Hey you, you're finally awake.
Welcome to the backrooms.
600 million square miles of loneliness where you may not see other people for years.
Just the stink of old moist carpet, the madness of mono yellow, and... wait, who are these
guys?
So initially I was planning for my game to be single player only, but almost every single
comment I've gotten on my videos has been asking me to add multiplayer.
Even after I said I was gonna add multiplayer in my last video, every comment was still
asking me to add it.
So at this point, I really have no choice.
So in single player games, you see everything through a first person camera.
So you don't actually have a body which would look kind of weird in multiplayer.
So we're gonna have to set up character animations when you move around.
Now I'm not an animator by any stretch of the imagination.
So we're gonna be using animations from a website called "Mixamo".
So I downloaded a few movement animations to set up an animation blueprint.
Then I used something called a blend space to get some smooth transitions between the
animations.
Then I realized that some of the animations didn't really fit the game.
Ay, Ay, I walk around like that.
So after cleaning some of them up and blender, they now work perfectly.
So in single player, when you get killed by an entity, your camera just turns off, but
in multiplayer, other people would just see your character D. So we're gonna have to figure
out a way to spice up the way entities kill players in co-op mode,
FBI, open up.
So it turns out there's actually a theory that says the entities in the backrooms are
just really lonely and are really just trying to give you a big hug
or not.
Now a lot of people have been roasting my trailer and telling me to hire voice actors.
And to that, I say, who needs voice actors when you have proximity chat?
"We've been trying to contact you regarding your car's extended warranty for quite some
time now."
I also threw on this audio filter to voices so you sound like you're actually in the backrooms.
This is my voice after one day in the backrooms.
This is my voice after 10,000 days in the backrooms.
Send help please.
I also made the entities hear your voice if you talk so make sure to stay quiet if you're
near them.
Yo, do you see the exit anywhere?
I think your mic is muted.
Can you hear me shut the up.
So at this point, I took a break from working on multiplayer to add some suggestions for
my discord, which if you haven't joined yet, then you probably should.
I'm adding suggestions from there pretty much every days o if you wanna play a part of this
game, be sure to join with the link in the description.
So the first thing everyone has been saying is that smilers aren't scary enough.
Why you bully me?
Now some people said I should just make it a floating face, but I think that would make
it even less scary.
Now the real issue is that in my last video, I made the mistake of showing the smiler outside
of darkness.
But in game, it's always gonna be in the dark.
So all you'll see is its face.
But to make it even scarier, I changed the face texture and made it bigger so now it
looks like a real threat.
A lot of people have also been hating on level run for your life for being too narrow.
So I made it a tiny bit wider and turned it into a hospital hallway.
I also added these props that get in your way while you're running, which you have to
avoid, but make sure to go as fast as you can, or the giant horde of entities chasing
you will catch up.
So when I posted my first backrooms video, everyone was telling me that the end was a
trap level.
And the real end was level 9223372036854775807.
So after spending all this time, making that level, everyone is now saying that the actual
final level is level 3999 so I'm kind of confused so leave a comment down below which one is
actually the last level.
Now the most popular suggestion I've seen so far is to add guns.
And I'm definitely not going to add them because how are entities meant to be scary when you
can just one tap them as soon as you see them?
So what I'm gonna do instead is add more levels.
So the first one I'm gonna add is level 974, also known as level Mr. Kitty, which is this
pink bedroom, which looks like your sister's room.
Or your room.
I mean, no, one's judging you here.
So level 974 is a safe level with only one known entity that resides in it.
The entity known as "kitty", who is a three meter tall humanoid entity with unnaturally
long lanky limbs, which seems to lack any semblance of facial features and is only assumed
by others to be able to see here and wait, why does this sound like a perfect description
of me.
The entity has not yet displayed any form of hostility opting instead to creepily stalk
wanders, as they explore and rest within level 974.
So I got a model of this room from pouchyboi in my discord and quickly added some props
around and change the textures to make it look like Kitty's room.
Now everyone's been asking me how I model the entities, so here's a quick tutorial on
making Mr. Kitty.
So first, we're gonna put a sphere here for his head, a cylinder here for his body, then
two cylinders here for his arms and two more here for his legs.
