♪ ♪
- Three, two, one.
- And, Esai is on a flight to Lake Wipeout.
Big splash.
- No surprise he's using
the freestyle swim stroke right there.
- Yes, Esai. Let's go. Let's go.
- Esai must get to the platform, mount the obstacle,
make it to the middle, hit the button.
Once he hits the button that gate on the other side
of the obstacle will come down,
he can safely negotiate to the other side.
He's having a little trouble with the platform, by the way.
- Get up there. Get up there.
- He's a poet. He takes his platform very seriously.
- And, he finally makes it on to the Vertigo.
- Get in there. He got it.
- He's made it to the middle rather quickly.
- Whoa!
- Gates down. - Whoa. That's pretty fast.
- Let it bring you up. - If he can get his bearings
and let loose to Kelsey, I think they're in good shape.
- Let's go, Es. Get up there. Ride it around again.
- Uh-oh.
Whoo--ooh--ooh!
Whoa!
- That's slam poetry right there.
- You got it, E. Let's go.
- It's 30 degrees here in the Wipeout Zone...
- Ooh!
- And ice has formed on the ramp,
making it really difficult to navigate.
It seems as if Mother Nature has dealt Esai a tragic end.
- Yes. - The frozen tundra
of Wipeout Stadium.
That is the most unexpected wipeout of "Wipeout," folks.
- Yes. - Like a human inch worm.
- Yeah. Oh, no. - Okay. Hold on.
- Esai looks exhausted.
This is a relay race, but if Esai
takes longer than 10 minutes to complete the Vertigo
he'll time out and his partner can go without being tagged,
and they still have a chance,
but they really have to act fast.
- Yes. - Ramp. Ramp.
Ramp. - Oh!
- That was my one try at slam poetry.
- Ramp. Ramp. Why, ramp?
Why, ramp, do you forsake me, ramp?
- Ramp is damp. Ramp is damp. - Step down.
- Esai has made his way up the ramp.
- Made it. - Okay. Here we go.
- He's there and he doesn't have to hit the button,
he just has to jump to the other side.
And he looks like he's in a great position to do so.
- Yes. Now jump, jump. You've got to leap.
- There he goes. Oh!
- I could see his thought process.
- Yes. - But I still didn't look away.
I didn't look away.
- You've got it, buddy. Keep pushing.
- I can't do it again. [horn]
- That's the horn. Esai has timed out,
so Kelsey is now free to take a Leap of Faith.
- Okay. - She's got to leap on
to the Swinging Arm
and land safely on the platform on the other side.
Looks and sounds simple, but as you can see,
that's the beauty of it. It's like poetry in motion.
- Yes. Poetry to my eyes.
- Kelsey with attempt two. - Yeah. You've got this.
- She's giving us the high sign, she's okay.
Will she make good on it? Now all she has to do is land
safely on the platform,
and she made it. Awesome job, Kelsey!
Awesome job. - Yeah, yeah, yeah, yeah, yeah!
- Quick Triple Threat and you've got this.
Her first jump.
- Yes, yes, yes, yes, yes. - She has mounted
the first threat,
seems to find her balance, didn't quite work out.
- No. But she and Esai are in the Wet Poet's Society.
- Kelsey...attempting... the Triple Threat.
Will she go...and get all wet?
I think it's time for me retire.
- No, don't. The world needs your poetry, John Cena.
- It does not. - It does.
♪ ♪
- There you go, Kels.
- She looks a little more determined now.
- On to the next. - There you go.
- Yes. - She's hanging on.
- Come on, Kelsey. You've got it.
- One more threat to go to that landing pad.
Last jump... ooh, ooh, ooh, ooh!
- Yes. - Yes, Kelsey.
- Come on. - Yeah!
Kelsey! Yes! Awesome job.
She cleared the Triple Threat
and has finished the course. - Yes.
- An amazing effort. - Yes.