hello it's Ricardo and welcome back to Elite dangerous and Elite dangerous Odyssey well
update 15 is now with us finally it seems like an age since it was first announced and with it come
not only quality of life improvements but also new aspects of gameplay not to mention you thyroids
and we find out what's in that maelstrom
yes it's all about update 15. it seems like it's been coming for an absolute age for elite
dangerous so what's in and what's not well the elite dangerous release notes for update 15 have
been put on social media message boards you name it and it's evident from what's included
in the patch notes that a lot is left for the old Commander to turn round and discover for
themselves now a couple of community commanders who are part of the frontier Community program
have already had a sneak peek into the video and gameplay of what's already been included
and released for update 15. this has been a new Mission a new thyroid ship there's been skimmers
and these are featured in the features of notes okay they mentioned this new mission to restore
power to settlement and retrieve data from within thyroid control territory now thyroid control
territory this is where the maelstromers come straight in and thyroids are starting to expand
their footprint on the elite dangerous Galaxy you can have thyroid controlled systems and the bases
there will be abandoned and this is what they're talking about here this new Mission can be found
at boards in systems in the alert or Invasion States great good stuff can't wait to get in there
and see these revenants now the revenants are like skimmers right little skimmers little little
scavengers right that we've seen at the existing thyroid bases that we've been knocking around with
great can't wait for that um and I've got a video out there of what a bass
in controlled thyroid space actually looks like without them so it'd be good to do a
good compare and contrast and see what sort of gameplay this adds into them
also another update of note is the thyroid pulse neutralizer module which has been
added to outfitting and Tech Brokers at all rescue ships again this is exciting this is
all about the maelstroms that have been coming in you venture too far into the Maelstrom and
you're going to start incurring caustic damage you venture even further and then you're going
to be pushed back by a pulse a thyroid pulse and this thyroid pulse neutralizer counteracts this
good stuff now they did run a community goal with the top commanders the top 10
commanders who went through and either defended against Pirates for the shipments of bringing in
um relics or unidentified artifacts which you can get from the thyroid bases by putting in Guardian
relics and then converging them or transmognifying them like an alchemist sort of thing into
um unclassified relics or relics um delivering them delivering other items you can go in there
you can do pirate protection missions as well that's run for about a week but
those top 10 commanders would also qualify for one of the thyroid pulse neutralizes
and they can find there stored the Oren Miller mega ship now we've already mentioned the Revenant
seeks you the Revenant and these are the thyroid kind of scavenger-like drones that are going to
be patrolling the abandoned bases in thyroid occupied space so those are the features of
Note what they haven't mentioned in there which is interesting is the new thyroid ship variant
sure whether it's just an emission or or by Design are we gonna find more of those in the maelstroms
as we venture in further we don't know and we are gonna have to wait and see but they're a mission
from the patch notes to me that just did a few alarm Bells I thought they forgotten that perhaps
that eludes the setting a little bit different but we'll have to wait and see about that
moving on to the issues of note that have been addressed this is the what's in part of elite
dangerous Odyssey update 15. so reactivation missions uh those bases will no longer be
already powered up great fantastic tick in the Box teammate nav lock issue they say this is huge
because it's not working as intended and now it is and they do thank you for this for your patience
ship kits no and they say loner but it is longer result in Caustic damage being multiplied this is
great because I do like the construction ship kit on the python and Anaconda I do think it
makes the ships look a little bit special so that was a known Burger known error I didn't
know about that until it came up on the live stream when I was streaming with all my ship
kits on and I couldn't work out why my ship was disintegrated but that's been sorted out that's
absolutely fantastic carrier jumps can now longer be accidentally scheduled by dragging or rotating
the map with them out great I've done that myself and it's been a bit of a pain distance
now correctly displays when remotely jumping your Fleet carrier brilliant again good quality
of of live update there landed Apex taxis will no longer randomly decide to disembark when keys are
pressed in menus not add that one improvements have been made to the midnight paint job which
was appearing outlined good because it was all very dark um Scarab SRV radar schematic sizing
has been improved Scarab SRV is no longer missing projectiles brilliant because it was so hard when
you missed those tracing bullet shots when you're doing your Scarab SRV missions utterly ridiculous