And here it is Mr. Kitty.
Oh, Mr. Kitty.
Hey, uh, can I get some privacy here or.
So before I add more levels, be sure to hit the like button subscribe or you'll no clip
into level 974.
The next level I'm gonna add is level 94, which I teased in my last episode, level 94
appears to be a large town with grass Hills, but everything has a grainy effect as if the
place was crafted.
The main town is safe with no entities during the day.
So I use something called a height map to create these flowing Hills, which is a texture
with black and white, with black representing a height of zero and white representing a
height of 255 with the gray values being somewhere in the middle.
So if I apply it to a landscape here, it gives us these perfect flowing Hills.
Then I model out a house in blender and scattered them around.
I also set up a day in night cycle.
So if you aren't fast enough to escape during the day, you'll need to hide in the houses
at night.
And trust me, you don't want to go outside at night.
And after adding some post processing, we now have this, which looks a bit rough around
the edges.
So I'll definitely need to add some finishing touches to make it look more realistic before
adding it to the game.
I also decided to make some changes to the levels I already made, like completely redoing
level 922337203685 to look more realistic.
Adding light rays to the poolrooms and changing the wall texture in level zero.
I also started working on level five, which is a vintage 1930s hotel, level six which
is this dark level where you have to listen to sounds to find the exit, and level 10 which
is this giant field of wheat, but they're not gonna come until later updates.
So when it comes to multiplayer, once you finish the game, it might get a bit boring
until the next update comes out.
So I'm gonna add multiple game modes.
So the first game mode I'm gonna add is hide and seek where one player is randomly chosen
to be the entity and the last person to survive wins.
And it's every man for himself.
So I added a mechanic where you can punch someone to stunt them for a period of time.
So be sure not to trust anyone who says they might be your friend.
Sure.
Let's hide over here.
They ask you how you are.
You just have to say that you're fine and you're not really fine, but you just can't.
I feel kind of bad now.
The next game mode I'm gonna add is survival, where you're randomly thrown into a level
with up to a dozen people, which I might increase in an update depending on how it performs
and the people who survive, move on to the next level and the last person to survive.
Just imagine a dozen people running away from the hoard of entities and level run for your
life, just slapping each other.
I also plan on adding game modes like infection and future updates.
So be sure to subscribe.
So you don't miss my future videos where I make them.
So before releasing the game on steam, I had to do a lot of boring things like setting
up all the menus, making the safe system for levels, editing the cut scenes, writing lore,
and getting the sound effects made, which took up a lot of time.
I also had to test multiplayer, which is kind of hard because I don't have any friends.
So after testing the game out and fixing as many bugs as possible, it was finally ready
for release.
Well... not really.
At this point, I've been working on this game for four months during every single minute
that I'm not at school or work so at this rate, it's gonna take me like a hundred years
to finally finish the game.
So I decided to put the game into early access so those who want to play the game before
it's fully done can do so.
And that way I can take the time to set up an actual team to work on the game.
Now some of the new maps and game modes, aren't in the game yet since I wanna make sure all
the bugs are fixed before adding them, which are definitely expected so don't flip out
if you find any.
And if you do no clip through the map, just remember that it's fully intentional and totally
not a bug.
Now I know a lot of people expected the game to be free since I had some confusing wording
when I said wishlisting the game was free in an earlier video which is totally my fault.
But after going back and forth about it for a while now, I decided to make it paid since
I plan on adding dedicated server support.
That way can handle hundreds of players in one game in a non-linear map layout and dedicated
servers are what most people would call really expensive.
Oh, and if you haven't realized it's out right now and I'd highly recommend playing this
game with a group of friends since it's definitely the most fun playing that way.
And if you think the game is impossible, this guy right here, beat the game with four people
in nightmare mode.
So congratulations to him.
And also I'm very sorry for the pain and suffering he went through, but to everyone who has supported
the game so far, thank you so much!
Since now I can take this project a lot more seriously.
And in a few months, this game won't just be the best backrooms game, but one of the
best games on all of Steam.
And with that being said, if you think the game is scary, as it is now, then you're gonna
your pants when I add VR support.