What's going on everybody and welcome back to the final three god episode's of
Know Your Enemy my name is Trendkill let's get into it
"Dramatic intro "
So if you havent noticed there are always
10 free gods available in Smite. There are 5 core gods that are always available
and 5 rotating gods that are available every patch
This being the fifth episode will be the last video we talk about the 5 free god's
and we will now move on to any gods that are in rotation
So without further ado let's go ahead and jump into the guide today we're gonna
be talking about Guan Yu
the Chinese Saint
of War
So if you watch this series before you'll know that the first thing we do in
each episode is we take a look at a visual representation of what each god
is good at
and the first thing you're gonna notice about Guan Yu is that his graph is a little more
filled in than most of the other gods that we've looked at
and that is because he is a warrior. Now warriors are kind of like
in the middle between guardians and assassins they can do
either role should they be built one way or another so you're gonna see that
warriors are going to be a little more jack of all trades rather than excelling
in one specific area
a good example of that would be to compare him to all the other assassins or
compare him to all the other guardians.
Lets use guardians for example guardians have a lot of initiation and separation
and hard CC abilities
where as Guan Yu's abilities are more soft CC
but he's got cooldown reduction options that allow him to use that soft CC more often
So you can see by looking at this graphic that Guan Yu really not bad in any one spot
however damages is his lowest statistic on this graph
but remember he is a physical god so if he were to build physical damage items
his auto attacks and abilities are still going to hurt, so just because he shows
low damage on this graph does not mean that he doesn't have the capabilities
to do a lot of damage should he choose to build that way.
Alright so lets move on and talk about his abilities if you remember from the Thor guide I told you that Thor
abilities are pretty straightforward
but the way you use them and the mechanics behind them are a little more
tricky and required some explanation
Guan Yu is the opposite, his mechanics and the way he plays in the game
pretty straightforward however his abilities has some intricacies that I
think we need to talk about.
Let's start off with his
passive Painless this is not a kit encompassing passive ability like Neith's
broken weaves
and I do think the tool tip is a bit confusing
and need some explanation. So first things first let's talk about the ability as
you take damage from different sources or from the same source
you build up what is called Conviction once you build up 20 stacks of Conviction
your next heal will be a double heal so that increases
your healing by 100%. What is not obvious from playing him for the
very first time
is that every single hit up to 20 will add 5% up to
100% and you can get that by very simple math 100% extra heal
divided by 20 stacks is 5% per stack
up to 20 or 100%. So its going to be very rare that your heal is only going to
heal you for the base
amount your passive is almost always going to come into play.
Now another thing they don't mention is that when you build up 20 stacks and you get your double heal,
that will clear your passive completely and you will have to build up another 20 stacks
To a normal person that sounds pretty obvious because otherwise it would be
completely overpowered.
However to a new player you may not understand that and lastly this should
be pretty obvious based on the wording however
make sure you understand whether you're hit by a 1000 damage ability or a
1 damage ability that counts as one stack more damage does not equal
more stacks. Now his first two abilities Conviction, his heal
and Warriors Will, his dash are externally just that a heal
and a dash, however internally they have a built-in cooldown reduction mechanic
that as a little flavor and utility to those two abilities
so essentially if I were to heal a friendly God with Conviction
that would reduce all of my cooldowns by two seconds
if I were to dash through an enemy god with Warriors Will that will again
reduced all of my ability cooldown by two seconds now this
includes the abilities themselves so an example
Conviction is a 10 second cooldown if I were to heal a friendly god that would
start that cool down at 8 seconds
if I was then able to somehow dash through an enemy that would again
reduce all of my cooldowns by another two seconds which would make Conviction
essentially
a 6 second cooldown. Now as far his third ability Taolu Assault is concerned,
I wanna make sure I define protection stolen. Stolen is not a word that you're gonna
see
often on a smite tool tips so what that means is
is that Guan Yu
has the ability to take protections from his enemies
and add them to himself. So at max rank,
at max stacks he was steal a total at 30 protections
from an enemy and add 30 protections to himself
which is a 60 protection swing now we've talked about not boxing people
when the passive of Taolu Assault is active for that three second duration
you have to be very careful boxing him because you are much weaker
and he is much stronger for those three seconds. Now as far his ultimate Cavalry
Charge is concerned my god ability does a ton of stuff first of
it does a lot of damage it does even more damage if you get hit consecutively
during the ultimate
it also slows you and at the end of the ult, stuns you. So you have to be very careful
around this
as long as you read the ability it should be pretty straightforward however
the one tricky thing that most other gods in smite don't have is a damage
escalation so
if you get caught in his ultimate you have to do everything you can to get out
otherwise he's going to pour on the damage
Alright so on to the mechanic section remember I told you that Guan Yu
mechanics are not all that complicated
so you're gonna see that this is a very bottom heavy list most to the tips I have for you are
going to be about Taolu Assault and
Cavalry Charge however lets speed through Conviction and Warrior Will first
these two abilities mechanically are very straightforward
and we've got most of the technical stuff out of the way when we were talking about
the highlighted the abilities earlier.
