hello it's Ricardo and welcome back to Elite dangerous the much weighted and anticipated
update 14 is now going to be with us on the 29th of November the servers are currently down and
we're going to discuss what's actually in the update and what's not what's in what's out yeah
so update 14 had long been touted for release on the 29th of November 2022 or 3308 in game time
and it's finally here the release notes have been released around seven o'clock GMT or UTC
and there's some good updates but gameplay is a little bit vague let's go through it
yes folks update 14 is here when I say it's here it's currently installing it's a bigon
um total combined update for update 14 is 4.9 gigabytes that's the Legacy and live
updates combined which is it's sizable so there's going to be I'd imagine quite a bit of content
however you never can tell right um due to the nature of this deployment they say we'd like
to highlight previously shared information on live and Legacy modes formed as part of
this update and we'll cover that a little bit later but in regards to this update um
they've put quite a few changes in changes of notes are around base payout for scanning
Organics increases have been made to multiply the first time organic scans so the actual scanning
right the Vista genomics thing seems that's going to play a little bit more of a part in
game because it's kind of just been there hasn't it it's just been there and we're gonna what we
can do with that I can't be bothered myself I mean I'll scan it if I come across it but I'm not gonna
purposely go out and find it so perhaps they're gonna they're tweaking gameplay to put that in
um what they've said is is that in regards to the gameplay they're being vague now I like this well
done Frontier I like you being vague now I'm not being sarcastic here either being vague is good
because you want people to go out and discover what's going on for themselves right you know I
mean obviously there's something going on around the thyroids we know this that's not a blazing
you know revelation we know in the thyroids the stargoides what they're coming baby they're coming
and we better be ready anyway so the game mode they've been vague about it I like it that's the
first thing so they say updates of note we we've just we've discussed uh commanders playing live
of a new option in the options menu to reset to orbit in order to release themselves from
unintended strict tricky situations and that's quite good because that was the old hack going
back into Horizons going back into the base game that would reset you put you back into
orbit thank you very much and then you carry on living your best life uh commanders who
still play Legacy will still be able to launch base game Elite dangerous without Horizons to
reset to orbit and again say that it's all feeds into if you get stuck on something PlanetSide so
Community issues of note address they've fixed severe Shadow flickering that came in after
update 12. uh they fixed atmosphere composition rendering some Livery errors Wendy Shield cell
Banks having damage fall off instead of max ammo okay a couple of things around um Celine Gene
um collapsed doors thyroid imprints not blocking passage for players when on foot
okay okay whatever uh fix the Testament mega ship being impossible to reach well we've seen
these things before they've been asking going around since about update seven really uh where
some Mega ships like just fly off into the into space you just can't catch the things um and a few
other notes as well they've gone through I'm not going to go through all of these Community issues
of notes address because to be fair you're saying okay you fixed it brilliant thanks very much what
is interesting however though is that ax missile racks have had their damage increase ax weapons
have had their description updated so as soon as this game comes online I'll have a look at my ax
ships and see what all that's about and how much damage these missile racks are actually gonna have
okay with the AI they've stopped thyroid ships unexpectedly jumping out to conflict zones
um stop them getting stuck and in their dying State and stopped humanoid AI sometimes getting
stuck in their death animations okay a huge host of audio fixes have been
knuckle stones asteroid Reverb ship creaking a suit fully charged voice line being controlled
by recharging rather than recharge complete all these things have been addressed on the
server side players now remain on foot after handing themselves in and being transported
with attention facility that always irked me to be perfectly honest with you and fix the rear
crash to desktop When selecting certain systems in the Galaxy map yeah I've had that rendering
has also been addressed exploding ships will no longer lose their paint jobs for a few frames
fixed an issue where certain combat spoken lines would not have appropriate lip sync
nothing worse than a bad lip sync you know what I mean and fixed atmosphere composition
with performance and optimization however they've boosted performance in ax conflict
zones so what does that tell you that tells you we're going to be probably spending quite a bit
of time in ax conflicts and that's what it tells me they've updated a number of decals
and logos used on stations to defer shaders to improve performance cool you're reading a bit
of deferred performance and fix a necessary delay swapping to a newly purchased ship
with gameplay and missions right here are the fixes they've put in place Commander Fleet
carriers were no longer turn hostile towards them as a result of certain missions it's your
Fleet carrier um stopped previous hostility to player occasionally persisting after they were
spawn at a Detention Center okay multi-crew SRV Pilots will no longer find themselves
in a situation with a loot cargo then result in that cargo being deleted classic absolute classic
um damage Mega ships with functional Escape patches will now deploy Escape pods automatically
when rescue ships are nearby what a good quality of life Improvement that is well done Frontier
they've fixed Odyssey engineer invitation inbox messages not using the player's selected
language always a bonus some work on stability uh disconnection issues um they've been addressed
on the artwork quite a bit of work done on Terrain the ASP Explorer ship kit all that sort of stuff
tweak some settings on the Diamondback Scout landing gear do any of your shoes the Diamondback
Scout yeah I don't strange in it um they've gone through a lot of stuff but like on the UE the UI
cargo Caster info panel no longer repeats information
will now be clearly marked in the Galaxy map as failed where appropriate
video FX improved hanger lighting good stuff and improved the visual quality virgoid
arrival then some work on the tutorial and some localization known issues okay
so Spanish translation of thyroid controlled mistranslated to thyroids under control hmm okay
um some missions may offer fewer credits than must be spent to buy the requested commodities in short
lots of stuff fixed and I'll put the link to where you can find these patch notes in the description
as always however like I said at the beginning of all this I do like the fact that they've been
nice and vague nice and vague in regards to the gameplay that's been put in let everyone go out
there and experience them for themselves I think that's absolutely Cosmic I really do can't wait
to get in there I hope it's a good patch for Frontier uptake 14 has been coming a long time
it's the last update of the year so they say but have they left themselves enough time hopefully
that if there are problems there can be a 14.1 perhaps even a 14.2 so people can enjoy the game
over the holiday season I've been Ricardo thanks for watching and I'll see you in game foreign