A lot of people get confused about gumball, and don't know how to use it. Today I'm
going to show you two things about Gumball. First, basic move, rotate, and scale.
Second, we are going to use the gumball to create very crazy form. Are you ready, let's get
started!
it is convenient to use gumball because you can see everything in the
perspective view, so that's enlarge the perspective view in the gumball. There are
three things you want to look at it. First is the arrow. The arrow means
"move" so you can move it freely like this, or you can type it to any of the number,
and hit ENTER, and then so that will move exactly certain unit that you want.
Notice that there is little window right there, so in this window, you can see the
blue and also the green, and that little square window there, so if you move that
you are moving in this two asixs at the same time. Now let's look at the arc. You
have this arc there, they again tell me three different colors. That means "rotation"
so you can rotate it freehand like this way, or you can just type it, click on it
and type it a certain degree. Let's said 45 and then you can rotate it into that
certain degree that you wanted. Now, going back to the little dot with this
square there this means "scale", alright so you can do 1D scale, if you holding the
SHIFT and drag that little square then you are doing the 3D scale. If you like
to do 2D scale, come back to this little window there. You holding the
SHIFT and drag it and now will allow you to do 2D scale, so you have scale for
1D by just dragging this little square or you can scale for 2D
by holding the SHIFT, and then you can drag it for 2D or you like to do 3d
scale then holding the SHIFT and drag this little square, so you can do 3D
scale
Now let's talk about moving the gumball. Gumball is presented right in the center of
my object, if I'm going to rotate, it's going to rotate in this way using the
center as the pivot point. what if I do not want to rotate over there, I want to
use one of the ages as my rotating center as a pivot point? what I can do is
if you look at the gumball, there's a little white spot right there, if you
right-click on the gumbo and then you're gonna come up a little window. We want to
click relocate Gumball. now my Osnap is on, my endpoint is on. I'm going to
snapping into this end point, and then snapping into it another end point. They
come up you can see it is duplicated, or give you a preview of what it's going to
look like. I was preset one of the axis and I'm going to click on this end point
now my Gumball is right there. If I'm go ahead to rotate, then I will able to get
the rotation right this way, and again you can type in any of the number for
the specific rotation angle. Now I'm done with this and I want to move the Gumball
back to the center again. I right-click on the white dot, and I can say reset the
Gumball. so Gumball will reset it back to the center. then I can keep editing on
this guy
now let's take a look at Gumball's copy function. If we click on the object, and
while we are dragging it before we release our mouse, we hit the ALT key,
ALT on your keyboard, you will see a plus sign showing right here. and then you
release your mouse, then you will get a copy of the original shape.
when you have multiple objects.... the gumball will be right in the center for
single object, and if you holding the SHIFT and click on the other one, then
you will have the gumball right in the middle of them. So when you try to
duplicate it again, you will hit the ALT key, it will duplicate both of them at
the same time, and then if you choose all four of them the Gumball will be
right in the center of all those four objects. you could reset the Gumball again
to any of the edges by going to relocate the Gumball, and then you can set it for
example right here, now if I want to rotate it I will able to rotate it all
of them at once
Here's one of the interesting function that Gumball has, as you click on any of
the plane that you have, and you can see this blue arrow come with the little dot.
so if you drag the dot it will give you an extrusion out of the surface you
just had. Now I'm going to click on the whole things again. There's no little
dot showing up because I cannot extrude it the whole solid. However, if I
hold the CTRL and the SHIFT keys, and I click on this surface. you'll see that
the single surface being selected from the entire solid, and then I can dragging
that again then I will give me additional extrusion from there. Now we have a
two extrusions and it is a single solid but it does has a seam right in the
middle, so what you can do is CTRL and SHIFT again, and let's click on this
surface and let's extruded that, so now you have a shape coming out of the other
shape. What else can we do with that extrusion? Let me select the surface one
more time with CTRL and SHIFT, and then I would like to scale it down so
I'll scale it up or down, and we will have some shape like this. Notice that
the rest of the shape will follow it. Even more, what we can do is we can
rotate this shape like this one, so now that face is facing into an
angle, I can click on the face with CTRL and SHIFT and try to drag it. Let's say, I
do not want to drag it into this direction. I do want to drag it to where
that face is facing to. What I can do is I want to click up this faces, and right
in the middle, right click and hold it. and then you will see this little window
coming up. I want to relocate the Gumball and let's say we kind of snapping into
this point to this point, so that way we will
have it face the gumball facing the direction with their faces facing to, and
we can extrude it more to getting more of the shape, and or we can moving the
shape into whatever angle that we wanted to have
The gumball also applied to the curve, if I pick up this curve, and you can see I
have the extrude option, that little dot on the moving arrow, then I will get this
surface. so notice that what we had there earlier is we have a square surface and
then when we extrude it the surface we get a solid. Now if we extrude a
curve, let me do one more time, if we extrude the curve, we get a surface so
that is a big difference right there.
Gumball extrusion is not only applied to the polysurface. it's also applied to
the mesh. If you look at the property right here. For this mesh, it is a closed
mesh, so I would like to do some change on this mesh, and I will do the same. I
will hold on the CTRL and SHIFT, and I will click on this faces. Notice that
it's turning into the yellow there. Now, we're going to extrude it out and
everything should follow with it. It should be the same method. Just be
careful don't overplay it, otherwise you will break your mesh. And let's take a
look it is still closed mesh. Let me know how do you feel about a Gumball, is that
gonna help you on your model? type your question and comments below I will get
back to you soon. See you next!