Welcome back to PJ Chen Design. One of the YouTube subscribers, he sent me a
message on the Facebook, and wanted to know how to model those wood carving leaf, so
this is what we are going to look into it today. Are you ready? let's get started!
today's tutorial we are going to get close to what in the picture, we are not
intended to model the whole things. Let's start model from scratch. We are going to
bring up a sphere, and roughly in whatever size that it's going to be, and
then what we're going to do is we can make the sphere a little bit shallower
for whatever that ending is going to be. And we will simply just throw a box on
the top view, and use the Boolean Difference, difference the sphere out of
the box. Now that's locked this box, because we are not gonna use it for
anything yet. Let's take a look on this petal right here. I'm bringing the
design moving from the center type it zero. So I can have something close to
the center, and I'm going to rotate it a little bit to have it the poin face
down, so something like that allow us to trace just kind of draw a line snapping
into the center, and put it longer so I know where that center is. Because we are
going to mirror it. What I always like to do is trace the inside of the
center, so that way I can boolean without having a gap there. So we're
gonna do something like this coming out here, and I'm going to fast forward this,
so you don't have to watch me to do the whole tracing
Once we've done that we want a mirror to the other side. Make sure you snap
into the end point over there. Okay and then we're also gonna draw a
ball for Center. This is a wood carving piece so it may not be exactly
symmetrical, but we're just gonna use as a reference, so we are going to extrude
it this outside first. Let's go ahead extrude straight. That doesn't need to be
too high. As long as they have intersection. Okay and then we are going
to use the command is Boolean Intersect, and then we want to intersect this one
out of that one, so let's delete this one. and take a look on this one. So that we
get the first one like that. Okay, I'm going to make a copy. The second one we
are going to use a smaller one, and let's go ahead to extrude it one more time.
with the smaller one. Let's Extrude Straight, and again we want to make sure
it's intersect by moving down a little bit. Okay and the second one we are going
to do is Boolean Split. Again this one will be split out of this one.
So let's delete this one and delete the one is outer one, and so we
have this smaller leaf. Let's moving up a little bit, so now, if you take a look
on the render view, you're going to see that two leafs are there as follow the
curve that we have, but it's a little bit stiff. So we need to do a little bit
change there. Let me go ahead to lock the small one, and then so we are going to
work on the big one. First, the command we are going to use is Cage Edit, so we want
to pick up the bounding box, align to the world is fine, and how many do we
need? we don't know, but I'm gonna give you the try X = 6 and then Y = 10 and Z
keep it for 4. Now we have all those points right there. For easy to select,
I'm going to use the wire frame, and let's take a look at this.
Whenever you have a small leaf there, it's need to kind of caving a little bit,
so I'm not going to pick up those, and looking at a side view, we are going to
use the scale 1D to scale it. That way we will keep the bottom not moving. So
we're gonna scale it down a little bit, so that way, if we took take a look
at a render view so that way is feel like it's like a small leaf is sink
into it. Okay and that is that. We might need to take care of some of the
tips. If we take a look on the wireframe, you want to select those tip there, or
close to where the tip or close to where the edge there. So let's select the same
dots (points) on the other side. Alright, so let's select those two as well. Okay
and we want to move it down, and instead of moving down, we want a 1D scale one
more time. Make sure that we are not move it down lower than the bottom. Okay so you kind of
play with it and eventually that you will get the shape that you like. You
might need to play around to see what exactly gonna fitting into your
design, and the top part is close to inside, to inside of that ball, so that
one definitely I need to scale it down, and scale it down a lot more like this.
and you can keep your cage edit box there, as long as you turn on the
control point, all the point well be back. If you delete it, then you need to
do it one more time. So let's unlock this one. and this time, let's
locking the outside one.
Alright, the more you play with it, you are going to have a better idea, but I'm
going to stop it right here. At the end, I'm going to also draw a straight line.
ideally you want to have it at the center, but I want to try
to mimic the wood carving. The human beings may not make it perfect. so let's
projected this one to this small surface. okay and then you see it wrapping around
because the line is over. so let's exploded, and we want to delete
the one that we don't need . so now we have something like this, we
can go ahead to pipe this one. One's a little bit bigger
from inside to the outsides of this tip. We can get it slightly smaller and
you'll get something like that. Okay, so that is something close to what we want
today. If that is something that you like, you can go ahead and
delete this box, and the box over there. and let's go ahead to booolean the leaf
use the rotate copy= yes. Let's rotated three more times
and we want to go out the original round surface, so you can do the same thing to
fill up the design in the center. I hope you enjoy it. please like and comment and
share my video, and don't forget to click that little Bell next to this subscribe.
Thank you! I'll see you next!