Mmm it's a Orange Juice
Hey everyone, this is yarn from Orange Juice
The ice spirit is a good utility card when paired with other units
For 1 elixir , it can be used to cycle your deck
Compliment your push
Or assist in defending your tower
Ice spirit has a 2.5 tile attack range
While as the fire spirits has a 2 tile attack range
If the ice spirit goes head to head with the fire spirit, it'll attack first
Ice spirit have more HP than fire spirits
They're able to tank 1 hit from most of the medium sized units
They completely shut down lone archers or spear goblins for a positive elixir trade
Another example a single ice spirit can mitigate a lot of damage from a lone musketeer
For just 1 elixir
The spirit stop the musketeer from dealing an additional 700 damage
If you're facing an opponent with a miner
Place the ice spirit behind your tower
It'll jump onto the miner
For 1 elixir, it'll ensure correct prediction for those clutch moments
Like fire spirits, the ice spirit are a very dynamic card that can be paired with most cards to create a destructive combo
You can execute a pig push with ice spirit
It's a bit different
Shout out to Akosch for discovering this method
What you have to do is select the ice spirt
Then with your other hand, hold the ice spirit at the edge of the map
While still holding the ice spirit in place
Select the hog
Now you can lift your finger to release the ice spirit
And tap really quickly to deploy the hog in quick secession
If the only counter to your hog is a mini p.e.k.k.a
You can send in an ice spirit to freeze the mini p.e.k.k.a
It'll freeze it and completely ignore the hog
If the ice spirit is planted in front
It has enough health to tank all the hits from the tower and still freeze it
What you need to do is quick drop the unit
Then quick drop ice spirit on the same tile
This shots the ice spirit to the front
Ice spirit does less damage than fire spirits
They can't take out spear goblins or regular goblins
So your mini p.e.k.k.a will still get distracted by these units
If your opponent counters your mini p.e.k.k.a with guards
The ice spirit won't do enough damage to break their shield
But they do deal enough damage to finish off the naked guards
If you're fortunate enough to have the log
They take out the guards shield
Combining everything, you can take out the guards instantly and go for a push
The freeze mechanic of the ice spirit acts as a stun mechanic from zap
It can be reused to reset the aggro on units
If she's already fully charged
You can still sacrifice ice spirit to tank a sparky blast
Just like zap, if you freeze and xbow or mortar
It'll cause them to retarget to the nearest unit
If you're a bit too slow planting a tower against the Royale Giant
For the cost of 1 elixir, you can fix that mistake
It's also very effective if they zap your inferno since the freeze last 2 full seconds
It's very handy agains the prince and the dark prince
Since the ice spirit has a 2.5 attack range
They'll freeze the prince right in his track, disarming his charge strength
Against the dark prince
The most important aspect of this is that is disarms his charge strength
Which has a 360 degree area splash
This allows you to surround him
You can pull units such as mini p.e.k.k.a
To extend the distance they have to walk towards your tower
Just like zap, against minions
They leave them at critical health
Combining the spirit and the spell proves to be a deadly combo
The ice spirit splash radius is incredible useful
For example
Against the giant balloon combo, it freezes
Both the units long enough for the inferno tower to deal massive damage
Ice spirits are also great for cleaning up units that are low on health
The ice spirit is able to tank 1 hit from a princess without dying
You can finish off an injured princess for just 1 elixir
In princess duels, your princess can win the duel untouched
When countering a mini p.e.k.k.a with your own mini p.e.k.k.a
A perfectly timed ice spirit will allow your mini p.e.k.k.a to walk away unscathed
The lava pups have an interesting spawn mechanic
If the ice spirit lands the last hit
All 6 pups will remain frozen
The same principal applies to zap
All lava pumps will be stunned but takes no damage
It's better to zap the pups directly
In a heated battle you can disarm fire or ice spirit for the cost of 1 elixir
Here's an example where my ice spirit absorbed their ice spirit
Then tank sparky's attack
Ice spirit can survive a zap
But they die in 1 shot to arrows or the log
Ice spirit are never played alone so the log makes a great counter
It's much harder for the ice spirit to be used offensively when there's a spawner such as a tombstone on the field
Small units such as spear goblins will survive
So you don't have to worry about an incoming mini p.e.k.k.a, ice spirit push
Unless they have zap
Ice spirit can provide great value for 1 elixir
The example in this video are just breaking the ice
We hope to see some cool ice spirit usage in the future
Thanks for watching, stay tune for more quality OJ