[somber piano music]
[Kit] -This'll be my co-host today. [chuckles]
So, what we say, you know,
"Oh, we've been able to do all these cool things."
You'll run, like, a montage, right?
-Everything's rolling. Audio's rolling.
-Kit. [claps]
[Krysta] -Krysta. [claps]
Ready? -Yeah. -OK.
Hi, welcome to another Nintendo Minute.
-Hello, and welcome to another Nintendo Minute.
-Hi guys, welcome back to Nintendo Minute.
[Nintendo Minute jingle]
-Hi guys, welcome back to Nintendo Minute.
Well, we have some news.
-This is the very special episode of Nintendo Minute.
-Oh boy. -Yes. [chuckles]
-Why is that? Why is that? You say it.
-Well, Nintendo Minute is coming to an end,
and this will be our last episode.
-Oh no, it's so sad. -Yes.
-So, after how many years? Seven years? -It's actually been eight years.
I went back and checked. -Oh, you went back and looked, OK. Eight years.
What are the stats? Mm-hmm. -Yes. It's just, we started in 2013. It's 2021 now.
We did, sometimes it's hard to keep track.
We did over 400 episodes, which is amazing. -Yeah.
-We covered so many topics.
You know, went all these incredible places, [Krysta] -Mm-hmm.
[Kit] -got to share the stories of the great Nintendo developers with all of you.
So, I think we just feel very fortunate to have been able to do it.
And, uh, thank you for going along, uh, for the ride with us.
-When Nintendo Minute started, our whole goal was to connect with you guys.
Connect with the community, and I think we were able to do that, and that was, sort of the,
the whole point of this, and, yeah, so thank you guys so much.
We were so lucky to be here all this time.
[Nintendo Minute jingle]
[cheery synth music]
[synth music playing in reverse]
[NES chime]
[spunky drum beat] [Krysta] -Hi, it's Krysta and Kit,
and we're here today to tell you all about our favorite games in the Nintendo 3DS eShop.
[Kit] -The first game that I have for you is called Bomb Monkey.
-I totally beat him at Bomb Monkey, which is great. -Once, once.
-No. Way more than once. -We're joined by a very special guest,
[heroic orchestral music] Mr. Koji Kondo, who is responsible
for so much of the music of so many classic Nintendo games.
-Mr. Kondo, uh, what is it like composing music for such, you know, classic iconic games?
[speaking Japanese] [translator] -That's a tough question.
[laughter] -Uh, we are gonna actually run the Mess Fest course,
[groovy rock synth music] inspired by Splatoon.
And then I did have a fall, uh, at one point.
[heroic electronic music]
-I don't know about you, but don't I look cool? -No. You don't.
-Flexing out. Look at that. -Eww, really? Are you kidding me?
-I mean, just to remind you. So, there were 20, um,
Pikachu costumes going around New York,
[Krysta] -Oh my gosh. -um, doing these crazy photos. -3D worlds.
-Yeah. You tell me, who do I play as? -Luigi.
-No! It's wrong!
No-o-o-o!
-Is it Mario? -You are so sure of this. You were like,
"I know this one, for sure." -I feel like I knew that one. -If given the option,
I will play as Toad. Would you rather have your cell phone ringer be set
as an endless loop of, "Hi, I'm Daisy," from Mario Kart Double Dash forever,
or have that same cell phone ringer be set to Shulk saying,
"I'm really feeling it," [Shulk] -I'm really feeling it.
-from Xenoblade Chronicles, forever!
-I can't do the Daisy, are you kidding me? [laughter]
I think that would drive me mad.
-We're surrounded by games, what are we doing sitting here? -Yes.
[snazzy big band music] -Let's go play. -Let's go play.
[Nintendo Switch Snap]
You are good at that, though. -You know what else is cool about that game? That I won.
-That's, like, somehow your special talent, is to milk a cow--
-Milk a cow? -in 1-2-Switch. Maybe your only talent.
