10 Questionable Strategies in Entry Point
One thing I really like about Entry Point is that there's not just one way to do a mission.
However, just because something works doesn't mean that you should do it.
In this video, I'll cover strategies that range from being questionable to outright
failing the mission.
This is more of a lighthearted video though, so don't take it too seriously.
Anyway, let's get started.
#1: Concealed Thumper
If you have Inner Pockets, then you can actually conceal a Thumper.
Now, you may be thinking, why would anyone want to bring a Thumper in stealth?
I don't know either, but, well, you can.
Now you won't raise the alarm until after you blow yourself up.
#2: Taking Out Reinforced Cameras
Reinforced cameras are invincible.
At least, that's what they want you to believe.
In reality, even a reinforced camera is no match for a block of C4.
Too bad everyone one still gets alerted.
#3: The Safe in the SCRS Legend Stealth
In most difficulties, this safe contains a USB, which can help speed up the mission.
On Legend, though, there is no USB.
But hey, at least you can still take the Raven.
It's a cool gun, right?
#4: Breaching Charges in the Lockup Stealth
The basement part of the Lockup is not fun because you have to open a bunch of cells.
If you bring Breaching Charges though, then you can open them instantly.
Unfortunately, this fails stealth because people can hear the Breaching Charges.
#5: Camping the Panic Room
The Financier can be a bit annoying sometimes, but what if I told you that there is a perfect
camping spot?
If you go into the panic room when the alarms go off, let Ryan close the door, and then
kill Ryan, then you're 100% safe as there's no way for enemies to get inside.
There is a minor inconvenience though, which is that you can't actually do the mission
while you're in here.
#6: Trying to Dodge Bullets
Spoiler alert: it doesn't work.
You still get hit by units and you get to look like an idiot.
If you're fighting players, though, then this is actually good, but that's outside of the
scope of this video .
#7, Automation
Humans are lazy, but technology can help.
In the Withdrawal, instead of having to stop and wait for the employee to arrive, just
place a proximity mine.
Then they'll get taken out automatically without you having to worry about it.
This works, and it doesn't fail the mission.
It just forces you to do it loud.
#8, Using the Loud Drill
In the Withdrawal, you can actually use the loud drill from spawn to open the cells in
the vault, and it does not raise the alarm.
However, this will lure NPCs into the vault, which makes it risky.
So, this method works, I guess, but why would you ever actually do this?
#9, Waiting for Sparrow
Stopping for donuts?
Taking four minutes to arrive in the Withdrawal?
Being associated with the worst paint in the game which is probably worse than Loud Plan
and Rosegold Slide combined?
Man, Sparrow is not the best pilot.
Seriously, waiting for Sparrow in the Withdrawal is one of the most boring things in the entire
game.
But if you don't want to wait, then don't worry, there's this little known trick that
99% of players aren't using, which allows you to bypass the waiting.
Are you ready?
Alright, so, once Sparrow is on her way, the first step is to press escape on your keyboard.
Then press L, press Enter, and there you go.
No more waiting.
#10, Watching the video-