*Phone rings*
*Picks up*
MatPat as Phone Guy: Uh.. Hello? Hello hello? Oh, hello,
and welcome to the new and improved Five Nights at Freddy's 2 video!
Umm...
I'm here to answer any questions the game may of left unanswered.
The game's developer,
he's uhh...
He's a pretty tricky guy.
*Clears throat*
Don't worry though,
I'll get everything cleared up.
Oh, and uh watch out for the puppet.
*Static*
*Intro. Song: SpellingPhailer - Science Blaster*
MatPat: Hello, internet.
Welcome to Game Theory!
The show that promises not to include anymore
gratuitous jump scares.
Unless that's just what I want you to think,
so I can lull you into a false sense of security
and scare you again!
But... I wouldn't do that!
I'll just let the uncertainty of whether a jumpscare is going to happen
or not drive you insane for the rest of this episode.
Ha-ha! Man, I love reverse psychology!
You know what else I love?
These games!
Not because I'm freaked out by the rosy cheeked, Tingle-looking, emotionally dead animatronics.
Okay, well, Balloon Kid is pretty messed up, but whatever.
No, what I appreciate about these games
is the level of thought that went into every element of the story.
When you create a game that has people rage-debating about whether it's a sequel or a prequel,
you've definitely done something right.
Unless that was never your intent, in which case you've done something
horribly, horribly wrong.
Anyway, the point is, Five Nights at Freddy's 2 looks to be everything you'd want in a sequel:
More cameras, more danger, and more FAN.
Ughh, the fan!
But that also comes with more questions; questions about the game's lore.
And while others will provide you with the jump-scares,
I provide you with what everyone really wants:
ANSWERS.
Well, maybe not everyone.
What an elite, educated subset of you REALLY want:
ANSWERS.
So grab yourselves a slice of Freddy Fazbear's signature pizza, 'cause we're about to dig in.
Ugh!
Tastes like...
Cardboard.
Let's get the big one out of the way first;
And what I mean by that is, contrary to popular belief,
just because it has a big "2" slapped next to the name
doesn't automatically mean the game comes after the first one in a timeline sense.
It's a sequel, yes, but it tells a prequel story.
Take, for instance, these all-time classics:
and the actual all-time classic:
All of them sequels, that just so happen to also be prequels.
It's not mutually exclusive.
So, where's Five Nights at Freddy's 2 fit in?
Knowing it's place in the timeline is crucial for understanding it's story.
Well, to figure that out, let's focus on the paycheck you receive at the end of your fifth night.
The date places the events of the game in 1987,
a whole six years ahead of when we determined the first game took place in our first video.
Sounds like a prequel, but we found that date in the first game
by calculating Mike Schmidt's hourly pay
and comparing that to the minimum wage of the '90's.
If Scott Cawthon, the game's developer, is just picking random numbers for the payments,
this bit of evidence would be meaningless.
Except that he's not.
At the end of Five Night's 2, you get paid $100.50.
Divide that by the 30 hours worked, and you get $3.35 an hour,
the EXACT minimum wage for 1987.
Which means that us using minimum wage calculations to identify the year of Five Nights 1
IS a perfectly valid way to prove it,
and shows that it takes place AFTER the events of Five Nights 2.
Still don't believe me?
Players brave enough to survive the extra night six
are rewarded with a bonus check and a newspaper clipping that says the toy robots are getting scrapped,
and that the old ones are going into storage for a new, smaller scale version of the restaurant.
That would explain why the old models reappear in Five Nights 1,
and the toy models don't.
And notice how it mentions a SMALLER version of the restaurant.
The building in Five Nights 1 is SIGNIFICANTLY smaller than the setting of Five Nights 2.
Need more evidence?
What about the fact that on the first night in the office,
the phone guy explains that the robots used to walk around during the day,
just like they do in Five Nights 2, but not anymore.
Or the fact that Phone Guy DIES in the first game,
making it hard for him to also be the phone guy in Five Nights at Freddy's 2 if it takes place after.
Call me the Phantom Menace, 'cause every way to Sunday, this game is a prequel.
So with that revelation out of the way,
we're able to peace together the rest of the timeline and dig a little bit deeper.
Posters everywhere in Five Nights 2 welcome you to this new location,
implying that there was another Freddy Fazbear's pizza somewhere before this one.
Additionally, the phone guy makes reference to it on night one,
mentioning the old location and how it was left to rot.
So, we know that there was one Freddy Fazbear's Pizza for the first game,
one for the second game,
and one that came before both of them that we've never seen.
But even before THAT,
the phone guy ALSO mentions an even older restaurant called "Fredbear's Family Diner",
which, aside from its confusingly different name, also had different owners.
So, let me recap.
There's the restaurant from the first game, which is the last in the timeline,
the one that you're currently working at in 1987 in Five Nights 2,
an older location of Freddy Fazbear's Pizzeria left to rot,
and the original Fredbear's Diner.
Jeez, I hope you're still with me because this is more complicated than the Zelda Timeline!
Anyway, it's at this first location, the diner, where the whole story begins.
