New equipment.
New battle possibilities.
New strategies.
Equipment 2.0.
World of Tanks
is on the verge of releasing large changes to the equipment system.
The main change is the addition of brand-new types of equipment.
The Turbocharger is one example.
It increases the engine power, as well as the Top Speed and Reverse Speed.
The Improved Aiming increases the gun’s accuracy.
The Improved Rotation Mechanism
increases the turret and hull’s traverse speed
and decreases the dispersion on traverse.
Improved Hardening was also added to equipment.
It includes all the bonuses of the Improved Suspension
and increases the vehicle’s durability and suspension repair speed.
Repairs fully restore the suspension’s durability,
making it harder to destroy a track right afterwards.
There’s also Modified Configuration.
It not only includes all the bonuses of the Toolbox, the Wet Ammo Rack,
the Cyclone Filter, and Fill Tanks with CO2, but it improves them.
Additionally, it prevents one ammo rack explosion,
fuel tank fire, or engine destruction in a battle.
The Additional Grousers are no longer exclusive to certain vehicles
and they now have an additional bonus.
They increase the vehicle’s traverse speed
and help to better maintain the current speed.
The Low Noise Exhaust System
reduces the visibility of the vehicle when stationary and moving.
The Improved Radio Set reduces the time you remain spotted for enemies
while increasing the time an enemy remains spotted.
The Commander's Vision System reduces the concealment of enemy vehicles,
both moving or behind vegetation.
Compared to the current system,
the new equipment system will significantly improve variability
and allow players to configure their vehicles to suit their playing style.
Almost all types of equipment are divided into three classes
with different prices and availability based on vehicle Tier.
The higher the class, the higher the price in credits.
Class 3 equipment is available for Tier II to Tier IV vehicles,
as well as some vehicles of higher Tiers.
Class 2 equipment suits Tier V to Tier VII vehicles
in addition to some vehicles of higher Tiers.
Class 1 equipment can be mounted only on vehicles of Tier VIII to Tier X.
The exceptions to this rule are the Camouflage Net and the Spall Liner.
The Camouflage Net costs 50 thousand credits for Tier II to Tier IV vehicles
and 100 thousand credits for Tier V to Tier X vehicles.
The Spall Liner is not divided into classes.
There are four types, each one fitting certain vehicle types.
Under the new system, equipment is divided into four categories:
Firepower, Survivability, Mobility, and Scouting.
The latter combines your vehicle’s Concealment
with the characteristics that affect spotting enemy vehicles.
Each category corresponds to the characteristics of the equipment
used to improve the vehicle.
That's why Improved Ventilation includes all four categories,
while the Improved Rotation Mechanism affects only two.
All other equipment items affect only one category.
Along with the changes to the Garage interface,
you might notice that the number of slots for equipment and consumables
now depends on the vehicle tier.
Tier I to Tier III vehicles have an increasing number of slots
to gradually allow new players to adapt to the system.
For this same reason, these vehicles have a decreased chance of having a fire
or experiencing their modules being destroyed and crew members injured.
Vehicles Tier IV and higher have 3 slots for equipment and consumables,
so they have standard chances of encountering problems.
Starting from Tier VI,
the first slot, as well as the types of equipment themselves,
has at least one of four categories.
The category depends directly on the vehicle type.
Heavy tanks have Survivability. Medium tanks have Mobility.
Light tanks have Scouting. SPGs and tank destroyers have Firepower.
If you mount an equipment item of the same category in this slot,
it will provide an improved effect.
The Vertical Stabilizer is an exception to this rule.
There are no vehicles with a slot
that would provide a boost to its characteristics.
If the categories of the slot and the equipment item don't match,
the bonus will be standard.
Improved and Bounty equipment items
are not linked to any of the four categories,
so they don't give a bonus when in special slots.
However, they still provide a greater increase to characteristics
than standard equipment, even if the standard equipment
is mounted in a slot of the relevant category.
The characteristics of Improved Equipment were increased as well,
which justifies the higher cost.
Now for the most interesting part.
How can the new equipment be applied in battle?
Let's take the Maus, a big, tough vehicle.
What’s usually mounted on it?
Improved Ventilation, a Gun Rammer, and an Enhanced Gun Laying Drive.
A classic combo.
But how might the Maus look under the new system?
If we mount Modified Configuration, Improved Hardening, and the Spall Liner,
it turns into the main defender of the livestock sheds on Malinovka.
Keep Ventilation and the Gun Rammer but throw in the Improved Aiming,
and we have a Maus that's ready to deal damage from the second line.
And with the Turbocharger, the Improved Rotation Mechanism,
and the Additional Grousers, it's already rushing to the hill.
Rushes like a Maus, of course, but still!
But here’s a more down-to-earth setup:
Ventilation, Gun Rammer, and Modified Configuration.
The good old Maus
but now better protected from the ups and downs of Random Battles.
Medium tanks receive their own bonuses.
With the Improved Rotation Mechanism,
they fire more accurately while on the move.
Light tanks receive a new perspective.
With the Commander's Vision System and the Improved Radio Set,
they spot enemy vehicles earlier and longer.
And with the Turbocharger, they can race around the map more actively.
Tank destroyers have their own advantages.
With the Improved Rotation Mechanism,
they have less dispersion upon movement.
And the Improved Aiming helps them mount ambushes more effectively.
The Improved Rotation Mechanism
can also help SPGs acquire new targets by speeding up aiming.
As you can see,
you can now select various combinations for each vehicle type
to improve the main characteristics of certain vehicles.
And in some cases, the new equipment options may change the playing habits
and principles that have formed over the years.
But what about the equipment that players have currently?
All equipment items in the Depot and on vehicles
will be converted to new equipment
according to the specifics of the reworked system.
This process doesn't require players to do anything.
In fact, players will benefit.
Equipment that's mounted on vehicles
will stay mounted even if the classes don’t match.
But it will be automatically demounted and moved to the Depot
in the Update following 1.10.
All equipment will be demounted from Tier I to Tier III vehicles,
except for some rare cases.
Additionally, all Improved Equipment will be sent to Depot from all vehicles.
To help mount new equipment on vehicles,
all players will receive Demounting Kits.
They can also be purchased for credits or earned by completing missions.
You can learn more about the conversion rules in the article on the game portal.
After reworking the entire system,
equipment became more diverse and, at the same time, more organized.
It better reflects the current trends in the game and changes some foundations.
We’ll learn more about how battles will change
once the new equipment system is released.
It’ll provide a wonderful feeling of discovery within a familiar game.