[translator] -First of all, I came with this shirt.
[Krysta] -Very nice.
Uh, this, one thing is, uh, horses.
[chuckles] -Uh, one more thing, one more thing.
[speaking Japanese]
[laughter] -Zelda's so cute.
-Oh, yeah. We don't need a translation for that. [laughter]
I told them, again, that they're playing a 3DS game with us.
We actually, are gonna surprise them with Nintendo Switch,
and they're actually gonna be playing Legend of Zelda: Breath Of The Wild,
on Nintendo Switch, and 1-2-Switch.
[in-game VO] -Fire!
You got me right through the heart. That's so terrible,
'cause she's shorter than me, so she literally shot me in the heart.
-I like it. Let me take it out of this packaging here. -But, can I do one thing
before you do? Please. -No. What? OK. -I wanna do this.
-I wanna smell in the bag. -That's so weird. What is wrong with you?
-That special new game console. -What does it smell like? -It smells great. Look.
-Let me smell it. It smells like plastic. -I just wanted to say,
the way that you removed the Joy-Con from the Nintendo Switch was so slick and so smooth.
These are my personal Joy-Con goals, to be able to do this myself.
[speaking Japanese] -Oh, wow! -Woo. Wow!
[speaking Japanese]
[translator] -Yeah, it took a lot of practice. [laughter]
[angelic choir music]
-Oh, yeah. Got it. -But, but--
-Legend of Zelda Twilight Princess Overture. [applause]
-All right. I suspect some collusion there between the two of you on that last one.
-Why would there be collusion? I don't understand why-- -I saw the look that you shared.
-No, there was no looking. -And I know there's a lot of history with that game
between the two of you. You know, despite the cheating,
I think I can overcome. -What?
[adventurous electronic music] -You didn't know this, did you? -I did not.
-Yes you did. You did! -No, I got, Mega Man?! Oh, you know, I had to wait
a really long time though, I-- -But what Mega Man did you say? -Two.
-Oh. How did you know that? -'Cause I know. I do know. -You guessed.
-You guessed. -What?! How dare you accuse me of not know--
-You didn't, you didn't play these Mega Man games.
-I cannot believe that you would say that to me while the camera is on.
[chill rock music] -Or, you can just get it for me. When you go--
-I can't reach. -You need a little bit more reach on that. OK.
-Oh, that was pretty good. -That's good. I didn't have to bother with those.
-Basically, you did nothing. -Um. Excuse me? This is not super--
-I think I remember seeing, like, a question block or something,
that maybe could be this. -That's another tricky one. I'm gonna move on.
[buzzer noise]
-Uh, I think I won. I mean, to be honest. Yeah. -You do?
-Of course, I do. -You always think you always win. Um, and remember,
these items are all going to the Make-A-Wish Foundation. So, it's all going to a good cause,
so, we're really excited to-to send these off, um, to the Make-A-Wish Foundation.
Hi guys, welcome back to Nintendo Minute. So, we are doing something
really different today. -You're seeing us as you've never seen us before.
-Yeah. I fell in love with Nintendo ever since that moment,
and now I get to work here, so it's pretty cool. -Yeah, from there on,
it was just, you know, a lifelong love of Nintendo and video games, and, it's,
you know, definitely the best Christmas present I ever got, or probably ever will get,
and just, a, sort of, indelible memory in my mind.
[wondrous orchestral music]
[Krysta] -This is, like, a really amazing moment.
Um, I've actually never been-- [Kit] -Your first time? [Krysta] -Yes.
The Nintendo Headquarters before, you've been there. -I've been there a couple times.
-But, I'm sure my presence made it so much better. -Never like this.
-Yes, and so we went up to the cafeteria in our, uh, headquarters,
[inquisitive synth music] and appropriately, they had ramen.
And so, of course, you and I played a little bit of Arms.
[spunky funk choir music] Oh my God. What does that mean?
[laughter] I don't know. -I think I did pretty good,
pretty good haul. We're gonna leave this off at the cash register.
