Let’s cut to the chase - Call of Duty WWII came out today.
And like any blockbuster video game, before you drop all that cash on it, you’re going
to want to know if it’s worth your time if you haven’t already tested things out
in the beta.
So we’ve compiled a list of the most important top 10 things you’ll need to know before
you buy the game.
10 The Story Campaign Tells the story of a single squad in the 1st
Infantry Division during their battle on the Western Front.
These include the battle of Aachen, the Battle of the Bulge, and the Invasion of Normandy.
In previous Call of Duty games, campaigns have run between five to 7 hours in terms
of length, and while we haven’t been given an exact number by developer Sledgehammer
Games yet, they have revealed that this campaign will be a bit longer than the campaign in
Advanced Warfare.
9 Divisions On the flip side of that, let’s talk multiplayer.
A new feature called Divisions will be introduced, straying away from the multiplayer mechanics
we’re used to; no more create-a-class.
You can choose from five divisions, all of which have their pros and cons.
These include Infantry, Airborne, Mountain, Expeditionary and Armoured, all of which vary
in division skill and training.
8 Zombie Mode Taking a page from previous games that included
the Zombie mode, WW2 will also feature it’s own mode where you combat the undead.
Yes, Nazi zombies.
They’re stepping up their zombie game though, with the mode even having it’s own campaign
that takes place on an alternate timeline where the Third Reich creates an army of undead
in hopes to win the war in it’s final days.
Apparently, it plays a little like Dead Space, and even has it’s own four class system
and perks.
7 War Mode Speaking of different modes, we’ll also
get a new one called War Mode that people are pretty excited about.
Playing 6v6, you take turns playing as Axis or Allies, completing a series of objective
driven conflicts, similar to Battlefield 1’s Operations mode.
Developers have said that “it’s a return to the strategic grounded fast action of multiplayer
where we began.”
There’s also a lack of ammo pickups, leading players to work together to fulfill their
needs.
6 Boots on the ground If you’ve been following any of the information
released by Sledgehammer, you’ll know that boots to the ground seems to be their new
favourite catchphrase.
The boots on the ground approach WW2 takes means that in terms of movement, we won’t
be seeing the kinds of tricks previous games have given us, but rather, a lot of sprinting,
and leaping into cover rather than sliding, to better mimic the environment and warfare
of World War 2.
Expect that this will make a large impact on multiplayer as much as it will the campaign.
5 Different Mechanics Let’s go over some of the new mechanics
we’ll be seeing in this game.
Speaking of cover, there’s a few new game mechanics added that surround cover.
You’ll be able to grab and drag your squad members or allies down to into cover in order
to heal them or remove them from the line of fire.
Then there’s the meta game levelling system, where players now get XP for completing objectives
and killing enemies, all going towards improving your character’s skills.
Players on Beta have commented that so far the maps released are smaller than Modern
Warfare and feel more constricted.
And, lastly, there’s a portion of the campaign where you get to drive a tank.
4 No Health Regeneration Note that this is for single player in the
campaign, not multiplayer.
Despite health regeneration being a commonly shared trait amongst games in the first person
shooter genre, it’s a component that has been abandoned with WW2.
Instead, you’ll have to rely on health packs found throughout the game’s landscape, making
the ones your squad is provided with essential to your survival in the campaign.
3 Headquarters While the new Headquarters feature wasn’t
in the Beta, we still have a rough idea of what to expect about this new addition.
Essentially, Headquarters is a social hub for everything WW2 online.
Set on Omaha Beach, it lets players take part in different activities that include objectives
like testing out your score streaks in a practice field, hitting up the firing range, looting
and 1 on 1 fights with other players that can actually be watched by players not participating
in the fight.
2 Emphasis on Less Intimidating Many critics who have played the beta version
of the game noted a few differences between WW2 and the rest of the franchise; differences
that seem geared towards making the game less intimidating and more fair for new players
unfamiliar with the franchise, perhaps in hopes to attract new players.
Killstreaks have been pared back to a useful bonus as opposed to a game-altering advantageous
move.
Perks are practically non existent.
One of the five division types is labelled as being ‘perfect for beginners’.
And a few noted that dying immediately after you respawn happened rarely.
1 No Kill Cam The kill cam has been scratched from WW2 and
replaced with a feature called Bronze Star, which critics have noted is quite similar
to the mechanics in Overwatch.
Bronze Star, which won’t be a part of the search and destroy mode, is a recap of sorts
at the end of the match, highlighting the best and most impressive kills.
There we have it!
Are you still planning on buying the game?
Let us know in those comments below.
And tell us what other upcoming games you’d like us to do a before buying list on.
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