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Catan has a reputation.
It turns your family and friends into monsters that do things you never thought possible.
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Some of these behaviors might feel familiar to you.
And if you can make it to the end of this video without being triggered, you might be
the monster Number one, the kingmaker.
This one is so absolutely shameful that most tournaments ban players who do this.
It's called King Making and it is not unique to Catan, but it shows us ugly face in a lot
of catan games.
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King making is when you are playing a game with three more players and as a losing player,
you have determined that you have no chance of winning.
And so you decide to spoil the game by purposely helping one of the other players win, therefore
spoiling the game.
Number two, the Wolf in sheep's clothing.
If you're playing a with strangers for the first time, I'd like a tournament.
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You could pretend you don't know what you're doing.
You could purposely use the wrong terminology to make it look like you're a harmless peasant.
Anyone got trees?
I'll give you a cattle and some rock for trees.
No.
How about some clay for hay?
But you were just finishing the rest slide under the radar and sneaking a victory.
It's actually a good strategy.
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Number three, the double slap.
If there is a resource in someone's hand that you really wants or you really want to slow
down a player, you can do some serious damage if you roll a seven.
Start by placing the robber on a resource tax that is not important to them.
You can fake sympathy by saying something like, I'm sorry, I just I just need the card.
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The woman would block here or here, then place in the spot they want you to place steal a
card from them.
Pause for suspense.
Then play a knight card and move the robbers to the hex.
They didn't want you to block and steal yet another card from them.
Number 4 the score announcer.
Red is winning with seven points in two cities, and.
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Oh, my God, is that a hidden development card?
Everyone boycott red Nothing triggers people more than someone pointing out their score
when they're trying to go unnoticed.
That's a good strategy, and someone's not going to like you.
Number five, the monopoly Everyone desperately wants some wheat, and you happen to have some.
You start by offering trades through that high prices and get a bunch of good deals
for trading away that precious wheat.
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And then once you've traded away all your wheat, you reveal the Monopoly card and get
it all back.
This is Catan 101 about how to make the whole table hates you.
Number six, the contract.
Every once in a while, you get the chance to negotiate.
Build options.
You tell another player that you promise you won't build there if they trade you a resource.
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And besides, you don't have the resources to build there anyway.
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And the moment you get the opportunity of the build, you build exactly where you promised
you wouldn't.
This is a great way to make sure no one will trust you ever again.
Number seven, the dice delayer.
If you really want to grind some gears and all you have to do is wait for your turn to
roll dice and then do this
Number eight, the dice tester.
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If you want to test out your dice before your official roll, you can preemptively reach
over to grab the dice from the player who is in the middle of their turn and roll the
dice.
Simply claim I pre-rolled.
If you don't like the result, you can say you were just testing the dice and waiting
for them to finish their turn before officially rolling.
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Also, it's super disrespectful to take dice that weren't given to you, so that makes it
extra bad.
Number nine, the bowler.
If you want to add some shenanigans to your dice roll, why not violently bulldoze a straight
through the middle of the gameboard aiming to knock over as many game pieces as possible?
This is a great opportunity to reposition a settlement or two, and if the table starts
to complain about your bowling, the board simply stand up to roll elsewhere and knock
the table really hard while standing up.
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Number ten The Mulligan man in general, although unspoken catan uses the same one touch rule
etiquette as chess, where once you lock in an action, you can't undo it.
Enter the Mulligan men who have their place in their initial settlement and road waits
until the next player places theirs and then wants to redo their placements because the
next player didn't place where they wanted to switch to.
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Anyway, a lot of these bad guy tactics will get you some really dirty looks, but this
one might get you stabbed in the parking lot after a Catan tournament.
If you want to avoid being stabbed, you should probably study up on what makes for good initial
placements might save your life one day.