Entry Point is probably the best game I've ever played, and there's a lot of good things
about it, but even Entry Point is not without its downsides.
Anyway, let's get RIIIIIIIIGHT into the list!
#10: Dedication The Dedication cutscene is one of the biggest
and most memorable plot twists in the story, but there's one thing that just absolutely
triggers me.
Near the end, after Wren is revealed as this heartless sociopath and shoots the Freelancer,
instead of finishing them off, he decides to keep talking, which gives Jackdaw just
enough time to arrive and kill him.
Wren could've killed the Freelancer really easily if he hadn't wasted so much time, but
NOOOO he just HAAAAAD to get in that last one-liner.
#9: The Timer Entry Point has a timer which is very unreliable.
It usually gets stuck at 0 for a while before it starts counting, which means it's always
behind.
This delay is usually only a few seconds, but sometimes it can be up to 20 seconds or
more.
If you're playing the Lakehouse, then this gives you the illusion that you have more
time left than you actually do.
Also, in speedruns, this makes you think your time is faster than it actually is.
The weirdest thing is that the time at the end of the game is actually correct, and so
are the time stamps every time you complete an objective in speedrun mode.
So, the game does keep track of time correctly, but it still shows the player the wrong time,
which makes no sense.
#8: The Typos The dialogue and files in Entry Point have
several typos and grammar errors.
While this isn't really a big deal, it takes away from the professional aspect of the game,
and it baffles me why Cish hasn't bothered to fix them yet.
Probably the worst typos are those in the player's codenames.
The nicknames Poseidon and Plague are misspelled, which means that some people have typos in
their code names and they can't change it.
#7: Out of Bounds Teleporting Several missions, like the Blacksite and the
Scientist, have doors that will sometimes teleport you back when you try to go through.
This feature exists to prevent people from glitching through the map, which I totally
agree with, but unfortunately it's just really glitchy.
It may not seem like a big deal, but if you're speedrunning, then this can cause you to lose
valuable time, and it's just annoying overall.
I feel like CIsh should just disable the teleporting once a door is unlocked, since it makes no
sense for someone to glitch through if they can just open the door anyway.
#6: The Tutorial This is one of the biggest failures in EP
because it doesn't really prepare the player for any actual missions.
For instance, in other missions, but not in the Freelancer, disabling cameras generally
lures guards.
Also, breaking the lock on the front door is very risky.
Disguises aren't found like this.
The suspicion meter isn't invisible.
Leaving bodies out in the open isn't a good idea, and so on.
Basically, the mechanics of the tutorial are too different to actually prepare players
for a full stealth mission.
If Cish made the tutorial slightly harder but more like the main missions, then I believe
that the average player would start off with a higher skill level.
#5: RNG RNG stands for Random Number Generator, and
refers to anything in the game that's decided randomly.
It really sucks when the success of the mission is based not on how good you are, but how
lucky you are.
And in missions like the Lakehouse, you don't have the time to play it safe, which forces
you to rely on RNG.
If your RNG is good, then you could play like a total noob in the riskiest way possible,
and still win, but if it sucks, then you could do everything right and still fail.
I don't want to be too harsh here because there isn't really a better alternative, but
it's still one of the most frustrating things in the entire game.
#4: The Rose Cutscene in the Blacksite In the Blacksite, entering Rose's cell plays
a short cutscene.
The problem is that in loud, the Steel Cove operatives can go inside the cell and kill
you, but you can't even fight back while the cutscene is playing.
While it's true that you can use medkits during the cutscene, you also can't see your healthbar,
which makes the timing difficult.
If you're playing the Blacksite by yourself, then you better hope Rose isn't in cell A
or B, or else, well, good luck!
#3: The Onyx Unit I still remember that day like it was yesterday.
May 9th, 2020, the day the Black Dusk came out.
I was playing it on loud, for the very first time.
And once I was almost finished, I turn around, waiting to escape through the elevator, and
I just see this bald dude with cringy glasses and a minigun.
And then I just see that he's called the Onyx Unit.
Project Onyx had been hyped throughout most of the story.
All the theorists imagined that it would be something epic like a chemical weapon, or
a nuke, or even a freaking UFO or something, but you're telling me, that the literal biggest
plot device in Entry Point, was this dude?
Guys, that was not a good day for me, and I probably lost a few brain cells from all
the dead theories.
Now, in hindsight, I guess this does make some sense, and there were actually a few
hints in the Lock codes, but it was still a big letdown.
#2: The Credits The Epilogue cutscene has the official credits,
which show the members of the QA team.
I don't have anything wrong with any of them, and they're all cool in their own ways, especially
mah boy Dart because Dart is just really chill, like, we're basically best friends.
Anyway, I guess the main issue is that it was only these people in the credits.
I feel that there were plenty of hard-working people who also deserved a spot there.
Obviously I'm not suggesting that there should've been like 50 people in the actual QA team,
but there should've been at least some form of recognition for others who made more of
an impact.
I'm also not saying that I should've been there because my name is literally Unofficial,
not Official, but the man himself, GhfjSpero, should definitely have been there seeing as
he did literally nothing wrong.
Anyway, we know that Cish is a really talented developer who tries their best to create the
best experience possible, but there's only so much they can do when the main problems
come from #1: Roblox itself.
Being a Roblox game creates a few problems for Entry Point.
First, there's the teleport failures.
If someone is playing the Ironman gamemode, which is really long, and the game fails to
teleport them to the next mission, then they have to start over, which is extremely frustrating.
There's also the occasional data store error, which has caused a few players to lose all
their progress.
And then there's the Roblox chat filter, which not only filters cuss words, but also some
totally innocent words as well, including the names of certain characters.
However, the main issue is that Roblox is perceived and advertised as a platform for
younger kids.
With the prevalence of obbies, simulators, and games like Adopt Me, Roblox has developed
a very negative stigma to it as a place for awkward and toxic kids to hang out.
Whether fair or not, this image makes it impossible to grow a mature player base or compete with
non-Roblox games like PAYDAY 2.
There's plenty of people who refuse to play EP or don't take it seriously because they
consider themselves too old or too mature for Roblox, which they perceive as a cringy
mess.
This places EP in a fairly awkward position, where it's too serious and complex to do well
within Roblox compared to more casual and carefree games, but because it's part of Roblox,
it's turned down by a lot of people who just dislike Roblox.
That's not to say that EP is a perfect game or that there aren't any things that Cish
could've done better because as I've pointed out in this video, there's several legitimate
criticisms of the game.
However, this doesn't change the fact that being a Roblox game really limits the game's
potential and prevents it from being what it perhaps could've been.
Anyway, what do you think?
Do you agree with my list?
The best way to discuss is by joining my Discord server.
In my server, you can find people to play EP with, get tips from really good players,
talk about pretty much anything, or just post memes.
It's free, and it's the best way to get in contact with me.
Also, I'd like to give credit to Masterhunter358 and Aidan9382 for recording all the footage
and making this video possible.
Anyway, I'll see you guys next time.