What’s happening ladies and gentlemen,
this is Minh from Architecture Inspirations.
Today I’m going to show you some landscaping tips and tricks in Twinmotion.
Let's get started.
1. Background and Foreground
First when you launch Twinmotion,
you will see that it comes with a background
and a starting ground.
Both of these can be customized.
You can customize the background by going to
Urban → Context → Background.
Twinmotion comes with 9 background that you can use
just choose whichever works best for you!
You can also change the rotation of the background here.
I will use the Mountains background for this model.
The default ground plane in Twinmotion
is called the Starting Ground,
which you can customize
by applying a different material to it.
For example,
you can change the material to soil, grass or even water.
However, this is still very limited
because the ground is just a flat plane
that we cannot edit.
So what if we want to edit the terrain?
2. Adding Landscape
To add editable landscape,
in the Library,
go to Vegetation and Landscape → Landscapes.
Here you can see we have two options,
the Flat terrain and the Rocky Grasslands terrain.
I will first use the Flat terrain
and drag it over here to add it to our scene.
Here I can't see the flat terrain
because it's under the starting ground,
so I can just hide the Starting ground
or I can move the Flat terrain upward.
You can see that the Flat terrain is similar to the Starting Ground.
The big difference is that you can Sculpt and Paint the Landscape Terrain.
When sculpting,
there are several settings to adjust the brush
such as diameter, intensity, and shape.
And up here you have several tools
such as raise, dig, smooth, noise, erode, and flatten
that you can use to transform the landscape.
Here you can see that when I dig into the landscape,
it will reveal the starting ground underneath.
So you can hide it to make it easier to see your terrain.
Another tip is that you can use the Starting Ground
and apply a water material to it
so that it becomes a lake or a river like so.
There we go, just use these tools and settings to create the landscape that you like.
To Paint the terrain,
click here to go back to the previous menu
and choose Paint
then use the different materials to Paint the terrain.
Here you can see the settings for the brush
such as diameter, opacity, scale, and shape.
To use other types of materials,
just go to the library
and drag a material into one of these slots then start painting
Note that if you change one of these materials,
then that material will be overridden in the scene.
There we go, now I can change this river water to sea water to make it into a beach.
Instead of sculpting your own terrain from scratch,
you can try the Rocky Grasslands terrain instead.
This one has some nice looking mountains and hills already made for us.
This serves as a great background while I can use the landscape I made in Sketchup for the foreground
If you already made the landscape in your 3d software like I did here in Sketchup,
then you can simply import it into Twinmotion
and apply a material to it.
Now I can adjust my starting ground accordingly
or I can just apply the same material
to make it blend in with my custom landscape.
3. Ocean and River
Instead of using the starting ground as a water surface,
a better way is to use the Ocean feature.
You can go to Nature - Ocean - Enable.
And here you can adjust the type of water
such as atlantic ocean water,
tropical sea water, or several types of river water.
You can use this slider here
to change the height of the water as well.
Pretty cool huh
4. Adding Vegetation
Now let's add some vegetation to our scene.
To place an object such as a tree,
just click on the object that you want to use,
then left click on a spot in the scene to place it.
You can see that the Library automatically closes after you place an object.
To keep it open, you can Lock the Library window
so you don't have to keep clicking on the arrow to open it
You can also select multiple assets by holding Ctrl and left click or holding Shift and left click.
Now when you click in the scene,
a random object from the selection will be placed.
To delete objects, I can select them in the asset manager and right click - Delete
A better way to place vegetation is to use the Vegetation Mode located in the Nature Tab.
Here are some of the example objects that you can use.
Just select one or multiple objects and start painting.
And here you can also adjust the density and diameter of the brush.
To erase the vegetation,
just click on the eraser and start erasing.
Note that only the selected objects will be erased,
so you can easily remove specific objects.
When you delete an object from the list,
all of its instances will be removed from the scene.
To use a different objects, just go to the library and drag in the object that you want to use.
As you can see, this is a great way of populating your scene with trees.
You can also use this method to paint grass in the scene.
However, you can see that this method is not very precise
because the grass are painted over other areas as well.
A better way to control where you paint is by selecting the grass area,
then over here in the asset manager, you can isolate this part.
Now you can paint more precisely.
Pretty cool huh?
There we go, now I can repeat this workflow to add more assets such as rocks and bushes
5. Season and Weather
For the trees you can click here to change the season of each tree one by one.
Or you can change them all at once
by going to the nature tab → weather
and use this slider here to change it from one season to another
Note that in order for this to work,
you need to set the Season of the tree as Auto.
Also you can use this slider here to adjust the weather,
so you can create more effects like rain or snow.
And there we go, those are some tips and tricks for creating landscape in Twinmotion.
Twinmotion is free now but it won’t be free forever,
so make sure you download the free version now using the link below.
That’s all for today guys,
leave a like if you enjoyed the video,
comment below and let me know what you think of this software.
Stay inspired guys, and I will see you,
next time.