What if... you had 2 Barbarians that could hit as hard as
3 Barbarians and could run as fast as a
Lumberjack
Mmm it's a Orange Juice
They're harder, faster and stronger
First unlocked in Royal Arena
Elite Barbarians have the exact movespeed of a Lumberjack and the exact hitspeed of Barbarians
They hit harder, but there's fewer of them
They have 3/4 the total DPS of Barbarians
Each swing deals more damage than a Fireball to an arena tower
They're insanely fast and they're not hard to deal with if you're anticipating them
But they're way more threatening and should never be ignored
Barbarians planted in this position can block a Hog and can completely shut down it down from reaching your tower
Elite Barbarians can defend against a Hog but with only two of them
They don't quite form a wall and they deal a bit less damage
So the Hog will still get 1 hit on the tower
If they plant a Golem in the back with no building in the front
You can rush with Elite Barbarians as long as they don't have counters like Skeleton Army
If you split Archers first
Then split Elite Barbarians behind them
They won't run in front of them
It'll just push the Archers to their death faster
Elite Barbarians also take care of tanks
They do a good job of stopping an incoming Giant
Then translates into a really fast counter attack
They're not quite as strong as Barbarians but if you can afford some damage on your tower
They can take out a Royal Giant relatively well
Just like with regular Barbarians, they can take care of Sparky
Provided that you surround them. In this case, splitting them left and right
Fireball severely weakens Barbarians to a sliver of health letting your tower pick them off 1 by 1
With Elite Barbarians, since they're sturdier, Fireball doesn't quite do as much to them
They'll also survive Lightning
It does make sense to use Lightning if there's a 3rd target such as an arena tower or Mega Minion nearby
On the same note, since Elite Barbarians do cost 6 elixir
It absolutely makes sense to send in a Rocket if you don't have cheaper counters like Tombstone available
Fire Spirits have similar effect as Fireball, they can really hurt Barbarians
But they won't have as much impact on Elite Barbarians
Mega Minions can pick off Barbarians since they have such a slow movespeed
But against Elite Barbarians, they're way too fast for the Mega Minion to pick off effectively
With an Ice Golem you can kite a Lumberjack to its death
But against Elite Barbarians, they have way more health and damage, which allows them to survive the kiting
Since Barbarians are already really slow, Ice Wizard takes care of Barbarians
But Elite Barbarians are significantly faster, so they're not as vulnerable to the slow of the Ice Wizard
The Wizard just annihilates Barbarians
They're so slow that the Wizard just snipes at them from a distance
Then walks away untouched
But against Elite Barbarians, they charge right at him
The Wizard can manage to kill them, but he ends up dying as well
With the Princess she can chip away at Barbarians as they waddle to their death
Only dealing slight damage to the tower
With the Elite Barbs, they're so fast that 1 of them even runs out of range of her splash attack
They can rush the tower, just devastating it
Even though they look like Barbarians, they're completely different units with different counters
If your opponent rushes you with Elite Barbs
As long as they don't have The Log or a Zap, your Skeleton Army can easily distract them
Elite Barbarians can move very fast, but they're still gonna attack as slow as regular Barbarians
Tombstone can shut them down really easily, especially with the Skeletons that it spawns
Regular Barbarians overall have a bit more health and total damage
Because of this, they're also effective at sweeping up Elite Barbarians
Archers can tank 2 swings each
If timed properly, pulling them to the center with Archers can completely eliminate them
A Musketeer does a decent job, though not as effective as Archers at a slightly higher elixir cost
The Bowler is quite a strong card, he does an excellent job at defending against Elite Barbarians
Minions and Mega Minion don't output enough damage to stop the Elite Barbarians
But Minion Horde dishes out just enough to stop them
As long as your opponent doesn't have arrows or rear splash units, you're good
Musketeers have a slow movespeed
So splitting 3 Musketeers in the back makes sense since it can accumulate elixir to support them
Since Elite Barbarians have a much faster movespeed, when you plant them in the back
You won't have as much elixir to support them
They're very costly and very hard to snowball since they're so fast
A Mega Minion or Archers in the back are much easier to snowball into a larger push
Since they're significantly slower
Overall this is a card that deals relatively the same damage as Barbarians
And can survive much better than Barbarians
And are much more threatening than a Lumberjack
You never want them to touch your tower, each swing dealing more damage than a Fireball
They are NOT a direct replacement for Lumberjack or Barbarians
They have their own unique role in the game
We found at tournament standard, they're a bit hard to use, but since they're a common card
It won't be too difficult to over level them
Perhaps they'll be more beneficial on ladder where there's no level cap
Thanks for watching, stay tuned for more quality OJ
Positive elixir trade™
POSSIIIITIIIVE ELLIIIXIIIIR TRAAADDDE