Sarah: I sell hardcore drugs.
Joel: Oh, good. You can start helping out with the mortgage then.
What a twist! Welcome to Watchmojo.com
and today we'll be counting down another top 10 shocking moments in video games.
For this list, we've selected ten of the most unbelievable
and shocking moments to ever occur in gaming.
If you didn't see a moment you think should be on this list,
be sure to check our first video on this topic:
Top 10 Shocking Moments in Video Games.
Obviously, many of these moments involve really important plot points;
so there are some super-duper spoilers ahead.
Nothing is safe, so prepare yourself.
By the third game in the series, one of the Carmine brothers dying was basically a tradition.
So, while the third entry of the franchise was nearing completion,
gamers voted by purchasing different shirts for their Xbox Live avatar to determine
whether or not Clayton Carmine would survive.
By saving Carmine, however, they were indirectly sacrificing one of the game's beloved characters, Dominic Santiago.
Dom gets one last chance to visit his wife's family grave in a heart-wrenching scene
Before he heroically sacrifices himself by driving a truck into a gasoline tanker,
causing a tunnel to collapse, simultaneously crushing himself and his enemies.
Okay, so you think you've beaten the game, only to discover you're only at the halfway point
and you have to beat it again to get the best ending.
The fake ending trend started with games like Ghouls and Goblins, but no game did it better
than Castlevania: Symphony of the Night.
That's right. Reach the top of the castle and the whole thing gets flipped upside-down.
Brilliant plot twist or massive game filler;
Either way, you won't be forgetting this.
Wheatley: Let go! We're in space!
Space Sphere: SPACE!
Wheatley: AH! Let go! Let go!
Wheatley seems like a nice, friendly AI at first.
Rule #1 of living in the future, you assume at least, never trust artificial intelligence.
Wheatley: Ooh! That's me they're talking about!
Unfortunately, just like GLaDOS before him, Wheatley is corrupted by power and becomes the game's antagonist.
Wheatley: Let me tell you something, I knew it was gonna be cool to be in charge of everything.
In the final battle, Chell looks up and notices that big, white moon through the hole in the ceiling.
One portal later, Wheatley, Chell, and everything else are blasted onto the moon.
*Wheatley screams*
Only thanks to GLaDOS does Chell make it back alive and through the portal,
but those few moments of zero-g redemption are glorious.
Wheatley: I honestly do wish I could take it all back,
and not just because I'm stranded in space.
Space Sphere: I'm in space.
After spending the whole game tracking down the serial killer known as the Origami Killer,
It shockingly turns out that all of the answers you were looking for happened to be right under your nose.
Several different characters are suspected to be the murderer,
but no one really expected the hard-nosed detective Scott Shelby.
Turns out that Scott is the one who experienced the traumatic death of his brother as a youth.
Slowly turning him into a crazed killer.
John: Don't forget about me, Scotty.
Depending on your choices, Scott either faces justice or escapes a free man.
Things get complicated towards the end of Bioshock: Infinite
with alternate realities and jumping through tears in space/time continuum.
But, there are two main shocking reveals.
#1. Elizabeth is actually Booker's daughter.
#2. There are two specific strains of reality in an infinite sequence of possible strains in existence.
One where Booker accepts the baptism, and one where he didn't.
The Booker you control comes from the reality where he didn't accept the baptism.
And the reality where he did accept it, well, that's when he changed into Comstock,
became evil, and founded Columbia.
That means, to kill Comstock, Booker must sacrifice himself.
If you're gonna survive a Russian Gulag, you need a buddy to watch your back.
Alex Mason's buddy is Reznov, a long time prisoner who first appeared as a Russian C.O. in
Call of Duty: World at War.
Reznov helps Mason escape the prison, and in the following years, helps Mason during his
unauthorized assassination missions on three leaders:
Dragovich, Kravchenko, and Steiner.
Alex: Woods!
But, it turns out, Reznov died in prison, and brainwashed Mason so he could carry out unfinished business.
Mason's buddy during his assassinations is actually just a figment of his imagination,
allowing Reznov to pull the strings from beyond the grave.
Joel: There's something bad going on, you've gotta get out of here. Do you understand me?
There are several shocking near-death experiences in The Last of Us,
Including when Joel gets impaled on a steel spike.
Ouch.
But, nothing compares to the bleak and harrowing opening scenes
When he sees his daughter, Sarah, get shot as he's trying to carry her to safety.
Joel: Shit.
These opening scenes set the tone for The Last of Us universe.
One that's filled with uncompromising bleakness, and people that have to survive by any means necessary.
This game is not afraid to explore places of extreme emotional darkness,
as Sarah's death ultimately turns Joel into a hardened, bitter individual filled with guilt and resentment over what could have been.
Joel: Don't do this to me, baby. Don't do this to me, baby. C'mon.
Somehow, the developers at Obsidian managed to out-gross the TV show's already pretty damn-gross source
material in South Park: The Stick of Truth.
There are dozens of shocking moments to choose from, including watching your parents have sex
while you fight underwear gnomes.
But one moment stands out above the rest.
In order to abort a deadly snuke, your party shrinks down and crawls up Mr. Slave's rectum.
Yes, there is a part of the game that takes place in Mr. Slave's colon,
And includes many fecal-themed enemies to beat up.
Wilson: How about we talk about this after we fix my leg?
Picking up where the first game left off, Commander Shepard
is out in space, keeping the galaxy safe
when all of a sudden, a single blast from an unknown enemy ship breaks the Normandy in two.
As Shepard scrambles to save the ship's pilot, Joker,
he doesn't leave himself time to escape, and is blasted into space as the Normandy comes apart.
What would normally be the cliffhanger finale leaves you reeling before the title's even seen
whetting your appetite for the amazing game to come.
Wilson: That was too close. We almost lost him.
Miranda: I told you, your estimates were off. Run the numbers again.
Before we unveil our top pick, here are a few Honorable Mentions.
Nothing is true, everything is permitted. Understand these words.
When it was first revealed, gamers around the world expected Assassin's Creed to be a relatively
straightfoward historical-drama adventure.
What they didn't expect was for Ubisoft to pull the old bait-and-switch and throw the game's setting on its head.
Vidic: I told you he'd be fine.
Desmond: Bastards!
Vidic: Now, now, I just saved your life.
It turns out that Assassin's Creed was actually a complex science-fiction opus,
where the protagonist, Desmond, delves into the memories of his ancestors
to track down the location of the Pieces of Eden,
powerful artifacts that the evil corporation Abstergo are also after.
Another word, and I'll put my blade to your throat.
You can admit it, this is the one piece of creed mythos that you were not looking forward to
when each new game came out.
Al Mualim: Peace be upon you, Altaïr.
Do you agree with our list?
Shepard: Going through something like that changes you.
Did we forget any surprising video game moments or twists?
For more shockingly awesome top tens published everyday,
be sure to subscribe to Watchmojo.com.
GLaDOS: Well, I suppose we could just sit in this room and glare at each other
until somebody drops dead.