for that and you can check it in the top right corner
or in the description below this video now
I'll just fast-forward a little bit while I set up all of these materials
I'm pretty much going to do the same as I'm doing now just adjust the gloss and
refer TVT so let's start okay I think that's all for the materials and now
let's go to render and the first thing we need to do is to set up our camera
here and I'll just click here set a level and then horizontal level and I'm
going to move it down to about not here also increase this to about 30 maybe
like this move my camera back just using my arrow keys and leave it at about here
okay and then just press the store camera
let's see now the purpose of this video is to create nice render but quite fast
so I'm just going to select a custom style already from lumene I'm going to
go with the overcast first thing I'll do I'll go to camera and I'll add a two
point perspective so our vertical lines are all straight okay so you see the
difference if you have the lumen 10 version you can just press here on the
viewport and it's already created first preview how it how it looks so I'll just
change here this real skies to this one I'll change position about but here is
fine okay and I'm just going to slightly adjust these settings like for example
the scene is too yellowish so I'm just going to decrease the temperature a
little bit and I'm going to increase this all the contrast of the scene so
I'm just going to slightly adjust all of this and when and then let's take a
render one thing I'll do I'll disable this depth of field effect because I'm
not going to take at least now any close-up shots so I don't need this
effect and I'm going to set up as well my reflection planes so this is I'm
telling which planes I want them to be with the high quality reflection and I
think it's pretty much it just distill here
and now if I preview you can already see some difference I'll just take a new
render I think this is looking nice but it could be better what I'll do I'll
just work around this area because it's too dark so to today I'll just go here I
will increase here the color so it's not so dark but here and this one as well
okay actually Storify tip as well okay and now add some area lights here this
line light so like we have here some lights under these shelves so let me
just rotate them
here make them smaller in width bigger in length and color make them a bit
yellow grease the fall off but here and reduce the brightness just move it more
to the middle actually yep like this just gonna move it little bit
up and I'm going to duplicate and put it here the same same here and same here
okay I think it's too much in terms of brightness will reduce and let me take
any render and see how this looks thick it will still be too much but let's have
a look
well actually it's not too bad what I don't like now is that this material is
too too light so let's make it darker and actually first this one I don't like
the color just change a little bit maybe
let's try like this and this one let's reduce about here and increase this and
decrease this yep so the difference
okay I think we just need a little bit more exposure here okay another thing we
can do is to increase the brightness of the real sky but here and actually
decrease now this exposure okay let's see the difference okay I think it's
looking good I just don't like this material here it's too too blurry let's
try to do one thing first let's see this one let's try to duplicate this one copy
and paste it here maybe this one still not great so yeah okay just increase the
map scale
okay think like this will be better and here it's you know since this render I
wanted to be basically the final render directly from from Lumia we need to add
some more effects to to make this basically our final render so let's go
here to add effects and I'm going to add first the chromatic aberration and way
to reduce it to about here then I'm going to add C vignetting and this
vignette just slide like this we don't want to be too much noise as well so so
it's not super perfect to render
okay now we need to add the bloom but just a little bit and let's see if
anything else please print poster enhancer
and I think that's it let's try to render this out oh by the way one last
effect I forgot to add it's the analogue camera effect so it's about it's here
and this fact basically you can add filters to render so I'm going to add
something like see this one just slightly okay and now I'm going to
render the final one and this is my final render as you can see it's quite
fast to make a nice-looking render by the way I have a course in which I teach
how to create high-quality and realistic renders in lumen and with the shortest
render time also with my course you can get the 20% discount for lime exporter
plugin I'll leave a link in the description below this video
and that fits for today thank you for watching if you like this video don't
forget to give me a thumb up subscribe and click the power button to get
notified when I publish new videos see you in the next ones