Hey, guys! This is Aaron. We are on video number 5 of our architectural walk-through.
We set up an image, input exterior walls, interior walls, Then we put rough openings
in walls. So, what we're going to look at today is actually putting the doors and the
windows, the components, into those openings. So, that's what we're doing. We'll hop right
in. So, there's a couple of different ways to go about this, and really it all comes
down to what you want or need out of your openings. All I'm really looking for is something
that is decorative, that tells me, "yeah, there's a window there." And I don't need
much more detail. That's pretty easy, I can get that in there a couple of different ways.
If what I am actually looking for is something that actually represents a specific manufacturers'
product, I can go that route too. The work I do, really doesn't matter which one I want.
What we're going to look at really is a couple of different workflows to actually get them
in. So the first one is going to be the basics. So we're going to come in here and just draw
an opening. So, I do I have my exterior walls grouped, but I don't want to go into that
group. I actually want to keep this on a separate layer than where I have my geometry for the
opening because I want to be able to move the surroundings independently of the what
is already here. I don't want it to merge with my wall geometry. So, a couple of ways
I can do this - we're just going to run through a couple really quickly - I could, if I'm
really looking for basics, create a rectangle. Offset that. So, what's my trim around the
outside? I'm going to say I want a 2.5 inch. Something like that. I could take that then
and pull it out, we'll say a half inch. Then we can get rid of this surface right here,
or, you know what, better yet, let's take that surface, reverse it so the proper side
is facing out. I could then fill that with a material from our glass and mirrors. I like
this one with the little clouds on it, personally. I just think it looks nice. At that point,
in some cases, that might actually be enough. Of course, I would want to take that then,
group it and then add that to the proper layer. That is a simple solution, and, again, that's
going to work, in this case, I could actually take that and I could option copy that over,
throw that onto another opening. In some situations, that might be enough. I don't have mullions
in here or anything like that. You know the drawings of those separations are pretty simple,
but that's the basic steps I might use. Some people would also say they want a more decorative
trim than that. Maybe something that looks a little fancier. Maybe using follow-me to
trace the rectangle but the geometry is the same. It's the same process of getting that
basic geometry in there. So that is one option. That is the basically roll your own, draw
your own, create your own door or window. The other option, of course, is to leverage
the 3Dwarehouse. So I'm not going to go through and do searches and stuff like that online.
So I just went through and grabbed a couple of doors and windows that I thought we could
take a look at. So, the first one is this one called Component, and I'm just going to
drop it out here all by itself. And it is exactly what it says it is. It is a window.
Pretty simple. So, I have this in here, saved. This is a nice option if I have manufacturer
specific information. So this is an exact part number of an exact size. It's great to
get this, save it in your model, have in your components. Then, what you can do, is just
grab it and drop it into the appropriate opening, and that can be done. That is a nice option
for these specific pieces. The issue comes in with this if I ever have to modify this.
So, say I was putting this into a window that was, or an opening that was larger. If I come
in here and scale, watch what is going to happen. So, I scale it bigger, and look how
it distorts. So, this mullion used to be the same size as this one, and now it is bigger.
Same thing on the sides. My sides are wider than the tops. It did that because its basically
just geometry. Just like anything else you draw in SketchUp is just geometry. So if I
scale it, it can get kind of messy. I can bypass that issue by coming here and doing
things like selecting only the geometry on the side. Oh, let me do this, let me explode
this geometry out. This is the process I would have to go through to make this work and then
I could do something like take these pieces, the vertical pieces on the right. Scoot them
over. Say I wanted to make them a foot bigger. So, I could go, say 6 inches this way and
then grab this side, 6 inches this way. There we go. That would work. That is totally an
option. I would want to save this then as a different component from the one that I
had put in before. You can see, because it was a component I resized this one, and this
one resized too. Let's undo that and make this unique. That way I can actually come
in here and resize this without fear of messing with my existing instances of that component.
That's usually how I remind myself that I have components, is by making a change then
looking at my model going, "oh, nuts!" Then undoing and redoing or copying an pasting
in place. So, gentle reminder from SketchUp not to do that. So, if you do have a component
this is kind of the work flow you will have to go through if it is just a standard component.
You can see as I create different instances, they are showing up here in my component browser.
So I do want to keep an eye on that. Then I can keep this clean as I go through there.
My other option with components, of course, is the dynamic component. So I have one of
those right here too. I'm going to pull that in. I will stand him up. Alright, so there
are a couple of cool things about dynamic components. Thing number 1 is, if I do that
same thing I did to this one - so if I just grab a scale and pull it wider, see how it
stretches out, but as soon as I release that, everything jumps back to the way it was. That
is because that is how this particular dynamic component was created. It was made to resize
with those scale handles. This means I can do something like grab it by this corner here
and drop it in this opening, and I can hit Scale and drag that over to here. Then, drag
it vertically. I could get - *laughs* that is an enormous sliding window - but, you get
the idea. It is really simple to do that. One of the other things I can see in dynamic
components - I'm going to pull this one back out - is some smart geometry. So I right click,
and I go to dynamic component and component options. I will get user interface specific
to this window that says, "What are you trying to make?" I can come in here with this one,
and I can actually make some changes. So right now I have a screen on here. I can say, "No,
I don't think a screen is going to apply." The screen goes away. Grill? Nope, let's get
rid of that grill too. Apply that, boom, that's gone. This is pretty cool. So you can actually
see ones like this that will redefine as a single hung, double hung, fixed. Whatever
it is, it will actually change on the fly as you change these properties. Pretty cool.
We'll not get into creating these in this particular video, because we're just talking
about putting them in, but the extension warehouse is full of great examples of dynamic components.
I will say this, check it out! If you download a component, any component, verify it is what
you need. Check to make sure it doesn't have a bunch of extra information that you don't
need that is going to blow up your model. Once you've done that, having something like
a single component like this, a single dynamic component, that I can use for my whole model,
is a great option. So in this case, we can go ahead and take this and put it right into
this opening. Oops, we already have one in there. I am going to go ahead and take this
one out. Close this. We will stick that right in there. Again, we can just use scale, turn
on my x-ray so we can see the scale handles, pull that to this side, pull this up to here,
and there we go. Pretty quick, pretty easy. Simple way to get those components in there.
So that's a couple of options on how you want to place your door or window components into
the rough openings in your model. No one is better than another. The best way to do it
is the way that works for you. Some people have their own components, their own doors
and windows already created, so they use their own. Some people love using 3Dwarehouse. Sometimes
people draw their own. It's really up to you. Whichever way works best for you. Let me know
which way you like best, or if there is a different way that you use that I didn't talk
about, because I would love to hear that. I like learning from these videos too, and
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