I couldn't understand why why that was missing but they've addressed it and it's been fixed ancient
active Guardian obelisks will no longer display a random moving pattern which cause difficulties
with decrypting the items per Ram the red herring tar's Mission interesting there's a few other
things as well right we're going to skip through them um scan organic event now contains variant
color no idea well that's about that soon but the journal Odyssey system map now to play display
displays active faction States as expected and they've done some typos Commander's legs
no longer detach from their bodies after throwing a grenade mid-jump I've seen this this is crazy
and then the VR Shipyard camera positioning has been corrected VR
codecs and Squadron screens brightness have been adjusted see VR it's the little tweaks
um fixed reported instances where thyroids can become invisible not seen that one either or if
I haven't seen them perhaps they were invisible and that's why I died and an issue with exceeding
yield when detonating asteroids has also been addressed Apex shuttle Pilots no longer too
nervous to land at hostile settlements come on get in there um and then settlement raid and
mass commissions require more targets than a president present yes how many times have
we been down on a base on the streams and it requires more targets than are actually there
what a level of frustration that was but it's been addressed fantastic and there's more
quite a bit of work has been done with the AI as well thyroid ships no longer stray too far
away in ax combat zones thyroid Scouts now pay comparatively more attention to ships than ground
targets Apex shuttles can now navigate around binary moons and ambient traffic will be present
if commanders are on foot in space stations good ship launch Fighters will now restock their ammo
when returning to the Mothership I mean duh come on that is a key thing they've turned around and
done so those are the updates of notes I think are really good I mean moving on now
to gameplay right um quite a few gameplay fixes there I mean it's a quality of life fixes you know
I'm not going to go through them here but let's just pick out one or two I mean shooting Guardian
relics as they rise will no longer cause them to become irretrievable that's a good one uh on foot
commanders will now receive inbox message arrival notifications again a real good one as well
um in regards to graphics and the render visual improvements have been made to fog rendering
we've noticed this I think as well at the thyroid bases on the weekend it looked absolutely terrible
it used to look better than this they fixed directional light shadowing they've fixed mining
hot spots they fix an issue with dithering effects and low resolutions and fixed issues whereby
entering or exiting supercruise would called fog not seen that one audio are hosts of fixes
in regards to audio and in regards to the art as well there's been some graphical fixes around the
UI also around some of the print jobs also around visual issues with faction colors on stations as
well some back end fixes as well in regards to the server fixed invitee is already in crew now some
of this stuff is key for it to be working and a lot of this got fixed I think in update 13.
um you know which made it a more playable game with your friends because it was a hell of a lot
of level of frustration there so there's been an awful lot of back-end server fixes as well
and some UI changes representations of multiple Fleet carriers can now be stacked on a system map
data displayed on the right hand panels have been moved around to be more sensical so that's going
to be quite interesting in regards to the map and contacts panel now displays Soldier rank rather
than combat rank good that's good stuff consumable slot data will now be present on the suit Loadout
customization panel and Frontline Solutions map now disables the view planetary map button When
selecting stations all good stuff visual effects have been tweaked as well in regards to the
dolphin cargo hatch to improve legibility and festive cockpit lights glow have been lowered
they were a bit garish weren't they there's still a few known issues that haven't been addressed in
regards to submissions command is unable to plot a route to settlements ports through the points
of interest panel that's still in game this is the what's not been fixed and also reboot
missions especially thyroid War missions do not currently count towards Jude Navarro engineer
progression which is a bit of a pain there's been crashes and locks at third grade Barnacle sites
that still occurs and also ranking up Engineers by modifying models does not unlock higher tier
modifications without reopening the workshop and that is key if you're going to do some engineering
anyway update 15. let's see how this goes when it gets released into the wild everybody will
there be an update 15.01 more than likely if we look back empirically on how some of
the updates go but you can rest assured with Frontier they'll be there and on it to address
any concerns or glaring problems that may have a skept um there quality control system I've
been Ricardo thanks very much for watching this video on the update 15 patch notes what's in and
what's not let's hope we all enjoy it let's hope it's a really good update see you soon
thank you
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