Submitted for the approval of The Game Theorists' Society,
THIS is the true tale of Five Nights at Freddy's.
When you die in Five Night's at Freddy's 2,
before you've even gotten over the jump-scare, you sometimes get a screen like this.
Oh, turn it off! Turn it off, it's too horrifying!
That, youngsters, was E.T. for the Atari,
a console that came out BEFORE the NES.
Yes, around the same time as the dinosaurs.
It's widely considered to be the worst game of all time,
hence me reacting in a horrified manner.
See? Humor, folks!
But seriously, you get these disturbing death mini-games
which, true to the 1987 setting, use Atari-esque graphics to depict various horrific events.
All the while, a creepy robotic voice spells out letter by letter, thing like:
These death mini-games are THE MOST IMPORTANT piece in figuring out the true story behind these games.
Let's start with this one:
This death mini-game has you playing as Freddy, taking cake to screaming children at a birthday party.
As Freddy rushes around trying to keep the whole party happy,
a single sad child looks on from outside,
and suddenly, you're powerless to do anything but look on in abject horror
as a purple man pulls up in a car, murders the child, and drives off.
It's my belief, loyal theorists, that this game takes place at Fredbear's Diner.
And is chronologically the first event that we see in this timeline.
How do I know?
Well, it's a small establishment, and there's only one animatronic: Freddy,
as opposed to all the other games which show other robots.
But more importantly, this murdered child is the one that sets EVERYTHING into motion.
One of the new tasks added to Five Night's at Freddy's 2 is winding a mysterious music box,
that we're told placates one of the animatronics.
If you fail to wind the music box, what you're introduced to is THIS terrifying thing:
The Puppet. Looks like No Face from Spirited Away.
You know what else he looks like?
Take a look at that murdered child again.
See how his tear tracks remain visible on his face,
even after he's dead?
If we assume that they'll continue to stay with him into the afterlife,
we can make a pretty good case that this kid's murdered spirit
eventually found its way into the puppet animatronic.
But that's not all.
What jump-scare happens after this "Save Him" mini-game?
After seeing this tear-stained child's murder reenacted in 8-bit?
The puppet.
The puppet jumps out of the screen, and attacks you.
Coincidence? I don't think so.
That incident marks the first time the chain is ever associated with a violent act carried out against a child,
and we can infer that it was this incident that caused the original owners of Fredbear's Diner
to sell off to the company now known as Fazbear Entertainment.
Now, I don't know about you, but if I was senselessly murdered and left to haunt a crappy pizza place
for the rest of my life in the body of an awful looking clown doll,
I'd want to get my revenge as soon as possible.
Unfortunately for our vengeful puppet, though,
it doesn't quite turn out that way.
Fast forward a few years to Freddy Fazbear's Pizza.
The first location.
The one that has yet to appear in a game.
This new restaurant is the one we learned about in my earlier episode,
and throughout the first game,
where our pal, the murderer, uses a Golden Freddy suit to lure away and kill five children in the backroom.
As we read through the various articles on the wall,
he gets caught the next day, but the bodies are never found.
Presumably because they've been stuffed into the animatronic suits.
The restaurant stays open for a few months, until the dead body stink starts to waft off the robots,
and causes the place to get shut down for health reasons.
But how do we KNOW this happened in the first pizzeria's location?
Again, we turn to what the phone guy says.
On night two of Five Night's 2,
he mentions the smell coming from the old animatronics;
the smell that got the original restaurant shut down.
We also know that after the Golden Freddy incident,
it took multiple months for the restaurant to get shut down.
That couldn't have happened in the restaurant of Five Nights at Freddy's 2,
which is shut down on night six,
and into the foreseeable future.
But outside of these lore clues, it also makes logical sense.
Before the Golden Freddy murders,
there was one dead child whose tear-stained soul existed in the form of the puppet.
But now, there are five more dead children,
and thanks to another of the death mini-games, we find out exactly what happened to them.
In the "Help Them" mini-game, the puppet stuffs the dead children into the robotic suits,
giving their souls new life,
and preps them for their eternal mission of vengeance.
"But, but MatPat!" you say through your chattering teeth.
"There are only FOUR dead children in that game!"
To which I tell you, look closer, if you dare,
for the frame RIGHT before Golden Freddy's head jumps out and attacks
features the lost fifth dead child,
and what started as a haunted puppet
has suddenly become an army of possessed animatronics out for revenge.
But wait! That's not all we know.
We also know the murder was committed by the same guy who killed the first child.
How?
Look at the Foxy death mini-game.
Twice, Foxy runs out to meet the kids,
but the third time, we see the tall purple man again, smiling.
Foxy goes into the other room to find...
Five dead children.
The man in purple strikes again.
Skip ahead to 1987,
FINALLY bringing us to the events of Five Nights at Freddy's 2.
The old animatronics have been retired.
The cute new versions of all our favorite friends
come equipped with facial recognition software
that just so happens to be connected to a
sex offender database.
Seems like an oddly specific detail right?
Until you consider that the last restaurant was closed
for having children get kidnapped and
killed by an employee.
