Hello everybody Jorphdan here the PH is silent.
We’re continuing with our look at the various human cultures within the
Forgotten Realms.
In the previous video we discussed the origins of Humans to Toril as well as a four of the
major ethnicities.
So be sure to check out that video for more information, links in the description below.
But for now we return talking about the Mulan.
The Mulan make their home in Mulhorand, Thay, Unther, and Chondalwood.
They were once slaves in the Imaskar empire who had brought the Mulan to Faerun through
portals.
Since the fall of the Imaskari the Mulan have dominated the eastern shores of the Sea of
Fallen Stars.
After a millennia of rulership, the Mulan have become arrogant, and highly resistant
to change.
They believe their culture is superior to all others.
Trained in magic there are disagreements within their culture as to which type of magic to
pursue, Arcane or Divine.
The group that followed a more arcane direction migrated to Thay starting that empire of Red
Wizards.
The Mulan worship the Mulhorandi pantheon, which are Egyptian gods, after the Mulan
left their home world their gods were prevented from aiding their worshipers on Faerun by
a barrier.
With the help of Ao they were able to circumvent this barrier and the Mulan had enough power
to defeat the Imaskari.
The Rashemi are next, and they hail from the northeastern reaches of Faerun.
From the region of Rashemen they also inhabit Thesk, Thay, and Aglarond.
The Rashemi are descendants of nomadic tribes.
The Rashemi existed before the fall of the Imaskar Empire living out their lives in Rashemen.
They were warlike and resisted the Mulhorandi efforts to take their lands.
Then the Orcgate Wars occurred and the First Empire of the Mulhorand reached out and hired
the Rashemi as mercenaries.
After the war the Mulhorand pulled back from the North leaving an opening for the Rashemi
to establish new empires.
Two empires were created that warred with one another over territory.
This came to an end with the destruction of both empires.
One at the hand of an avatar of Kossuth, while the other army was led by a demon lord Eltab.
Following this the Witches of Rashemen came about, a secret sisterhood to preserve the
empire’s magical lore.
Partially because of their history their view of life has become an unending series of challenges
to be faced and overcome.
Strong emphasis is placed on Strength, either physical or magical.
Respect must be earned in Rashemi culture.
The Shou are one of the many human ethnic groups in far-off Kara-Tur.
This made my list because it’s listed as one of the ethnic groups in the 5th edition
player's handbook but there wasn’t much information about the Shou in the PHB, or
the book Races of Faerun.
There is some information in Dungeon Magazine 195 about a settlement in Faerun of Shou immigrants.
The Shou people come from the lands of Shou Lung; of the great empire raised in the Name
of the Dragon.
Honestly I need to do an entire video on Kara-Tur or a video series.
But this area and people were narratively influenced from Ancient Japan and China.
The Shou are a proud people with honor and tradition.
After migrating to Faerun many have held onto their culture which brought a sense of wonder
to some of the other peoples in Faerun.
There is a major Shou city in Faerun though called Xiousing.
Many have intermarried with other humans but have held onto their cultural heritage from
Kara-Tur.
Tethyrians are native to well Tethyr and the surrounding areas.
They have been conquered numerous times by other humans and thus their culture is a melting
pot of Calishite, Chondathan, Illuskan, and Low Netherese.
They compose the majority of the lower classes, especially in Calimshan.
Warfare throughout their history has hardened them and Tethyrians make excellent fighters
and rogues.
They have an oral history which encourages bards as well to keep the stories retold.
Tethyrians started out as a regular human tribe living along the sword coast.
The Genie Lords brough Calishites with them and the nation of Calimshan was created.
The Tethyrians were absorbed into this and subjugated.
Rebellion occurred within Calishite rule and by -370 DR the clans were forced to defend
their independence on numerous occasions, culminating in the crowning of Tethyr’s
first king in -212 DR.
More of this can be found in my Tethyr video so please click the link in the top right
corner.
Freedom is the most precious gift to a Tethyrian.
They have struggled and survived together so much to be Tethyrian is to be part of a
family.
Loyalty to one’s kin and neighbor and generosity to those in need are important aspects of
Tethyrian society.
A Tethyrian fighter would rather wield a sentimental blade carried by his grandfather than a new
one crafted for him.
They have strong ties to arcane and divine magic, and bardcraft is revered with its people.
The Turami were native to Faerun but pushed out by neighboring human tribes to their present
day location.
The Mulan, after the fall of the Imaskar Empire, migrated west and displaced the native Turami
who were driven along the southeastern coast of the Sea of Fallen Stars.
They eventually settled and founded the nation of Turmish around -37 DR.
Finally there are even more human ethnicities that are covered in other books like the Sword
Coast Adventurer’s Guide and Races of Faerun that I just won’t be able to cover in this
video.
The Arkaiun from Dambrath and Shar.
The Bedine from southern Anauroch.
The Ffolk from the Moonshae Isles.
The Gur who live in the western heartlands and consider themselves the children of Selune.The
Halruaan, the Imaskari, the Nar, the Shaaran, and the Ulutiun.
There are little bits about them in both books mentioned.
That’s not even covering the fallen human empires such as the Netherese.
If you are really interested in playing a unique human character in a Forgotten Realms
Campaign give these a quick read.
You could be a Maztician human cleric from the far-off land that lies west of Faerun,
specially sent to figure out this death curse in Tomb of Annihilation.
Thanks for watching everyone.
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