This is Marty from Blue Lightning TV. I'm going to show you how to create the planet Jupiter.
I provided this texture map of Jupiter's surface so you can follow along. Its link is in my video's
description or project files. Before we begin, if you want to know as soon as I upload new
Photoshop tutorials, smash that "Subscribe" button and please remember to click that "Like" button,
which lets You Tube know you like my stuff. The first step is to convert the texture into a Smart
Object, so we can modify it non-destructively. To do this, click the icon at the upper,
right of the Layers panel and click "Convert to Smart Object". Go to Filter,
Distort, and Spherize. Make the amount: 100%.
Open your "Elliptical Marquee Tool"
and feather it 2 pixels. Place your cursor a bit inside a corner of the image and press
and hold the Shift key as you drag a circular selection to a bit inside the opposite corner.
Then, release. Holding Shift kept the selection a perfect circle. Click the Layer mask icon to make
a layer mask of the selection. Layer Masks are basically stencils. White areas reveal the image
next to it, while black areas conceal the image. Then, convert your visible image into a Smart
Object. We'll create a background that we'll place our planet over. To do this, go to File and New.
Make the Width: 1920 pixels, the Height: 1080 pixels, and the resolution: 150 pixels
per inch. The Color Mode is RGB and 8 bits per channel. If the background color box isn't black,
click it and when the Color Picker opens, pick black. Then, click "Create" or "Open".
Convert it into a Smart Object and go to Filter,
Noise, and "Add Noise". Make the Amount: 100%, "Gaussian", and "Monochromatic".
Go back to Filter, Blur, and Gaussian Blur. Blur it 0.5 pixels.
Press Ctrl or Cmd + L to open Levels. Make the input Shadows: 180 and the Input Highlights: 220.
Name the layer, "Stars". To saves some space in the Layers panel,
let's collapse the smart filters. Make a new layer below it by Ctrl or Cmd-clicking the
New Layer icon. We'll fill the empty layer with black, but before we do,
check your foreground and background colors. If they aren't black and white respectively,
press "D" on your keyboard. Since black is our foreground color, press Alt or Option + Delete
to fill our empty layer with the foreground color. Temporarily, hide the stars layer
and open back the Jupiter texture map that you spherized. Press "v" to open the Move Tool and
drag the planet onto the black background tab. Without releasing your mouse or pen, drag it down
and release. We'll rotate it by pressing Ctrl or Cmd + T to open our Transform Tool. Go to a corner
and when you see a curved, double-arrow, rotate it counter-clockwise to an angle you like. To
reposition it, go inside the Transform's bounding box and drag it. Then, press Enter or Return.
Double-click an empty area of the planet layer to open its Layer Style window. Click "Outer Glow".
If the color box isn't white, click it and pick white. The Blend Mode is Normal,
the Opacity is 100% and the Noise is 0%. The Technique is "Softer", the Spread is
and the Size is 90 pixels. The Contour is linear and the Range is 100%.
Click the New Layer icon and name it "Highlight". Open your Brush Tool
and invert your colors by pressing "x' on your keyboard, so white is your foreground color. Open
the Brush Picker and pick a soft, round brush. Make the Size: 1000 pixels and the Hardness: 0%.
The Opacity and Flow are both 100% each. Place your cursor approximately here and click
once. To confine the highlight to the inside of the planet, Ctrl or Cmd-click the thumbnail of
the planet to select its shape. Click the Layer Mask icon to make a layer mask of the selection.
Make the highlight active and reduce its opacity to 80%. Next, we'll place our planet in shadow.
Make a new layer and Ctrl or Cmd-click the layer mask to select its shape.
Go to Select and Transform Selection. Make sure the chain-link icon is active between
the Transform's width and height. Go to either field and type in: 150%.
Drag the selection over and up to approximately here. Then, press Enter or Return or click
the checkmark at the top. Go to Select, Modify, and Feather. Feather it 100 pixels.
Invert the selection by pressing Ctrl or Cmd + Shift + I. We'll fill the selection
with black and since our background color is black, press Ctrl or Cmd + Delete. We'll
make the black stronger by filling it with black again. Deselect it by pressing Ctrl or Cmd + D.
Change its Blend Mode to "Soft Light". Open your Move Tool and drag it to the right
approximately this much. We'll group the two shadow layers into a folder
by Shift-clicking the bottom shadow to make it active, as well, and pressing Ctrl or Cmd + G.
Name it "Shadow". Make the stars layer visible and active. Make a selection of the planet's shape
and Alt or Option-click the layer mask icon to make an inverted layer mask of the selection.
Open your Brush Tool and Brush Picker. Make its size: 150 pixels. Place your brush inside your
planet approximately here and slowly arc your brush up and over as you brush over its edge.
End it by swinging your brush up to inside the planet. Lastly, we'll add a distant sun.
Create a new layer and name it, "Sun". Fill it with black and change its Blend Mode
to "Screen". Convert it into a Smart Object. Go to Filter, Render, and "Lens Flare". The Brightness
is 100% and the Lens Type is "105mm Prime". Drag the lens flare near the upper, right corner.
I want to mask out the secondary lens flares at the lower right. If you want to do this as well,
make the Lens Flare layer mask active and with your Brush Tool active, increase its size
and brush over that area to mask them out.
This is Marty from Blue Lightning TV. Thanks for watching!