NARR: This is Amanda Parkes. She's a design engineer with the tangible media lab at MIT…
AMANDA: Our group works on this vision called tangible bits. Which is basically looking at
how we can seamlessly move between the physical world and the digital world. So using
computational power embedded into everyday objects or environments.
NARR: Combining her knowledge of design, mechanics, and electronics, Amanda researches and builds
innovative products that bridge the gap between the digital and he physical.
AMANDA: How do we kind of create an experience for people that isn’t just about the engineering but its really
thinking about the people side, the human side of human-computer interaction.
NARR: Amanda and her colleagues have developed a 3D modeling system with kinetic memory - the ability to record and playback motion.
AMANDA: One of the things that I started thinking about with Topobo was
this higher concept of what is it like to sculpt with motion, and we immediately formed the
project around making it a teaching tool for kids.
NARR: They've also designed a tool for landscape architects where they can use sand to form their designs and store them on
a computer. Some of Amanda's favorite research combines her love of fashion with a desire
to discover how to generate power using the natural motion of the human body. She designs
and creates wearable electronics - clothing made from fibers that can generate and store energy.
AMANDA: This is the first prototype of a project called Bodyscape which will eventually
end up being a piece of fabric that is actuated. So it will actually be able to change shape and hold a shape.
NARR: Amanda interweaves the plastic with a wire-like substance called
Nitinol that contracts when activated, just like our muscles.
AMANDA: So there could be one state where it is here another state where it is like this
AMANDA: You could sort of expand the frame… so that it could accommodate a larger or smaller child
When you are trying to understand the dynamics of interactivity – you really need to be out there kind
of understanding how people interact with each other and just kind of you know being
a social being. Being a kind of part of a social world.
Hey, um, Sam and Joe. We've got a kind of California feast here… fajitas coming
One of the ways that I hope my work will make a difference is with my very early start up company – Bodega Algae.
NARR: Bodega is developing an efficient way to grow algae that can be used as a biofuel,
while also incorporating it into landscape design.
AMANDA: Well it’s like a curse to the people who own the golf course and they
are always putting toxins and chemicals into the water to kill it but if we change the paradigm
and put up signage at the golf course and said hey we are growing this as biofuel.
We are going to power the clubhouse at the golf course from this pond.
As a design engineer, I think maybe one of the most kind of interesting parts of it is the versatility of what I get to
do. So really understanding that I don’t have to be wed to one particular kind of engineering.
I do everything from building up mechanical models on the computer, designing in on the
computer. Designing physical forms to working in our machine shop, cutting the prototyping
materials for this as well as kind of writing some computer code and designing the
electronics I use the laser cutter a lot which is basically a machine that works kind of
like you know an ink jet printer but instead of actually printing something it cuts with a laser
Another machine which we use a lot is the waterjet cutter which is works a lot like the laser
cutter but with this one you can cut very large pieces of metal with the same kind of high
resolution and this allows us to kind of think in a bigger scale. I think the line between when I
am working and when I am not is sometimes very blurred. I would still be creating and sewing and
designing in my free time – that is what I love to do as my hobby and so the fact that my work
happens to overlap with that doesn’t really make it seem like work all that much. I grew up on
the beach in California – so I surfed. I played volleyball. I am still very active in a number
of sports. I was a rower as an undergrad. I think that’s also really important part – keeping
a kind of healthy mentality about your body and your lifestyle. So when I was in high
school I always loved math and physics and science and I also always loved art… And I
didn’t quite understand how they quite overlapped until I got to undergrad. I found this major
called product design which was a part of the mechanical engineering department and
it was there that I kind of understood that I could apply the aesthetics that
I cared about the kind of creativity that I had sort of honed to a technical
project. And it was really a kind of lighting bolt sort of moment for me when I realized
that this could be a profession. So something that is really crucial to my process here as a
researcher is the help that I get from the undergrads – undergraduates who are working
with me. You will be working both on the solid works of the structures that contain the kind
of electronics and motors and that kind of stuff as well as engineering some of the simpler
– how do we translate rotational motion into linear motion.
In terms of making a living yes you can definitely make a great living – I get to travel a lot.
I go to conferences and art festivals and present papers and projects and do work on exhibitions and this allows me
to meet uh lots of other creative kinds of people both on the engineering and art side.
And as well as just having a lot of creative freedom inside of what I am doing is just a kind
of really inspiring way to live. When you actually make something and it does what you think its
going to do and someone interacts with it, and you see a kind of enlightenment coming to
them through the object that is an incredible feeling--to know that someone has learned
something through using you know the tool that you have created.