Hello everybody, this is a standalone video. You don’t need to watch it all, read the
description for shortcuts to different sections. Have fun.
[BUMPY GROUND] I already have a video on how to make bumpy ground, so click on the link
that’s appeared on the screen and you should go to it. It’s a very nice video- I recommend
checking it out. [CHANGING GRID SIZE] To change the size of
the grid, press this button to make it smaller, and this button to make it larger.
[CLIPPING TOOL] Next up, I’ll show you the ‘Clipping Tool’. First of all I’ll just
make a block. Now, the clipping tool is good for cutting things in half. I’ll just select
the ‘Clipping Tool’ here, you make sure what you want to cut in half is selected,
then you hold down the mouse button and drag a line where you want the cut to be. The area
that’s in white will be left once you press enter. With this, you can cut things in half,
cut them into all sorts of angles and shapes and sizes. It's quite a nice tool to use and
I use it quite a lot. If you want both sides to be left after pressing 'Enter' (so that
it's two separate blocks), you can keep on pressing on the 'Clipping Tool' until the
bit that's left is the bit that you want left. Press 'Enter', and now you'll find that both
parts... are separate. [MAKING STEPS] Time to make some stairs. To
do this, make a block where you want the stairs to be, and cut it in half with the 'Clipping
Tool'. There. Next, we need to make the steps. Now, I'll just place a person in here so you
can see the scale. Stairs need to be... at most, 16 units high, but 8 is probably better.
I'll just use 16 for now. So line it all up with the staircase... then make the first
step. Then make the rest of them. Now, we need to selected them all at once to save
time, hold down 'Ctrl'. Once they're all selected, click on the 'Clipping Tool' again and cut
off the bottom half, since it's inside the slopey bit and you don't need it. There you
go. Whilst it's still selected, hold down 'Ctrl' and press 'T'. This will make it a
func_detail. Now, what that means at this stage is that it will be all grouped together,
but it also has other advantages. Your map will compile faster, your map will be smaller
in size if you texture it properly, and it's just generally better.
[VERTEX TOOL] I don't tend to use it as much, but it does have a bit more flexibility to
it. What it allows you to do, once you'ev selected it, is to drag out one of the sides,
so you can make different shapes, like this. Now, once you'ev dragged it out, I tend to
click on the 'Selection Tool', and it becomes the new shape. This is a very powerful tool
to use, but there is the possibility that you'll MESS EVERYTHING UP. For example, you
can make extra bits that you can drag out by selecting the yellow bits (Hold down Ctrl
to select more than one) and press 'Ctrl+F'. I'll just do it again... this side is now
made of 3 different bits. If I drag out one of these bits, it should all go wrong. Yeah,
look at that. This bit shouldn't be there. Now, this will mess up everything when you
load up the game, so you've got to be very careful with the 'Vertex Tool' when you use
it not to make shapes that... go wrong. The Valve website recommends only making one extra
bit per side, and this won't happen. I... recommend this as well. Or just don't do it
at all, and just use blocks and make multiple blocks next to each other. That way you can
avoid the entire problem altogether. You can mess about with that in your own time, it's
a very powerful tool, but I don't tend to use it that much unless I'm editing complex
shapes. [BLOCK SHAPES - SPHERES] There are a lot of
pre-made shapes that you can use in Hammer. If you select the 'Block Tool', you can then
go down to the right-hand side of the screen and you should have this menu somewhere. From
here you can choose different shapes that you might want to use. For example, if you
want to make a sphere, click on the 'Sphere', drag it out, and when you press enter... it
will become a sphere! You can edit the detail of it by changing this number before you make
it so, if I go up to the top which is 16 and drag it out again, it crashes!- no it doesn't,
that's good- it's far more detailed. Of course, it will slow down computers more but, since
Source is so old it shouldn't matter too much, just don't make an entire world full of balls.
[BLOCK SHAPES - ARCHES] As well as the sphere, you can use this to make cylinders, arches-
the block tool is the default one, choose this once you want to go back to normal. The
bottom three I don't use that much- you can mess around with them. The 'Arch Tool' is
the difficult one. Select that, and drag out a block. Press 'Enter', and up comes this
menu. Now, the best thing to do here is trial and error, mess around with different settings,
see what it looks like. The top three are the onnly three you need to make an arch.
The bottom one allow you to make staircases where each bit goes up further. But I won't
talk about that now. So for example, if I want an arch, 16, I'll change this to 16 as
well so it's more detailed, and that remains 180. Click 'OK', and there you have an arch.
Now I'll rotate that around the right way, click on the 'Selection Tool', you'll see
these appear, drag it down to half size so it's a proper arch, instead of a stretched
one, now to rotate it around the right way- and this applies to anything- click on it
until these small circles appear. You can now drag these around, and LOOK! You can rotate
it! Sometimes it takes a bit of trial and error- hopefully I'll get it right first time...
YEAH. And there's an arch. If you want to have sides to these arches, I'll just choose
the 'Block Tool' again, make the grid smaller... and I'll drag these down. *Gasps* Beautiful!
And there you have it: an arch.