If you are a 360VR or VR180 Videographer?
One of the first questions you will ask yourself when you begin this professionally, AKA producing
for a paid client.
Is what frame rate you should shoot, edit, and deliver in.
This is not an easy question to answer and you probably won’t find a straight answer
on the Internet.
Today, in the second episode of the 360VR filmmaking beginner class, we are going to
discuss the Pros and Cons of filming and delivering 60 FPS VR live-action videos.
I will show you a newly released technology that allows you to play up-to 6K by 6K stereoscopic
3D 360 Video in 60fps.
And the crazy part is, you don't need to shoot at 60fps.
You can shoot at 30fps and convert it into 60fps.
Then again it’s better to show than tell.
You won't be able to see the difference until you watch my sample in your VR headset.
So go ahead and download my sample footage and let's discuss.
Hey everyone.
It’s Hugh here from CreatorUp - the #1 YouTube Channel dedicated to immersive VR filmmaking,
for everyone.
This is part of the free videos in my upcoming 360 filmmaking masterclass on LinkedIn Learning.
Let's get to the point: 30 FPS vs 60 FPS, which is better for VR Video.
Your distribution is what decides the frame rate.
If you primarily distribute on YouTube and Facebook as a sharable 360 video on browsers
and mobile devices - then, 30FPS is more than enough.
If you aim for a VR headset delivery - then, you should try to make it 60fps - either shoot
at 60fps or convert into 60fps.
VR headsets like Oculus Quest or Oculus Go right here, have a refresh rate of 60Hz or
72Hz. 30FPS video decodes and updates 30 frames per second, despite the fact that the VR screen
refreshes 60 times per second.
So if your video can be played at 60 frames per second, it will sync with the screen refresh
rate closely and produce a smoother viewing experience.
If you have lots of motion in your video or your camera is moving, 60FPS will help reduce
ghosting effects and motion sickness.
Gamers know this and consider the frame rate is a huge factor in image quality.
And they are probably your first viewers when they are bored with beat Sabor.
Don't take my words for it; ask your gamer friends to watch your video.
Shooting and editing at 60fps in 3D is not easy - even if you are just doing VR180.
Not many cameras can shoot at 60fps and still keep the resolution above 4K.
Your Insta360 EVO or the upcoming Insta360 ONE R is not going to be able to do it.
In 360, you need a professional camera like the Insta360 Pro 2, the Titan, Kandao Obsidian
S, Z Cam V1Pro or the retired Google Yi Halo.
They are expensive but I have a review on all these cameras on my YouTube channel if
you are considering buying one.
So check out the list down in the description.
Even though you have those cameras, shooting in 60fps, in general, will NOT look as good
as 30fps in terms of pixel resolution, and stitching buffer.
Some cameras, like the Insta360 Titan, have strange aliasing issues when shooting in 60fps.
You will need to take this into consideration.
Talk to your stitcher and your post-production supervisor.
They need to know you are shooting in 60fps and that the stitching is going to be more
challenging, especially in 3D.
On the distribution side, you will hit another wall.
In both Oculus TV and YouTube VR, also in Samsung XR.
The resolution will be significantly reduced due to bandwidth issues.
Watching over the Internet like streaming services, it is not ideal for 60fps just yet.
Oculus TV is probably the best service on streaming 60fps 3D 360 videos.
With the help of the Facebook team, my recent 60fps dance music video looks great on Oculus
TV.
You can check it out for FREE in your VR glasses if you click this link right here.
But even with Oculus TV on Oculus Quest - the resolution is probably half of what a 30fps
video.
So it is a trade-off.
So, for now, 60fps is better for local viewing.
But even with that, your Oculus Quest will hit a wall and start dropping frames with
your sideload 4K x 4K 60fps video.
If you are not sure of the video resolution spec for Oculus Quest, please refer to this
video or the official Oculus documentations.
If you want to render 60 frame per second for Oculus Quest or Go, the best resolution
is 3072 x 3072.
Above that, you will have playback problem.
According to the hardware limit, the max resolution can actually go up to 3072×3840.
If you want extra pixels for your top and bottom, you can go with this secret resolution.
But then, not all players can playback none square top and bottom video correctly.
So just take this into consideration.
This short video will not help you with the capture and post-production side of things.
That is why I designed my 20-hour full masterclasses to help you.
But we can tackle the playback side with a FREE plugin from Visbit.
Yes, I repeat it’s FREE.
Visbit Player and Encoder Lite for Content Creators
First, you will need a 6K, which is 6144 x 6144 3D 360 video, or above in 60fps to achieve
the best image quality.
GoPro MAX new firmware update allows you to shoot at 3K 60fps.
Insta360 ONE R can also shoot 3K in 60fps.
Use that too to test the power of 60fps.
It’s free.
Why not?
Download the Visbit Encoder for your PC or Mac.
Drop-in your video and convert it from H.264 or H.265 mp4 to Visbit VVOS file.
Now go ahead and download the Visbit Player Lite on Oculus Store onto your Oculus Go or
Oculus Quest.
Sideload your VVOS file using a USB cable and Android File Transfer if you are on a
Mac.
For a PC computer, you can just drag and drop the VVOS file onto your movie folder like
so.
Put on your VR headset, and you should see your video played in 60fps within your newly
downloaded Visbit Player Lite.
This is a great way to show the absolute best quality video to your clients.
If you make a Virtual Tour video, this is a great value add.
As now, your video can look as good as your 360 photos, and it can be 3D.
Simply send the VVOS file to your clients.
They can view it too on their Oculus Headset.
It’s that simple.
Convert 30FPS into 60FPS with Visbit Deepsmooth As not everyone can shoot and edit at 60fps.
It requires a professional VR camera, a very high spec computer or a server farm, and a
knowledgable team to pull this off.
For individual or smaller size production company, You can always pay Visbit to convert
your 30fps VR video into 60fps.
The quality is surprisingly good.
I was skeptical when they first approached me and wanted to convert my monoscopic 360
travel video into 60fps.
I knew what I was doing and I thought that 60fps is not necessary for travel VR videos
as most of the action is far away with a stationary camera.
Well, they proved me wrong.
When I saw what they sent back, it was incredible.
60fps looks so much better even for far away moving objects like Cars and people.
Now, instead of getting a Z Cam K2Pro, which cost around $8000 dollars.
I can simply use my Insta360 EVO and convert it into 60fps using Visbit DeepSmooth Service.
It’s way cheaper and easier.
So yes, don't throw away your Insta360 EVO just yet.
This might bring new life to your VR180 production as well.
I think the future of live-action 360 immersive video will be directing towards a gaming VR
experience.
24fps is not cinematic at all in VR, and even 30fps makes viewers suffer from motion sickness.
In the upcoming years, display technologies will continue to become better and VR storytelling
will become more popular.
Learning with me now will give you the knowledge in the future.
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If you have any questions, please comment below and let me know.