(upbeat music)
- Hello. My name is Pierre Lapeyrade,
I am a virtual reality movie director.
I mainly create VR movies using 360 degree videos,
and so during my work process.
I'm going to show you how Intel technologies allows me
to earn a lot of time mainly during the,
the editing and during the rendering process.
So, our first step during our creation process
is to shoot using 360 degree cameras.
So, we use some of the best cameras on the market nowadays.
So for example,
the Samsung Round, the Kendall S,
GoPro Fusion,
GoPro Omni, GoPro Max, Insta Pro X2,
and those camera gives us really high quality.
Then we need to stitch and render the files without
compressing to keep the best quality we can.
Intel provided me with a 28 course dual socket system
using Intel Optimum memory.
This improves the computer experience,
with shorter group times, fast application launches,
and ensure responsive real-time rendering.
So, here I'm working
on a video shot during
a big wave surf session.
So, I'll use the GoPro Max camera because it's one
of the only cameras going into the water.
So, it's pretty good quality.
This was shot in 5.6K,
and I want to export without compressing my,
my video, because I want to give the best quality I can.
So, let's say we're going to export
20 seconds of this video
starting,
starting here.
And we're going to export
20 seconds.
A bit more.
Let's say 25 seconds.
Okay.
Here, so, I want to export
this video.
I go into my options.
So, you can see here that I'm going to
keep the 5.6K resolution,
and here I'm going to
choose ProRes because I don't want to compress my file.
And let's keep it 422,
to show you how fast it goes with high resolution.
So, just for you to know, I installed Mac OS Sierra
on, on the tower.
So,
I'm going to call that
a rendering
tests.
So, as you can see it goes really fast.
I don't have any other reference to compare,
but rendering
almost 6K file.
25 seconds
takes like 30 seconds.
It's really, really fast.
So, that's a really good way to,
to realize how fast this computer goes.
I'm not going to show you all the stitching softwares.
It's not the goal.
And the time we earn is proportional to all the softwares.
So, I'm going to go directly to the
editing part using Premier Pro.
So, here I'm on an edited project.
So, you can see that it's a pretty complex editing
with a lot of different shots,
and some designing, and sound effects,
and picture effects.
So, this is very heavy.
And to show you how heavy it is,
look at the,
the,
the sequence
size is 5.6K.
So, this is the size of my native videos,
which is really, really high.
And it's really hard to get a good real-time preview
with classic computers or laptops.
So, here I renamed my,
my sequence to final.
I'm going to put full resolution here,
and you're going to see that the preview in full resolution
is just impressive.
As you can see, the, the preview is really, really good.
There is no lag.
It's almost, almost real-time preview.
This is really helpful to,
to work the sound design,
the editing precisely.
And without those Intel computers,
I couldn't work as fast as I do.
If you look also to another part of the movie, for example,
where, where I have some
3d editing,
the one you saw at the beginning of the video.
So, this is enough to reflect sequence importing
in Premiere Pro.
And you can see that it's really, really smooth.
That's it. So, for Premiere Pro,
I'm not going to show you all the tricks because it's not
the interesting part of it.
It's just to show you how fast the rendering
of this computer goes.
So, I'm going to get directly to my rendered file
because, you know,
as I couldn't compare to another computer at the same time,
I don't need to show you all the, the rendering settings,
but just to give you an idea, this full resolution,
5.6K VR movie
took me around
six to seven hours
to render, which is really fast.
The computer I had before was pretty good,
but slower than this one,
and it would have taken me maybe twice,
to three times the time.
Here I am in the GoPro VR player,
which allows me to visualize
my final movie in 360
and turning, using my, my pad.
So, just to show you that the computer is also able
to read those kinds of very high resolution files.
So, for VR movie makers,
those really high resolutions are a big trouble
during the production process.
And we absolutely need to get those high frame sizes,
because in actuality our headsets, most of the time,
the field of view is around 110 to 120 degrees.
So,
if you take the whole sphere, which is 360 degrees,
what you see in front of you is just a third of it.
So,
if you've got a 6k full frame in front of your eyes,
you get 2K.
So,
as the screen of the VR headset is like
1 to 2 inches in front of your eyes.
It's really, really close
and you're going to see the pixels.
So, that's why we need to get high resolution
to reduce this pixel effect.
And 6K
actually,
is the resolution I use the most.
So, I'm going to show you the final result
in the GoPro VR player with the sound.
So, I'm going to go to the most interesting part
let's say around here.
(calm music)
So as you can see, I'm able to read these
almost 6K files
directly on the computer
using the go pro VR player, which is amazing.
(calm music)
So, here we are.
We can see here a resume of our content creation process.
So, I show you a bit of stitching.
I show you a bit of editing and how the,
the power of Intel Optane Memory and processors,
help us to get
really good previews
in high quality without lag.
So it's the same for all the softwares, you know?
When we need to, to add some 3d animation,
we use software such as
Cinema 4D, Maya, 3DSMax and others.
Whatever the step, whatever the software,
the time we earn using those computers with Intel
technologies is proportional.
At the end the important thing for us
is to earn time in every step.
And that's why I'm really thankful to Intel for providing me
such powerful computers. Thanks a lot, Intel.
And thanks a lot for your attention. Goodbye.
(upbeat music)