So, I originally wanted to wait until the last two episodes are out so I could go about
Now Giorno Giovanna is a strong member Bruno’s guard team, but how strong is that exactly.
Welcome to the ‘Outside of’ series where I take a character from a franchise to list
and calculate their feats to see how strong they are.
The thing is, after Part 3 the amount of focus on strength starts to lower, that’s because
fights more so circulate on the intelligence of the people involved instead of one overpowering
the other, which does a lot better for the plot.
But onto what we have to work with for everything that’s not GER.
Now for Giorno’s strengths, and not his stand, he doesn’t exactly do the most hands
wise, but he shows that he’s very durable.
For example, in the Babyface fight where he was fighting with a removed eye and throat
and in the Clash and Talking Head fight where he was being attacked by Clash and he still
took shots from Narancia’s Aerosmith so that Narancia could locate where he is.
Even if it wasn’t as many bullets, being able to get shot by Narancia while still being
attacked by Clash the whole time makes a large case for how durable Giorno can be.
Nothing much on speed or ap, but Giorno is usually just shown as a pretty fit guy.
I’d actually give Giorno that one scene where he was able to get out of his room before
Koichi could get inside.
That requires extremely fast decision making and execution.
Onto Gold Experience.
A good thing Part 5 being animated, feats are made a lot better and we don’t have
to rely on scaling entirely.
On the scaling side of things, we’d be able to give Giorno a lot of credit for being able
to tag and all-around just beat Bruno with how well we see Bruno do in the part, though
it can be argued that this version of Bruno isn’t as smart as end of the part Bruno
and this fight itself was a contribution to him becoming stronger.
Though that’s whatever because we have the car feat.
In the Babyface arc, to throw off the potential enemies hunting Bruno’s defense squad, Giorno
beats up a bunch of cars and then turns them into frogs.
Or well to be specific for those that want to know why, it would be dangerous to just
steal one car, so Giorno helps steal multiple, by turning them into frogs.
The manga’s portrayal of this had Gold Experience going car to car and beating on them, but
how the anime had gone about it, it did a lot more for him here.
Giorno had launched about 10 cars in total.
Extreme low-balling the speed of Gold Experience here to a subsonic character, using the feat
where Giorno is able to give life to a bullet that Number 5 had hit him with, making him
basically a bullet timer just for an example here for people that don’t believe that
a lot of the JoJo stands are massively faster than light, even then a bullet kicked by just
Number 5 would be extremely faster than a revolver bullet, but I’m low-balling here.
Seeing the cars there, excluding the average weights of large trucks, the average for the
cars here would be around 3.64 tons.
Finding the specific car weight could also work, but averaging does well enough here.
It would come out to be 2819400 joules in terms of force exerted on a single car.
Making it 28,194,000 since it was multiple cars with this one barrage, which would put
Giorno at around Small Building level.
Though it could be gone about in a different way if you consider the distance the cars
had traveled in the air, and you could also consider the angels so you could potentially
go about it in a projectile motion type calculation?
If we were to go about this where the speed of Gold Experience was at the speed of light
with no extra multipliers or anything, that would move Gold Experience from Small Building
to Multi-City Block.
Which at that point would make him comparable to stands like Star Platinum and Crazy Diamond,
but I believe there should be some more investigating on everything entirely.
As of recent, a lot of JoJo characters have been getting referred to as Town Level because
of those characters are able to beat stands like Justice, Red Hot Chili Pepper, and Weather
Report, so I think I’ll be potentially looking over everything after this video and I’ll
can probably update videos like this one specifically for Gold Experience, and older ones for previous
stand users I’ve covered.
I’d say that’s enough for Gold Experience, now onto Requiem.
Now before getting into how far these abilities go, a quick review and explanations.
Gold Experience had the ability Life Giver where it could fill anything with life using
it’s fists, and we’ve seen how far the ability had gone.
The ability to make frogs, snakes with venom that can counter a stand’s whole ability,
and whole organs.
With Requiem, the ability had an enormous level up to the point where a single rock
can bust up a whole pillar and turn into multiple scorpions right after.
The new ability it got is the ability to revert both actions and willpower back to zero.
Which is basically resetting.
And our example of his ability is him using it to reset Diavolo’s time erasure.
Which is ridiculous!
It makes this ability one of the best defensive abilities there is.
I’m not sure of the limitations of the stand itself since our only real thing to go off
is Part 5 here.
We know it stands outside of space-time with what it was able to do King Crimson’s ability,
an ability that affects time itself and not just time in some small area of the world
(I don’t know why I had to clarify that, but I’ve been seeing a few comments on the
time stands in JoJo only affecting time in the area that they’re in which…
That’s just crazy).
I would love to make a bigger case for the stand, but I believe that we would need more
evidence to support the lengths it could go.
But being a higher 4th-dimensional being than most is extremely strong.
It’s a lot stronger than most characters we normally see in shonen, and characters
that are on the level of GER are usually put into stalemates when people are arguing it.
And to go over Gold Experience Requiem’s last ability, the thing is, those that watch
the anime only will not know about this until the 28th, so this will be a spoiler alert.
I could’ve waited until then, but that’s a long time to wait for just a small part
of the video here so yeah.
Again, spoiler alert for those that want to wait until the anime to see it.
Alright.
Infinite deaths, which is still classified under the “return to zero” ability, but
it’s like a extra effect that happens when you’re killed by Gold Experience Requiem.
The infinite deaths put you into an infinite number of scenarios where the outcome is you
dying.
It’s a reality where the only thing that takes place is you dying.
It’s hell, but instead of your soul being sent there to toil, it’s you in your entirety
just dying an infinite amount of times.
It’s symbolic for Diavolo in more ways than one, but I’ll be getting into that in a
different video.
So yeah, GER busted.
Thank you all for watching!
I planned to upload more and go hard on everything I do, but I’m moving so that halted a lot
of stuff I had planned.
I guess I can tell you I have this Requiem project thing in the works so hopefully I’ll
be able to go about that relatively soon.
Hope to see you all in the next one, until then, peace out and God Speed.