So as far as Conviction tips are concerned remember that any god with an
aoe heal can be extremely annoying
to lane against. Guan Yu, Hel, Ra,
Sylvanus all of these gods can not only heal themselves
and their teammates but also the minions that are in the lane with them
now because he is a warrior you will often see Guan Yu you played the guardian role
and play in the duo lane with a hunter that could be really annoying for the
enemy duo lane because they are almost guaranteed to be out pushed
so if you happen to see Guan Yu playing the role of the enemy guardian
in the duo lane remember that you're gonna have a much harder time
burning down his minions. As far as Warriors Will is concerned remember
to never underestimate the 20% slow that this ability has.
That gives Guan just enough staying power to be extremely annoying and always on
top of you.
If you couple that with all the cooldown reduction from Conviction and Warriors Will
it's going to seem like he is permanently Taolu Assaulting you and you
can't get away
because he's continually slowing you as well, and god help you should he also
on top of all that have Sprint and or some form of Creeping Curse
good luck. Now this next tip I got is for both Warriers Will and
Taolu Assault, this is like a combo move but first we have to understand that Warriors
Will, the dash is really Guan Yu's only burst damage.
Taolu Assault, damage over time, Cavalry Charge damage over time, Conviction is a heal
so Warriors Will is the only thing that's going to do instant damage
at a high amount. Now I told you this was a combo move between Warriors Will and Taolu Assault
so first off let's do some math and compare the two abilities
So lets look at max rank and let's ignore scaling for the time being just looking
at the base damage
Warriors Will at max rank will do 300 damage where Taolu Assault will do 55
damage per hit
for nine hits for total of 495 damage
also noticed that you max out your protection stolen at three stacks but the ability
hits nine times
meaning that you're at full potential on protection stolen in the first
second of a three-second ability now in that first second you will deal 165 damage
in the last two seconds you will deal 330 damage
however remember his second ability Warriors Will deals 300 damage now I'm
telling you all this because I have been burned a couple times by trying to
Taolu Assault somebody to death
only for their jump or dash to come off of cooldown and then to get away
because I try to use a three second channel ability instead of relying on
instead damage. So if you happen to be playing a Guan Yu who knows how to play
his character who knows the math behind it
and knows what he has to do to kill you, you can guarantee you're gonna see him
Taolu Assault for one second to get the full potential out of the penetrations and
protection, cancel that and then
dash through you for the instant damage from Warriors Will that will deal a total
of 465 damaged versus an entire three second channel Taolu Assault dealing 495.
So you save two seconds but deal 30 damage less
you can do a lot more and deal a lot more than 30 damaged in two seconds
now while this scenario will not come up all that often it's worth noting so that you
can kinda understand how you need to look at your abilities as you're playing these god
While this is a series teaching you how to play against very specific gods
I wanna make sure I sprinkle little bits of information like this
throughout the series so that you're not only learning something extremely specific
which also picking up general tips along the way.
Now for his final ability Cavalry Charge remember that during this ability at any time
Guan Yu can cancel the ability to make sure that he lands the stunned that
happened at the end.
Now this mechanic gives this tip a lot more use, than if you just had to go through
the entire ultimate to get the stun. This can be an extremely nasty way to open a team fight
because the enemy team might be expecting you to just run in and start slashing everything up
but they're going to spread out if you do that, so just jumping on your horse and
canceling it just to get the big stun in the team fight may catch
three or four people in the stun and if it does thats a humongous
advantage for your team for that fight. Another use for this is stealing
objectives like Gold Fury of Fire Giant, a lot of the times when people are
getting an objective their bunched up around it
so what you can do is run in on your horse hop off stun everybody and Hand Of The Gods it
to steal it right at the last second. Guan Yu is an amazing
objectives stealer and you're gonna see this a lot more than you might think and
for my last tip and I can't find any math or numbers behind this but
from testing it seems that Cavalry Charge increases your base movement
speed by a certain percentage
so what that means is no matter how fast you're currently going Cavalry Charge will make you go faster.
So using Cavalry Charge with just boots, will make you go fast.
Using it with boots and speed buff and Sprint will make you go
insanely fast. So never count Guan Yu you out of a team fight because he can
engage from a pretty far distance away. Also he's pretty safe to disengage should he
need to get out of a fight Cavalry Charge is a great way to do that.
so there you go. Five gods down and only fifty something left.
Anyways guys hopefully learn some stuff today and hopefully come by next week.
We're gonna talk about Anhur The Egyptian Slayer
Of Enemys
Ps mamacita is the best