The Washington Naval Treaty of 1922 was produced amidst intense discussions
between the representatives of leading naval superpowers—
each nation defended their own interests exceptionally.
The United States, for their part,
proposed limiting battleships to a displacement of 35,000 tons
and a gun caliber of 406 mm.
Great Britain disputed these terms,
arguing that it was impossible to create a good battleship within this framework,
but the Americans stood their ground.
In the end,
the British negotiators yielded to their counterparts across the pond,
and the result of the Royal Navy’s attempt
to squeeze 406 mm guns onto a 35,000-ton hull
was the Nelson-class battleships.
Keeping in mind
that British designers had already developed a 419 mm naval gun
by the time the treaty was signed,
what if the British delegation had at least managed to secure
a more favorable limit on battleship characteristics for themselves?
For example,
trying to secure the right for an increased gun caliber
with the same displacement limit intact.
Thus, dear friends, welcome Tier VII Premium battleship—
Collingwood.
At World of Warships, we wanted to see what would happen
if we replaced the main battery of the Nelson-class battleship
with these more powerful 419 mm guns,
reducing the number of guns per turret to just two.
The general layout of the ship remains the same,
and due to the increased dimensions of the power plant,
the battleship's top speed went up to 25 knots,
even though we had to add another smokestack.
An interesting thing is that the ship's standard displacement
exceeded the treaty limit by just a bit as a result.
Moreover, the ship didn't lose firepower,
despite the number of main guns on board
being reduced.
Collingwood is effective at medium and long ranges.
The placement of her turrets on the bow
allows her to fire without the need to expose her sides.
The ship’s guns have a quick reload time for a battleship,
as well as high damage and armor penetration values
for both her high-explosive and armor-piercing shells.
The availability of the Main Battery Reload Booster consumable
further plays up these advantages.
In addition,
the ship has decent concealment, as well as access to Hydroacoustic Search
and a variant of Repair Party with a reduced cooldown time.
But for every advantage, there is an equal and opposite disadvantage:
Collingwood has low speed; weak armor and torpedo protection;
and a vulnerable, high-sitting citadel.
Powerful but fragile. Don’t try to tackle the enemy alone—
stay close to your allies
and keep your bow pointed toward your target.
To get the most out of this ship,
I recommend speccing Collingwood with the following upgrades:
Main Armaments Modification 1
Damage Control System Modification 1
Main Battery Modification 2 or Aiming Systems Modification 1
Damage Control System Modification 2
Now it's time for the traditional Armada raffle.
The main prize is a bundle with Collingwood, a Port slot,
10-skill-point Commander, and commemorative flag.
This prize will go to the subscriber who gives this video a thumbs-up
and answers the following question correctly—
"What's the connection between a magpie
and the name of today's hero?"
Don't forget to share your nickname in the game
and the server you play on in the comment with the answer.
Keep your eyes peeled, participate in the raffle,
and good luck, Captains!