-I guess time's up. I think I did pretty good, though. Look at this full bag,
and I have stuff at the counter. [Reggie] -I've been teasing Kit and Krysta,
[chuckles] that you guys are doing something
that we never allow anyone else to do,
-We're so special. -which is, totally to hijack me,
-Woah! -Woah! [laughter]
-and to, uh, to, to share, you know, uh, uh-- -A genuine reaction.
-A genuine reaction. -Genuine surprise. -Who knows what awaits.
-You know, Samus in her full suit, and, uh, Ridley,
my playable character. -Your, your character. -I know. I was gonna say,
-My character. -You probably have a special kinda feeling towards--
[cheery synth music returns]
Yay, we're here. -Made it. Yeah. -We actually made it,
to the first part of our tournament,
The Super Mario Maker 2 Invitationals.
-Look who we found! -We found 'em, they're here!
Doug and Bill-- -Doug and Bill, and everyone! -Everybody's here, yes.
[Doug] -You guys, ready for this? -We are ready.
Are you ready for it? -Absolutely.
-We're all watching at the edge of our seats. But we found someone--
-We found him. Yes. -really special, Mr. Aonuma. -A very big day?
-Yeah, yes.
-You announced the sequel to The Legend of Zelda: Breath of the Wild.
-Yes, we're also very excited about Link's Awakening.
-So, we are here with a lot of people, Mr. Tanabe, -Mr. Ikebata,
-and Bryce, Mr. Ikebata, -and Bryce, from Next Level Games.
-and Kit, and me. -I'm here too, wow. -And Gooigi and Luigi.
-We're on our way outside of our booth. But, uh, before we do--
-But, at the entrance of our-- -We want to show this. This is cool.
We have all of the notable developers and guests signing this board.
And, there's Mr. Miyamoto, and Mr. Aonuma. -Hi, we made it.
-We're here, yes. Right. -Today is day one of Nintendo Live.
So, we are at the front entrance. -Right. We are in the area now
that has Splatoon and Super Mario Maker. -Yes. Mm-hmm.
-There's so much stuff in here. -It's a lot going on. -It's amazing.
-Yeah, so let's go take a look. We're sitting on the floor because we're tired.
We're tired. [laughter]
We went to, Splatoon 2 concert. -Yes. We went to a virtual concert.
-It's the first time I've ever made it, we'll see how it goes.
This is some secrets coming out. I love it. [laughter]
-Now, it's curry time. -Ta-dah! -Wow!
-OK, here we go.
-We're at Best Buy. -Yes. -You have to carry as much
Nintendo goodies, products, games, everything, in your arms.
-It's based on how much we can actually, physically carry, ourselves.
[merry orchestral music] -Yes. OK, OK.
I think I can get more games. -Are, oh no.
Oh no. It's already--
-We had the great idea of building a Nintendo Minute studio
in our Animal Crossing island, which is pretty cool. [Kit] -We?
[cheery synth music returns] [Krysta] -We. We did. -We did?
-You and I have become-- -What are you doing with this axe?
-What I was saying, we have become Animal Crossing best friends.
[peaceful acoustic music] So, now I'm prepared for the occasion.
Eyeballing all these trees. -Please don't do that. [chuckles]
Please don't do that. [music ends]
-And there's all the different ways that you can keep in touch with Nintendo,
whether it's on the official social channels or, you know, all the great events,
whenever those get to start up again, and Nintendo.com.
Keep it locked there, as we say, -Always.
"Keep it locked in Nintendo.com." -Always keep it locked
on Nintendo.com. -Yeah. But now it's not, one chapter ends and,
-Hopefully another begins. -who knows what the future will bring? Yeah, yeah.
-Yeah, exactly. But, thank you guys so much for watching.
We're going to wrap it up one last time, and remember:
-Nintendo Minute is never a minute.
-Bye! -Bye!
[energetic rock music] [rock VO singing]