QuickShow has a universal pool of effects in order to create all sorts of laser graphics,
beams, and more. This pool of effects is the same set of effects everywhere you can use it
you can find the effects pools all over QuickShow like in the quick effects area
and in your cues, and you can see where you can add effects by looking for this
orange "plus" (+) button that says add, this button is only used for the effects pool.
There are three main types of effects in QuickShow: oscillating effects, key effects,
and color type effects, let's take a look at each type and give some examples. Each effect
comes with a set of parameters that you can modify about the effect, in every effect area there'll be
a list of added effects and you can select them to show the parameters of that effect below.
First let's look at oscillating effects, for oscillating effects we can control
geometric parameters, color parameters, waves and mirrors, let's look at an oscillating zoom effect.
Oscillating effects let you set the start value and the end value for that parameter
in this case zoom, the effect will animate between these two parameters. You can select
the way it'll animate with an acceleration here. Below that you have your speed options, you can
either set it to be a number of beats between from and to which will follow the system bpm up here,
or you can set it to seconds if you want to be a specific time. And lastly you can
add a delay shift if you want to try and time it with an offset to other effects.
All these parameters of these effects will be the same for all oscillating effects where
the start and finish will just be for that a specific effect like size, position, and color.
The next type of effect is key effects, for key effects you have more parameters you can control:
geometric color, window, cloning, transformations, frame, and oscillators.
Similarly let's take a look at geometric size key effect, in key effects instead of setting a start
and finish for that effect goes between we have an effect area where we place keys, these keys
are moments in that effect area where a value is stored and the values move between the keys.
Let's make a key and zero percent and set its value to twenty and then set a key at fifty
percent to one hundred and set the value at one hundred percent to seventy five,
you can see now that over a period of one second it goes to each key and animates between them,
this works very similar to how effects in programs like "after effects" and "premiere" work.
You can also change the period from time to beats instead like so, if you want to add
dynamics to your key effects you can right click on the keys to add an acceleration to animation
between keys like so. All key effects have this keyed area where you set the period and add keys,
the only thing that changes is the parameter and the thing that you're affecting below.
The last main type of effect is the color type effect, this is where we are modifying the
properties of the points in a frame instead of the position of the points in the frame.
This percentage area is from the start of the frame to the end of the frame, in this case
we are affecting the color of the points in the frame we can add colors and edit colors like, so
you can also right click on the keys to edit, delete, or even spread all colors out evenly,
there's also a version of this for brightness. You can also change how this percentage area
affects the shape via this drop down by points, x-axis, y-axis, z-axis, radius, time,
and angle. You can also change if the colors fade between color keys or sharp changes. Below
that you have more parameters for this effect, repeats is the number of times the percentage
area is repeated over the frame, speed gives motion to your effect which can be via beats,
this value means percentage of one beat, so 100 is one beat 50 is two beats and 200 is half a beat.
You can shift the timing if you want to align it with other effects. You can modify the alpha
shift if you want it to only partially apply. You can set an action start and end to only modify a
portion of the shape, and bypass which gives you a percentage area where the effect won't apply,
lastly you can add an acceleration if you have speed on the effect from the same acceleration
list from before. There are a couple extra effects here that don't fit any of the three categories,
they are modulator for inward waves, oscillator x/y for loops, x oscillator for horizontal waves,
y oscillator for vertical waves, and z oscillator if you're working in z-axis.
One of the best ways to learn what effects do and how to use them is to
look in the default workspace content and look at what effects were used to create the looks,
this will help show off many of the effects and how they can be used and give you an idea
on what to use for your own laser content. Thank you for watching our "quick hints" video on the
universal pool of effects inside QuickShow if you still need help you can contact our
support line by emailing support@pangolin.com and we will help you as soon as possible