It's a safety measure, you see how it all ties together?
So you have some animatronics
possessed by vengeful spirits
and another batch on the prowl for predators,
but that doesn't stop our friend
the purple man from continuing
his life's work of murdering children
at Freddy Fazbear's Pizza.
As we learn from phone guy on nights four-six,
the new restaurant is once again,
under investigation as, well...
I'll let him explain.
*Phone Guy speaking*
MatPat: The Golden Freddy killer struck again.
The final death mini-game also supports this.
You, as Freddy,
must walk through an exact replica of the building.
Animatronics all in their proper places.
Seeing the five dead children
spread out through the various rooms.
And based on what phone guy says
it seems like the guilty party was the former night guard.
The one who moved to day shift
and the one your character replaced.
I mean phone guy makes plenty of uncomfortable references
to suddenly having an available
position during the day.
*Phone Guy speaking*
MatPat: But is the purple man really someone we've never met?
And who's only worked there a week?
Or is it some one we trust.
Someone with a long history with these characters,
someone no one would suspect?
The head guard.
The one forced to fill empty positions and teach new recruits
by leaving them instructions over the phone.
Is the purple man... The phone guy?
Ask yourself this:
Let's look at what he says.
First, he always speaks like an outsider looking in.
He refers to the management of the company as "they."
So, he's not a higher up like the CEO or even a manager.
But he is also not a typical day worker as he says things like:
So, he works there, but isn't generally considered a regular member of the company.
We also know that he is qualified to take the role of a night guard,
as we learn he is plans to take over the position sometime after night six
and is on his way out of the position by the time the first game starts.
*Phone Guy speaking*
MatPat: What else do we know? Well, we know that phone guys has a long history with the company,
being with it at least since the first pizzeria that we haven't played in.
He also openly admits that Foxy the Pirate was always his favorite,
and that he has never liked the puppet because, as he says, it was "always thinking".
*Phone Guy speaking*
MatPat: Ok, but what do we know about the purple guy?
The golden Freddy killer...
Well, let's look at the mini-games again.
He has a long history with the franchise, killing since it was Fredbear Diner,
we see him smiling as he watches Foxy perform; phone guy's favorite,
right before Foxy sees the room of dead children.
We KNOW that the puppet and the killer wouldn't get along,
which would explain Phone Guy's discomfort around a creature that he describes as always thinking.
And here's the bombshell:
We know the killer is a security guard.
How? On very rare occasions during the Save Them mini-game,
while Freddy chases the puppet, the purple man appears and chases you.
Look on his chest, it's an orange badge,
the kind of would be given to a security guard.
Now look at his eyes, notice the white spots?
An odd seemingly innocuous detail;
but now, look at Golden Freddy,
look deep into his dead vacant eyes.
What do you see?
Two. White. Spots,
pinpricks really, barely visible,
but they're there.
And now finally, what do we see in purple guy's hand?
While the Atari graphics make it tough to discern,
it's not like any gun or knife I've seen.
No, that to me is very clearly...
A phone.
The robotic voice is spelling out for you "Save them, SAVE THEM!"
But when purple guy, Phone Guy, catches you..
the screen crashes and all you're left with is:
"you can't".
But that's not where it ends, internet.
As you and I both know, there's still Five Nights at Freddy's 1.
If this game is last in line and the puppet is truly pulling the strings
behind all of this, you might be asking yourself
where he is in Five Nights 1.
We know the other animatronics got scrapped,
but this ghostly guy should still be around if this timeline I propose is correct.
Get this, the puppet IS in the first game.
Take a look at the East hallway, seems pretty normal, right?
But every so often the posters on the walls change to this,
a crying child with two streaming lines down his face.
Look familiar? It should.
The Five Nights at Freddy's series is about vengeance.
One child, six children, more...
Looking for revenge against a sick child killer.
The purple guy, the guy who just so happens to be the first voice you hear in turning on these games.
Save them.
SAVE THEM...
You can't...
But hey, that's just a theory... A Game Theory.
Thanks for watching.
Make sure you wind that music-box by clicking the subscribe button,
otherwise the puppet might get ya...
Click it...
CLICK IT...
*Mouse Click*
Oh, I guess you were safe after all.
It's almost the holiday break, you know what I like to do during this time of love and gladness?
Catch up on my favorite TV shows.
But at this point, I don't have cable and should probably avoid pirating things.
Which is why I subscribed to HuluPLUS.
And by clicking the link in the description or typing in huluplus.com/matpat,
you can get a free two-week trial of non-stop binge watch for all your favorite shows.
Like Bleach, One Piece, Family Guy, Sword Art Online II.
Or if you're like me, you'll probably relive the glory days of the 90's
by marathoning Sabrina the Teenage Witch for days on end.
Uh... get together with Harvey already!
While everyone else is fighting hoards at the mall;
you, the smart one, will have done your online shopping
and be lounging around working your way through season one of Drunk History.
So get your two-week free trial by clicking on huluplus.com/matpat.
The weather outside may be frightful but the HuluPLUS is so delightful.
That was admittedly very cheesy.